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Revan123

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  1. The main reason for Kairos - he know all spells from warscrolls of any caster wholly withing 18. So Manticore can stop unit from moving and Kairos can cast mortal wound spam from his warscroll. He also can cast reroll to hit to wound and -1 to wound, knowing spells of other casters. It allows move flexability around the board. Also his own spell will set a chaos spawn right into the unit not allow him to charge next turn if he will survive. I am thinking about dropping a command point and take Rupture to get another wall enemy will not be able to pass. But many times I was needed a command point for charge or 6's advance, so I am still thinking
  2. Too much endless spells only for 4 casters. That is the main problem of the list. You are not a Cities of Sigmar and will never reach the same effect with such amount of them Thanks, you are right. Yet against Nagash or Destruction with 4+ to casting or Cities of Sigmar we have a lot of problems. But I was able to hold and take more objectives from 100 morteks.
  3. I found one of a few ways to play Slaves to Darkness competatively, not putting them in Nurgle. Thanks to Poland. I won against 100 morteks with this and could win against Nagash, if I do everything right.
  4. Fiends are weakest point for me, cost too much for what they do. And I probably need another exalted chariot, I am not going to go for seeker chariot batalion, rather playing classic supreme sibarites
  5. Thanks. I am painting Khorne, except daemons, in Everchosen style
  6. So after a few months of testing I found the only way to play khorne competatively. Scarbrand Unfettered fury: artefact that allow you to fight first on 4+ Wrath of Khorne Insensate rage: General with command trait and artefact of reapers of vengence 30xbloodreavers Bloodsecrator Slaughterpriest: blood sacriface Wrath axe So you have one command point in the pocket for 50 points. One for batallion. One at the start of your turn. Blood sacrifice will allow you to convert some blood points in command points during first turns. That allow you to stack more points before actual fight. So it works that way: hide behind screen of reavers and then counter attack. Scarbrand will provide 32-64 mortal wonds depends on you rolls. Big axe thirster can spam mortal wound around. Wrath can give rerolls to Insensate rage and Scarbrand (others do not needed them). And Fury will not allow some units to retreat, allow others and himself to pile in one 6 inches (good against Slaanesh) and on 4+ even on enemy's turn you can fight first. And thirsted will hit one by another. In some ways it beat: Legions of Nagash Nighthaunts Stormcast without shooting Ghouls Beasts of Chaos Scaven But there are still too many countermatchups and strong bound to 4+ roll and double turns. And everything around here is a glass cannon, mostly expensive one. But I don't know any other way to play Khorne now.
  7. I would like to see your and opponents list He was at bad state, in many things he became better, I agree. Main problems remain through Oh, yeah, of course, this is the best advice^^ In 40k people suggest to go for Imperial Guard. Yeah, this is the solving of the problem for now... it would be interesting to see math behind this statement me too, you don't^^ I still not see anything here suggested against opponents I listed before. As for me, I can provide 4-5 lists I would take for tournament and I can tell why they are will not work in 60-70 percent of situations
  8. Why? I love discussions and wanted to find things in the book. But I prefer to operate with details, calculating and discussing tactics, not just undetailed strategy like take this and you somehow will win. No, lets just go through my list, why not? This is just a mind game, is that bad? I say that raptors of Stormcast is a threat, we can't handle. Tell me your ways how you can handle it, suggest units, army building, how you are going to act. Will you go first? Second? What are going to do with objectives at the same time? Because this is really easy to say - you just don't understand the book and don't want to read it. I
  9. Will you be able to charge first or reach raptors, jumping accross the field? I could not even with charging after advance Only tyrants of blood can kill 30 berzerkers with 4+ fnp and rerollable save. But shooting and opponent's charges mostly kill thirster, who are not tanky at all From who? Scarbrand? He is alone. Letters? Ok, with unmodified 6's you kill somewhat 10-15 chainrasps. They kill letters, who are not fearless not with no problem. Opponent wiil strike you first and just kill. End of the story Do you have any choice when to strike? Allow enemy to secure objectives? Hold more ground? Alright, you kill 80 monks in double turn. Another 80 will kill thirsters in one go. I don't want easy win. I get interesting wins with nurgles. Here we can calcute a lot of situations, where Khorne will be not competative at all. At the tournament, where you don't have choice to choose army you play against, not a lot of options for Khorne to deal with most opponents with one army list. When you just CAN'T play against some armies at all, no matter your skill and only hoping with luck on dices - this is not a way to go. Since when book gets better with passing time? Quite opposite, it will be worse with changing meta mostly and nerfing faq's, like tzeench had.
