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Fisren

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About Fisren

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  1. Fisren

    Let's Chat: Mollog's Mob

    I love playing aggro warbands (mainly play Magore, Zarbag, Briar, all with aggro-type builds) so will be interesting going from a large model count to a warband with a small count and focus on one model (Mollog). I'm excited to see how much gameplay will be shaken up with the new relic upgrade (+1 additional glory on kill) as my FLGS has been leaning heavily towards mob-type armies (skaven, briar) in the past couple months. Currently thinking of using cards like cursed artefact/soultrap or similar to increase survivability (1 defense on shields is kinda hard to keep alive with all the cleaves going around, also not many methods to buff shields defense (i.e. acrobatic for evasions)). Also looking more into push cards or instant movement cards as I'm pretty sure sudden growth/deadly fortitude will be must-haves for Mollog. Can't wait to see all the other card releases to come up with a new deck!
  2. Fisren

    How do you play open/casual?

    Most of the players here at my flgs are pretty new (around 75% of the players or so with <1 year experience to both 40k and AoS, myself included). None of us are using mortal realm rules yet (several still getting used to their own allegiance rules), so would consider ourselves as being pretty "casual". Several of us play on a weekly/bi-weekly basis, and tend to discuss lists if we plan a match for the following week or next time (behemoths Y/N; wizards Y/N). I've played a couple of the battletome battleplans (including the BoC one!), and our store hosts a couple fun events from time to time (had a 3v3 (1k point each) battle once, where at the third round, one player from each side turns "traitor"). For the most part, people here are more model/hobby lovers than wargaming players (personally I'm still big on fairness of rules, so will call out/question stuff if something seems OP/fishy), so in general everyone brings a variety of models (i.e. usually its only 1~2 MSU of each unit for our <1500 games). For the most part we still use matched play rules for army setup, imho, its mostly just communicating with other players on what you want to play (are we duking it out with behemoths today? playing for objectives or just tabling each other? going for massive horde battles?) that makes it more of an enjoyable experience for both parties. Granted, part of it is that several of us have pretty big army collections (I have 4 different armies at 1~2k, several others who play more often may only have 1~2 armies but at 3k or so) so we can plug and play what we need to based on what kind of game we want to play that weekend. (not sure if this answered your comments XD)
  3. Fisren

    Old player from Spain

    Welcome (back) to AOS! I play ironjawz from time to time while a friend plays beastclaw raiders. Both aren't quite top tier as they were one of the earlier AOS books to be written, but both are still pretty strong. Gameplay wise BCR are super elite, super fast, heavy hitters, although with little to no resistance against magics, you may have a tough time as the current meta supports magic. IJ on the other hand, are somewhat more flexible, with decent spellcasting with the Weirdnob and a couple fast units (gore grunta, Maw Krusha). Overall IJ is a pretty slow army, though, and units are quite expensive point-wise. Based off of what has been released so far, trolls/ troggoths point-wise seem in line with most of the other elite destruction units, although this may be considered as being more expensive when compared to other grand alliances. Hopefully the tome will reveal more troggoth synergies!
  4. Fisren

    New Years (Hobby) Resolutions?

