Allegiance: Flesh Eater Courts- Delusion: Crusading ArmyMortal Realm: UlguLeadersAbhorrant Ghoul King on Zombie Dragon (440)- General- Trait: Magestic Horror - Artefact: Blood River Chalice Abhorrant Ghoul King on Terrorgheist (400)- Artefact: Doppelganger Cloak Crypt Ghast Courtier (80)Crypt Ghast Courtier (80)Battleline20 x Crypt Ghouls (200)20 x Crypt Ghouls (200)10 x Crypt Ghouls (100)Units6 x Crypt Horrors (320)BattalionsGhoul Patrol (180)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 114
thats my list, destroying people with it. your welcome
turn 1 double varghulf summon and 3 flayers next to them to wreck backline stuff(if needed) and give the varghulf look out sir rule, if not jut summon them with your main army use the ZD to give them reroll hits AND wounds and let them just cause havoc bringing literally everything back to life.
crusading army to re roll charges
doppleganger cloak to do some dirty tricks with the TG making him invincible in melee
chalice to give my ZD 2-9 wound regen in one turn (including his D3)
2 units of 20 so that it is easy to keep the +1 attack buff with ghoul patrol giving them over starting size.
1 unit of 10 to hold back objective and progessivley grow with ghoul patrol
2 ghast courtiers to get all your ghouls back to full every turn (with the varghulfs and ghoul patrol)
if your units are full strenght just ghoul patrol them, if they are weakened them use your courtiers first in hero phase to replenish them back to full then ghoul patroll after that in hero phase to boost starting size even more