  10. Well, here is the list we cannot stand a chance: Stormcast: Raptors or Dracots Fyreslayers with deepstriking blobs (especially shooty ones) Death: Ghouls - just no chances with two activations per unit Destruction: Ironjaws with stacking Waagh and Gutbusters with mamonts Nighthaunts - their saves will eat half of the damage Skaven - 160 plaguemonks, not enough units to kill them all. Kharadrons Here we can don something with Tyrants of Blood only Death: with Nagash or not, Zombi dragon and blobs of skeletons Sylvanets: kill strongest units and they will be probably done Seraphones: we can kill them, but they can overscore us Nurgle: a bit hard, but managable Others we can deal with rather easily or at least it will be more interesting game at least
  11. So, I played a lot of games with Khorne and with all depression I have, I need to say, that after Skaven Battletome, it was a real downgrade from GW. Why do I think battle tome of Khorne suck and probably we will rarely see this faction at top-3 of tournaments? Lets start with our allegiance trait. Blood points are still discarding . Still DISCARDING. And this is in the meta, where we have blobs of models, you need to struggle through a lot just ot get these points. But when you are really desperate and you need to fight again in the hero phase for example, you will lost everything you earned with such difficulty. And this is when Khorne, aside from Tyrants of Blood, can't delete most units in one-two phases of combat. Then we go to the priests. No stacks of baff now. Alright. we can just drop bloodwarriors list with +2 to save, what made them tanky. Now they are not. Yeah, we don't need killing frenzy that much anymore. But... we also lost ability to get our bloodpoints for sacrifaces. Not saying, that you need to use HEROES for that. HEROES! The only point I can see here for that blessing - to lower Scarbrand profile and make him angrier, but that is it. Endless spells are ok, though, but you need to take maybe 2 priests, no more now. Then batallions. Yeah, they got cheaper. But for Skullcannons it is not so necessary to take bloodthrone and batallion, where you can get mot cheeper hero and still shoot 2+ rerolling 1's against mobs and 3+ rerolling 1' against others. For murderhost... why do you need +2 to advance, when daemons can't charge after advance anymore? How you can fit bloodletters in the list of Khorne today by the way? Tyrants of blood are great, though Others just do almost nothing (like most batallions in other factions) As for hosts. Reapers of vengeance are dreat, no doubt. Others are not. So, you can reach your enemy with your bloodwarriors now. Then what? They never did a lot of damage, so they can't know. And they are not tanky animore. They will be send to the front lines just die. They we got reavers. Only cheap scoring. Then khorgoraths. They can kill a lot, when you take 6 of them. But it is one really costly unit, which can be locked in combat from sides. Or just killed by shooting before they will be able to reach their target. Yes., even with 4+ save and 8 wounds. Raptors says hi. Skullcrushers have almost same problem. They can be locked in combat and aside from mortal wounds they can't kill anyone. But they pretty tanky, though As for Skullcannons... I used the glitch with Wrathmongers. And they can't kill a thing. Seriously. Random damage, not rerolls to wound. In 40k you can get 2 squads of havocs,, more cheeper and with the same result. So, cannons are totally overrated and when mongers will be faq'ed, they will be the same garbage they were in Battletome of Khorne 1 Skullreapers - they dead, can't do nothing, End of story. So we mostly have thirsters now. They only playable combo I found with reapers of vengeance command ability. 3 thirsters can charge, fight one by one for Tyrants of blood, Twice for command ability. And Wrath can give rerolls to hit, without them they hit badly. After that Skarbrand just deletes units from the game. But. Daemons can't charge after advance. You need to get close your wrathmongers. And also bloodsecrator (gore piligrims are not worth it at all now). So during that enemy will shoot you down or kill you in combat yourself, since with 4+ save thirsters are not going to live that long. And for that powerful combo you need 6 CP perphase without any ability to return them or generate (hello ghouls). So, maybe I wrong. But in our meta in Russia with high competative value in the game, Khorne will not stand a chance. And wholly within auras. damn....
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