    Sorry for the long post! Just got into miniature wargaming world last August (randomly entered a GW store and fell in love with AoS models, I blame the Cabbage). In the past 5 months I've binged a bit too much (by the end of 2018, had 2000 points of SCE (built, half painted), 1000 points of IJ (built, only maw krusha painted), 1500 points of BoC (assembled, unpainted, these models have been much more difficult for me to clean up/assemble), with a backlog of 1250 point of NH, 1000 points of BoC, 3000 points of IDK (they were 30% off at FLGS due to low demand, and also got one and a half battleforce over x'mas. This was also the faction I most wanted to play, but decided not to start due to no start collecting! kit), and around 1000 points of khorne (doggos!). (Also have chaos chosen and undead BB teams, all underworlds mobs, and T'au KT assembled but only parts painted) Kinda started reflecting on purchases and decided to set a limited budget (now that I have a better understanding of how frequently new stuff comes out). I'm lucky to have a local FLGS with quite a few frequent players (almost always able to find a pickup AoS 1,000+ point game on weekend, and even sometimes on weekdays), as well as for other games (Underworlds, BB, KT), so it's been awesome learning the various tabletop games. AoS is still my favorite by far, especially with all the different armies available and different ways to play each army as well (and love a lot of the designs, especially cabbage!). I think for me its slightly the opposite from most people, where I get too excited to play/try new games/factions/warbands, so I assemble models quickly to play, but haven't been painting nearly as much as I should . I've been building plastic hobby models for several years, so to meet personal minimum quality, I remove all mold lines using knife, sanding down to 600 to make sure at least curves and proper panels show, fixing seams for hero/centerpieces. For the first few months this was fine, although building BoC models took more time than I had expected (minor conversions on bullgors, and doombull took quite some time to fill gaps/pin/green-stuff). Personally, I find it the most difficult to find time to sit down and paint the models. Since it's currently rainy season and it's naturally humid here (yearly average 75%+ humidity, and it rains ~75% of the days right now), finding time to prime models has been a nightmare. Currently planning to purchase an airbrush set to offset this issue, as well as to speed up base-coating. Although only <20% of the players locally field fully-painted armies, one of the reasons I started getting into GW models was for the painting aspect, so one of my major goals is to slowly try to improve painting skills and field a fully painted army. Goals: Most of my goals are currently based on upcoming events (and occasionally switching tasks to prevent burnout). Short term: January (posted on painting contract as well, so will keep this short) : Finish assembling + painting T'au kill team for local commander league (~15 models). Work on BoC army for 1,500 local tourney. Begin assembling IDK Feb.~April: Paint Undead BB team, fully work on fielding IDK army (FLGS most likely to host a tourney with prizes, and I want to use my IDK before (most likely) upcoming nerfs in GHB 2019). Long Term: - I've decided to hold off on purchasing more than 1,000 points for any new army until I finish off at least assembling another one of the backlogged armies (IDK, NH, Khorne) or fully paint an assembled one (SCE, IJ, BoC). (although gloomspite gitz are super tempting). - Other than that, my main goal is to spend at least 1 night a week on painting. (I already spend ~20+ hrs per week on assembling, hopefully I can balance this with more painting time) - As a semi-competitive player, I hope to also work on documenting + analyzing my own AoS games, so will be trying to take more pictures during gaming for battle reports. So far last year has been a great deal of fun getting into tabletop gaming, and looking forward to see what everyone will accomplish this year!
  5. Fisren

    New player, where to start?

    Game overall is pretty balanced imo, warbands with higher model counts (briar queen, sepchural guard) have slightly more flexibility on whether they want to go control (more common) or aggressive (do-able). Like others have mentioned, either starter box would be a good place to start. Nightvault core is good as it has useful universal cards (+1 wound, +1 movement, etc.), and Cursebreakers aren't too shabby either (I'd consider them as semi-aggressive, as typically they play defensive on Turn 1 to cast spells/inspire themselves, before going super aggressive Turn 2). If possible, would recommend trying to split the box if you don't want the Briar Queen half (although might be slightly difficult to split the shared core cards). Shadespire core set is also decent, as both their warbands are now more competitive with the restricted/ban lists. However, since the theme of the current season is "magic" , this set offers fewer benefits in comparison to the Nightvault set should you decide to play one of the newer warbands. If you're looking for something smaller to start with that's still aggressive, Ironskull Boyz (inspires by losing a wound) is a decent pick, as well as Magore's Fiends (inspires by successful attacks). Both are hyper-aggressive (all you want to do is rush at enemies and keep attacking more or less) and can be played semi-effectively from the get-go (i.e. always help to have full set of cards, but these two can do decently with just their boxes). In all honesty, how competitive a deck can be is also highly dependent on how many players you are facing with the full set, as these players will have highly synergistic combos (I usually keep two decks at hand, one against full set players, and one for casuals with maybe 3~4 warbands). In a competitive game, my opponent and I average at least 8~12 glory points per game, whereas when I'm playing with casual warbands, the average is typically around 4~8.
  6. Fisren

