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Bruinin

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  1. Shaggy, I got the idea from Blood of Kittens. He used a giant instead of a cygor..
  2. I just played DOK the other night. 3 turns called it a draw but we both agreed I had it. My List: Gavespawn BL with gnarlblade GBS General with titanic fury GBS with viletide Shaggoth with Hailstorm 2x30 Gors (1shield and 1 dual is what I had) 2x10 Bestigor 1x10 Ungor 1 chariot 2x razorgor 1 spawn Cygor Chimera Gorgorath I tried to chaff him with ambush on the edges and razorgors and spawn in the middle. he went first turn and moved slightly (Gift from the heavens) I moved mostly forward trying block him. Didn't work so well because of the random runs with razors and slow spawn, BL killed 10 Witch elves on a suicide charge. Gorgorath was awesome wiping 30 witchelves. Morathi killed chimera in two turns but had no where to go could pick what kill next but couldnt get to my objective. I was about to get his objective where BL, 10 Bestigors on the edge and was going to bring 2x10 summoned gors to hold it (this is why I think I might have won it.) General, Cygor, spawn and shaggoth, held the middle. against the snakes. I think BOC cannot be played as a smash your face army, they need to play the objectives and go for board control and they are awesome at it. Next time I think I will try20 hounds for the guaranteed 16" move and/or 5 centigor next time to improve the center chaff game. I think I need a battalion to control turn sequence. To replay that game with the list I have in mind I would have the chaff in his face turn 1 controlling the board and then he either kills the chaff and I counter charge or doesn't kill chaff and I charge but he cannot advance more than 8" up the board as a line of dogs/Centigors would be at 16-20" from the start line in the middle and I would have ambushing stuff on the edges. We will see.
  3. Ok if I remove incantor and droth, add prime. I get to add a unit of aetherwings (nice fast chaff) . This solves the maneuver element, chaff. Might need to swap a king for a runelord if magic becomes a problem. In the last battle I felt I could use more buffing on the breakers but they were too far. Fluff be …. I like it. This is my next force. Thanks a lot Zolo. Bru
  4. Thanks Zolo, I figured that one runelord and the incantor were enough and it was. He only had one wizard. Not sure how that will measure up in the future. Steam tank sounds good. I don't have one so probably wont add it. I could probably proxy a frigate. I have a KO army, a SCE army, the Start box for Fyreslayers and the remains of the 8th edition dwarves. So I have some options. One thought I had was to go mixed order focusing on Duardin: That would allow me to add a loaded ironclad as my maneuver element. However I find the KO ships to not be very mobile in practice. It also allows for a rune smiter with a line of bezerkers but I would have to add 20 more bezerkers and I am unwilling to add anything further until things are clarified and settle down abit. I really like the fulminators, but I feel they need 4 to be effective. Mixed order does allow me to take 4 fulminators and 2 tempestors for running around. But now I might as well play SCE. Another thought is the Celestant Prime. Fits under ally points, reasonably tough and can usually clear any objective. I would have to lose the incantor and it does not fit thematically, why would THE prime help a bunch of dwarves alone, but I can get over that. As a side note if a maneuver unit does not have fly I rarely feel I can get through their lines unless I can destroy them. I do like the elite units. I want to add warriors but ran out of bases to rebase them and I have fewer hammerers and drakes to base to make 2000 pts. More bases on the way Monday. Not sure what to cut, cannot cut drakes as they need at least 10 now, either breakers or hammers, interesting choices. I was super impressed with the army. It was just a casual game and his list was not optimized and he was waiting for the battletome to drop next week so he really didn't use his allegiance abilities. Not sure how much it would have mattered as he had three models left after the end of turn three and I still tied him up with my spartans in the middle. I think I will name my Ironbeard Leonidas or the king I guess. My thoughts on the gunhauler is it is reasonable cheap, always move 12" 10 wounds and can fly. might hold an object for a bit or at least contest. The gyro is just filler but it might be useful as chaff to screen the hauler. It is my intention to post my battle reports each time. I only play 2-3 times per month. I also play many, many different armies. Bru