    500 point mini game BoC vs KO

    Got extremely lucky with the sacrificing rolls this game (first time trying out allherd). With gavespawn its typically a group of raiders every other turn (useful for contesting objectives, but terrible damage), or bestigor/enlightened on disks (decent fighters) turn 3.
  7. Visited FLGS last night and a friend challenged me to a mini pickup game of 500 points of AoS. (I had my BoC army still at store from last weekend's 1000 event). Matched Play: 500 points Mission: Starfall (played on 2x2 board so edited mission so that objective would drop in center of either board rather than 3 locations). Lists: BoC: Greatfrey: Allherd - 1 x Beastlord (General, Command Trait: Dominator, Artefact: Blade of Desecrator) - 1x 10 Ungor (mace and shields) - 1 x 10 Bestigors - 1 x 3 Bullgors (Greataxes) - 1 x Chaos Spawn Total points: 480 KO: Skyport: Barak-Urbaz, The Market City (Footnote: Where there's war, there's gold) - 1 x Aether-Khemist (General, Command Trait: Khemists Supreme , Artefact: Breath of Morgrim ) - 2 x 10 Arkanaut Company (7x Pistols, 3x Light Skyhook) - 1 x 5 Grundstok Thunderers ( 5x Aethershot Rifle) Total Points: 500 Deployment: KO won deployment, and deployed in a line (left to right) Grundstock, arknaut company #1, aether-khemist, arkanaut company #2 On the opposite side: Herdstone right at center of BoC territory Bullgors, chaos spawn, ungor (near herdstone), Beastlord (on herdstone), Bestigors Round 1: KO finished deploying first and decided to go second. BoC: Gained 3 primordial points sacrificing ungors to the beast gods! For a total of 4 points to start. Bullgors and chaos spawn ran up the left side of the board, staying 22 inches away from Grundstocks (18" shooting + 4" move) Bestigors ran up right side of board to 17" away from enemy (original plan was to stay outside pistol range of 12" shot + 4" move) KO: Aether-khemist buffs both arkanaut company's skyhooks (+1 to attacks) KO army inches forward 4" with their stubby legs Both arkanaut companies shoot skyhooks into bestigors (24" shot range, forgot about those @_@), killing 8 bestigors (remaining 2 run off in battleshock phase). Round 2: To my dismay, objective drops down to the right side of the board (where my almost-decimated bestigors are at!) KO win initiative (yea... rolled 4x 1's for initiatives throughout this match) and decides to go first. KO Turn: Aether-khemist buffs himself and arkanaut company #2 (right side). Arkanaut Company #2 and Aether-khemist run with their short stubby legs run to capture the objective. Arkanaut Company #1 remains in place, while Grundstuk move up to prepare for shooting. Shooting: Grunstuk shoot into bulls, doing a grand total of 2 dmg, arkanaut company #1 deal 1 dmg to my chaos spawn. KO gain control of the point and gain 2 points. BoC Turn: Hero: Sacrifice 3 more ungors to the gods! (gain 1 (hero phase) + 3 more summon points for a total of 8). Two command points are converted into summon points (10 total) Movement: Bullgors move up towards Grundstuks, readying to charge. Chaos spawn starts heading towards Arkanaut Company #1 to prevent them from assisting to capture points. A unit of ungor raiders are summoned near Arkanaut Company #1 (far side edge), while a unit of bestigors are summoned on right side of the fight (near Arkanaut Company #2). (10 summon points used). Shooting: ungor raiders make 1 shot into the Aether-Khemist! Charge: miraculously, everyone makes their charges (bullgors into grundstuks, chaos spawn and ungor raiders into arkanaut company #1, bestigors into arkanaut company #2) . Close Combat: I chose bestigors to go first (with +1 attacks on charge, rerolling 1s to hit against order, +1 to hit against unit of 10 models), and deleted the arkanaut company #2. KO chose grundstuks to go next, and..... they retreated!!!! (didn't know they could do that, so was a misplay on my part). Chaos spawn attacked next, dealing a grand total of 1 dmg. Arkanaut company splits attacks into chaos spawn and ungor raiders, dealing 2 wounds to chaos spawn (3/5), and 2 wound to ungor raiders. Ungor raiders whiff all their attacks into arkanaut. Battleshock: Just when you don't want to see that magical 6, it appears! resulting in an additional 4 ungor raiders running (2 dead + 6 roll = 8 - 4 battleshock = 4 run). BoC recapture the point and gain 2 points for objective. Round 2 score: BoC 2: KO 2 Round 3: KO objective drops on the right side of the map to my horror. BoC objective drops on the left side of the map (meh). Initiative: (Guess who rolls a 1 again!) KO wins and decides to take the turn. KO Turn: Aether-khemist buffs himself and Arkanaut Company #2, and decides to use the "Where There's War, There's Gold" this turn on arkanaut company #2. Arkanaut Company #2 shoot, killing off the ungor raiders, but only getting one wound off on the chaos spawn (YAY!). Movement Phase: Aether-khemist move towards my bestigors, and triggers Breath of Morgrim, dealing 3 MW. Grundstuks inch towards the edge away from bullgors. Shooting: Arkanaut Company #2 is stuck shooting into chaos spawn (very very dead this time). Aether-khemist and his ungodly 3d6+1 shots (ending up in 15 to my horror), lands 7 wounds on my bestigors and kills them off (those dice...). Grundstuks shoot at bullgors, dealing 3 damage total and killing one off (one at 3/4 wounds remaining). Battleshock: none Victory points: Aether-khemist captures point in KO territory, gaining a total of 3 +2 = 5 points. BOC Turn: Hero: 2 more ungors are sacrificed! (1+2 = 3 total summon points). (I could have used an additional point to summon ungor raiders, but didn't really want another unit of raiders at this point). Movement: bullgors decide to move towards arkanaut company #2 (ignoring grundstuks). Ungors run and make it to capture BoC objective. Charge: Bullgors pull off a 10" charge, making it into the arkanaut company #2. Close Combat: .... and bullgors score mvp by missing ALL attacks. Luckily arkanaut company isn't very good at melee either, dealing 1 wound to the bulls (2/4) remaining. Victory points: BoC only capture one point, for 3 points this round = 5 points total Round 3 end score: BoC 5 : KO 5 Round 4: Initiative roll: for once, BoC go first! (double turn, yay) BoC turn: Hero: beastlord decides to sacrifice himself to the gods, and get smited for an ungodly 3 MW (1+3=4 + 3(from last round) = 7). Movement: ungors run toward the center (6!) to try and help capture points in round 5. Beastlord decides its time to move off the herdstone or everything will be lost!, moving towards aether khemist. 10 bestigors are summoned (again!) to the right edge of the map, 9" away from the khemist. Charge: Decided to attempt bestigor charge first (forgot about command trait allowing charge rerolls if beastlord made it first), and fails to charge. Beastlord, on the other hand, makes a 10" charge. Close Combat: With beastlord down to two wounds and potentially contesting the center point, beastlord goes first, making all 5 attacks! but..... Aether-khemist saves 1, and survives the onslaught. Arkanaut company #2 decide to go next, whiffing everything. Bullgors land 4 wounds onto the arkanauts in retaliation! Aether-khemist only succeeds to deal 1 damage to my Beastlord, hence both generals survive the turn. Battleshock: KO uses a command point to prevent battleshock test, bullgors prevent battleshock (6+ 3 units within 12"). Points: unable to kill off the khemist, BoC only gain 4 points for the previously captured objective in BoC territory. KO turn: Hero: Aether-khemist buffs himself and arkanaut company #2. Movement: Grundstuks move toward their own point. Shooting: Arkanaut Company #2 shoot at bullgors, and succeed to do 2 damage, killing off one bull and putting 1 wound on the last bull. Grundstuks all whiff! Aether-khemist gets another ungodly 15 shots at the Beastlord, landing 6. Yea... that's one super dead Beastlord. Close combat: Arkanaut Company #2 go first, managing to deal 0 wounds to the bullgor. Bullgor swings and a grand total of 1 damage to the company. Points: KO keep the center objective for 4 points. Round 4 points: BoC 9: KO 9 Round 5: Initiative: BoC gain initiative and go first. BoC Turn: Movement: Ungors run and make it into within 3" of the center point, bestigors run and make it into the KO objective point. Combat: My single lonely bullgor champion decides it finally wants to make a splash, landing all three greataxe hits for a total of 9 damage (rend 2, dwarves couldn't save it). Since I've captured all three points, we decide to call it after the combat (yay bullgor!) Conclusion: My friend has been very disappointed in KO after its nerfs, so I tried to come up with a more friendly list (I also had chimera (which i was super tempted to summon), enlightened, ghorgon, bray shaman, etc. at hand. It was also either I play my beasts or I play sacrosanct stormcast (LA on gryph, 2x5 sequitors) which isn't very fun). I misplayed one combat phase (though those grundstuks ended up not doing much damage throughout the game *shrugs*). Skyhooks are super deadly, and aetherkhemist hurt as well (especially with that rend 2). Overall it was a fun mini practice match on a weeknight (he's relatively new to AoS). Note to self: take more pictures @_@. Trying to get beasts painted but have a super long hobby list (Kill team season about to start which includes judging of painting so have to work on that first... as well as blood bowl mini-event, hence why BoC are all black right now. Also can't decide if I want to do a grey-scheme beasts or a blue-scheme beasts army).
  8. Fisren