  5. So I just played my first game of AOS 2.0 I took 2 warden kings, 1 rune lord, Incantor, Runefather on magmadroth, 30 Hammerers, 30 Ironbreakers, 10 longbeards, 20 Irondrakes I took Pickax on non general king. I think he took KOS, KOS on steed, 2 Executioners, 2 Spirit Torment, 12 Stalkers (maybe), 6 Ghastly things, 40 chain rasps, 10 Hexwraiths, 6 Spirit Hosts, 3 Banshees. We played Total Conquest. King with pick,Ironbreakers and drakes in the center, Hammerers, Longbeards, Runelord, incantor and General on left objective. Right objective I left open. I gave him first turn. I held back and shot, I gave him first on turn 2 and received his charge. He rolled a twelve on the charge for the group of 6 with the bell and made it into the drakes. I did not expect that. We slug it out for 2 more turns. I pick ax the drakes to grab a back line objective burn it and shoot off the rasps. He didn't hold anything back to capture objectives. I won on points. Comments: 30 Ironbreakers held half of his army for whole game, they didn't do as much damage but they were not buffed. They had 8 left at top of turn 4 when we called it. 30 Hammerers buffed are unfair. They killed 6 hosts, 12, stalkers, 2 Executioners and 3 banshees with plenty to spare. I lost 6 hammerers. Irondrakes put Overlords to shame, 40 attacks with buffs are nasty. The incantor used the void scroll to stop some replenishment. And her spell finished off two heros on 1 wound that I could not kill. The magmadroth never moved but eventually killed the hex wraiths by bleeding on them. I need more mobility in the list. If he had held back one hero and the banshees to score it would have been much tighter on points and there would nothing I could do about. I am thinking replace droth with gunhauler and a gyro. Not sure what else to do. Thanks for listening, Bru
  6. Some other questions: Does anyone move the ships with units inside after turn one or after a drop? It was mentioned above that GW wants us to play a certain way. What is that way? Thanks
  7. I Just picked him up today. He is slightly better than 1 unit of riggers in CC. Better at shooting than and almost as tough at two units. Now with command points I think he might be worth something. Plus he is another hero for scenarios and he is mobile.
  8. This was a great Tourney. Attendance could have been better but it went very well. I am looking forward to more in this area.
  9. until
    A friendly 3 round tournament - a great way to get 3 games in and meet some more players! Army Size: 1,000 point Vanguard (see General's Handbook page 75) for Pitched Battles. Sign Ups: 11AM, you may also pre-register at the Toy Soldier or by calling. Info at https://www.facebook.com/pg/ToySoldierGames/about/?ref=page_internal 1st Round: 11:30 - 1:00 Break: 1:00 - 1:30 2nd Round: 1:30 - 3:00 3rd Round: 3:10 - 4:40 Entrance Fee: $10 Additional Information: We will be rolling for a random scenario each round from the following battleplans: 1. Three Places of Power (Original Book) 2. Scorched Earth (Generals Handbook 2017) 3. Starstrike (GH2017) 4. Battle for the Pass (GH2017) 5. Dark Omens (Malign Portents) 6. Heralds of Woe (Malign Portents) Ranking will be determined by points earned. Points will be earned as stated here: (a bye will count as a Major Victory) • Major Victory – 10 points • Minor Victory – 7 points • Draw the game – 5 points • Minor Loss – 3 points • Major Loss – 0 points For each game you will also need to report the total points value of enemy units destroyed, this will be used for any tie breakers. Special Rules: - Balewind Vortex: not permitted - Terrain your army provides may not be set up within 3" of objectives - Models that cannot be targeted or attacked may not score or contest objectives
  10. Event Title: Toy Soldier AOS Tourney Event Author: Bruinin Calendar: Events USA Event Date: 05/19/2018 11:00 AM to 05/19/2018 05:00 PM A friendly 3 round tournament - a great way to get 3 games in and meet some more players! Army Size: 1,000 point Vanguard (see General's Handbook page 75) for Pitched Battles. Sign Ups: 11AM, you may also pre-register at the Toy Soldier or by calling. Info at https://www.facebook.com/pg/ToySoldierGames/about/?ref=page_internal 1st Round: 11:30 - 1:00 Break: 1:00 - 1:30 2nd Round: 1:30 - 3:00 3rd Round: 3:10 - 4:40 Entrance Fee: $10 Additional Information: We will be rolling for a random scenario each round from the following battleplans: 1. Three Places of Power (Original Book) 2. Scorched Earth (Generals Handbook 2017) 3. Starstrike (GH2017) 4. Battle for the Pass (GH2017) 5. Dark Omens (Malign Portents) 6. Heralds of Woe (Malign Portents) Ranking will be determined by points earned. Points will be earned as stated here: (a bye will count as a Major Victory) • Major Victory – 10 points • Minor Victory – 7 points • Draw the game – 5 points • Minor Loss – 3 points • Major Loss – 0 points For each game you will also need to report the total points value of enemy units destroyed, this will be used for any tie breakers. Special Rules: - Balewind Vortex: not permitted - Terrain your army provides may not be set up within 3" of objectives - Models that cannot be targeted or attacked may not score or contest objectives Toy Soldier AOS Tourney
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