    The Painting Contract - January 2019

    New year, new goals Paint: - Finish up my chaos chosen blood bowl team (80% painted already, need to figure out how to cover the holes on the bases to begin terrain) - Finish up giant for more underworlds shennanigans (60% base coated) - Start/finish base coats for core BoC army (20 ungors, 20 bestigors, 6 bullgors, doombull, beastlord, bray shaman, ghorgon, herdstone, chimera, 3 enlightened, 2 chaos spawn) Stretch: - Start base coats for other BoC units ( tzaangor shaman, one eyed beastlord) - Finish assembling remaining BoC army at a minimum (5 centigor, chariot, 10 pestigors, 10 bestigors, 10 ungors, 1 cygor, 1 ghorgon, 10 gors, 3 bullgors, 2 great bray shamans, ) When not painting, will be assembling: - Khorne half of wrath and rapture -Idoneth Deepkin (aim to get ahkelian king/volturnos, 6 eels, 1 turtle assembled) -undead blood bowl team (hm.. looks like I shouldn't get any gloomspite quite just yet)
  9. Fisren

    NEW Stormcast player, help with 1st 1000pt list

    Seems like there's a lot of good advice here already. Only thing I may recommend is Gavriel Sureheart (helps get off charges although you'll have to run Hammers of Sigmar) to replace the Castellant if you are intent on using the list you posted. Pretty much just turns your list into a alpha-striking kill-focused team (which you sorta have to be with few models, low movement, no summoning imho). This list is fun to play against opponents who like bringing monsters/behemoths to 1,000 games (which is my local scene, people aren't friendly here). Not so much against people who play run of the mill armies or are new (dropping gavriel + 2x5 or 1x10 evos with almost guaranteed charges can ruin unexperienced players' days reallll quickly ).
  10. Fisren

    AoS 2 - Stormcast Eternals Discussion

    just did it to practice warhammer math (and to organize all to a single table) and take a look at using both XD, purely from a buff perspective ordinator covers its value at 3 ballistas, and with both heroes at 4 ballistas. ([dmg]/[total points] probably better reflects worth, as [added dmg]/[hero value] is basically treating the hero as a unit who does the extra shooting dmg?)
  11. Hm.. I've only been in this hobby for almost 3 months and so far have a 1,500 point SCE army, 1,000 BoC army (1,000 in boxes), (1,500 nighthaunt in boxes), all underworld warbands and a T'au kill team so I can safely say I'm quite addicted to new stuffs. Overall it's been a blast, mostly picking up stuff based on what games are popular in the FLGS (always easy to find pickup KT/underworlds games in my FLGS). Underworlds release has been super quick, but with the next Troggoth release saying its "in a few months", I feel things will start to mellow off a bit to a decent pace (I'll admit there are quite a few warbands I'll never play, but I feel that at least they make me practice different hobby painting styles/extra models for me to experiment with). To be honest, so far I feel the new releases quality/content wise have been great, so as long as GW is able to maintain good quality, I don't mind the large amount of content (used to be a collector in other hobbies), with the rate of these releases, at least it forces me to think, pick, and choose XD.
  12. Fisren

    Let's Chat Zarbag's Gits

    lol, this warband has been a blast. Snirk has been awesome, usually taking down someone before I park him off in the corner (haven't included any reliable objective/starter hex teleport cards yet). Extreme flank is almost always a must-have to get early glory points, and deploying on boards with two side-by-side hexes helps early setup/movement as well (still havent been able to score mad scurry as squigs keep dying early). Mostly just been testing it against casuals (mix of 2~3 expansions, my main meta deck is Magore and haven't swapped cards from it yet, so equally unoptimized), and been doing pretty well using a kill oriented setup. Have yet to ever inspire the squigs... (they're almost always the first to die since they give easy glory points to the enemy), trying to include berserk axe or other mechanisms to make the herder hurt himself. How's everyone else been doing with them?
  13. Just got into the hobby 2 months ago! Started out with Soul Wars (since good points for price and its a starter-ish box? XD), ended up rounding out SCE to 1500 points to enter local tourney (about half are fully painted, other half are primed..ran out of time due to switching around lists). My nighthaunts models are up to 1000 points (though haven't had time to assemble yet), and... kind of got super excited when beasts of chaos came out (have about 2500 points worth waiting for assembly). Mostly buying what's new/most supported and the models that I like. First time doing miniature painting (used to mostly do Gunpla) and have been taking my time learning (its been sloooowww but rewarding). On the other hand, local FLGS is super into underworlds right now, so I've also been occupied assembling/painting/playing those warbands XD. (and just got sucked into KT as well...) All in all, probably spend 80% of the time assembling and 20% of the time painting in the last couple months to try and get enough models ready to field/play underworld/AoS/KT. I don't mind the tediousness of assembling (always take forever due to trying to magnetize/clear all mold lines, sand down burrs and whatnot). Starting to spend more time into hobbying as there's not much new released so far this month. (I was hoping for a big destruction release but doesn't seem like its happening =[ )
  14. Fisren

    AoS 2 - Stormcast Eternals Discussion

    Ended up playing in a mini local tourney (8 people) ; 2 maps: focal point, scorched earth. First was against a tzeentch on Focal Point with 2x 10 acolytes, lord of change, chaos lord on manticore, ogroid thaumaturge, and some other sorcerer who casts 2 spells, and 2 chaos spawns. deployment:I put evocators; 2x ballistas, ordinator in reserve. He finished deploying first so went first on first turn; chaos lord on manticore captured center point while chaos spawns tried to flank/prevent me from deepstriking from the far edge of the table. Some spells were cast (not much happened since everyone was 18"+) My first turn: deepstrike far onto his end and landed 8 wounds on his lord of change. Evocators fail charge, rest of units guard my two points. First turn ends (4 (tzeentch):2(SCE)) Kept praying i'd get a double turn but no such luck. Tzeentch starts 2nd turn, ogroid suceeds in casting fireblast for 6 dmg (destiny dice), almost finishing off one ballista, more spells were cast and ogroid and successfully charges my evocators. (forget what spells were cast, but evocators pretty much die out, ballistas also end up dying). Chaos lord on manticore charge my sequitors + castellant, sequitors gallantly survive w/ castellant buff. At this point I'm pretty much screwed, only good thing is all his units pretty much ran/charged backwards at my deepstrike. Rest of the game: sequitors, castellant, and venator eventually take down the chaos lord, since all his units were so far back dealing with the deepstrike, my units pretty much just held objectives and time clock ran out after 3 rounds (I held center + multiple points after his chaos lord tried to attack the sequitors on a side objective). 2nd game: nurgle with: great unclean one, rotigus, poxbringer, sorcerer, 2 5xputrid blightkings on Scorched Earth. Deployment: same units in reserve. nurgle put one blightking unit on each side, rotigus/great unclean one on center board along both sides, poxbringer behind unclean one. He starts turn 1, units begin moving forward, rotigus successfully casts spell and starts dishing out MW. I decide not to deepstrike turn 1 since he didn't move his units too far up forward, venator whiffs his shots, castellant's gryph-hound starts circling along the edge towards enemy territory. He burns his center objective. (0:1) Nurgle ahead Turn 2: He ends up going first again, moves units up, somehow magic/shoots venator to death. I go second, deepstrike into his backline onto an objective point (just far enough that my evocators outnumbered his blightkings), ballistas all shoot into pox and pox miraculously survives. Evos fail charge On the opposite corner, the rest of my units are on defense (sequitors + castellant + LAoGC waiting for the rotigus/blightkings to attack). I burn my center objective (2:1 SCE ahead) Once again, i bet on getting a double turn to get some damage in ........but Turn 3: Opponent gets initiative, great unclean one manages to charge into my lord ordinator and evocators, blightking charge into evocators. After combat is resolved, Evocators get reduced to one model, ordinator dies, i manage to kill off one blightking and do 3 damage to the unclean one. on the opposite corner, rotigus and blightking charge into my sequitors. sequitors all survive w/ channel shields, castellant buff, and LAoGC revive ability, managing to kill one blightking. On my turn, ballistas try to kill pox again (and fail again), evo does 3 damage to unclean one before dying, On the opposite corner; sequitors pretty much whiff everything against blightkings and rotigus but survive yet again (lose 1). At this point i decide to cut losses and LAoGC rides the wind (7D6 got 28", just enough to fly straight into opponent's objective) and along with gryph charger, outnumber enemies on the far point to steal his objective(enemy parked the sorcerer there). (i probably should have burned my objective to prevent enemy from taking control.. but got kinda caught up with everything). He burns the objective that the evocators previously stole (2:3 Nurgle ahead) Turn 4: He gets initiative (meh i have no luck), Magics my LAoGC to one wound remaining, kills off ballistas, evocators, and takes back control of point. on the far side, rotigus and blightkings finish off my sequitors and lord castellant, capturing my point. He summons some snakelike fat lady who charges into my LAoGC and kills him off, and sorcerer kills off gryph hound, recapturing another objective. During my turn, all I have remaining are a unit of sequitors that i parked for the entire game in the opposite objective from where evocators deepstriked. and... they remain in position. At the beginning of turn 5, basically we calculated that since I had initiative and he couldn't reach my sequitors/couldn't capture the point, I won by points (2+8: 3+4+2) Conclusion: Went 2-0 from points! but since I pretty much only killed one unit (got the manticore!) lost from killing points. Granted I pretty much banked on getting a double turn (and didn't get either!) so wasn't able to use ANY anvil skills. They DID lure the enemy away so I was able to get more objective points, but evocators dying out early/ having only 2 unbinds in my army made it near impossible to avoid damage from Tzeentch/Nurgle spellcasters (who did a ton of MW dmg). Venator was near useless, dying from enemy spells which only required visibility (that was really lame). I guess I probably should have went with Gav instead of Venator to make sure evocator charge was successful? My original plan was to run Astral Templars stormhost since 6/8 players brought 1~2 behemoths (somehow i ended up against 2 w/ 2 monsters/behemoths, just my luck!). At 1250, and with most of my units from Sacrosanct only, I felt there wasn't too many options unless I wanted to commit to a full melee alphastrike lineup (which i was hesitant to do since enemy sorcerers were all fat behemoths that I was unlikely to 1-off). Nurgles were super difficult to deal with due to the 4+ save and 5+ FNP on the daemons (blightkings are fat with 4+ save and 4 wounds each). Not sure if there are any more optimal lineups against these factions (granted I probably played a bit too aggressively, this was my 3rd/4th AoS game in total XD) Balance.pdf
  15. hiya, i'm also new! (just got my first game in last weekend) I'll try to answer the easy questions. 1. Number of models is irrelevant, moreso its about the point values of each unit. Most gaming clubs start standard matched play games at 1,000 points, (some may offer 500 points to just teach newbies, depends on your local club). Point values for each models vary, but you can find the most updated point values in the "General's Handbook 2018". GW also released this "https://www.warhammer-community.com/warscroll-builder/" as a good starting to point to see what units you may want and their point values. 2. You can find some of the lore in the handbook, for IJ specific lore, there's a "Battletome: Ironjawz" which has all the lore, as well as points, allegiance abilities, etc. for the Ironjawz faction. 3. A "Battle Report" is just as it states, people reporting/recording their tabletop game. 4. (not sure about this) 5. (may have to get back to you on that)
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