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Magnus The Blue

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Everything posted by Magnus The Blue

  1. First of my Plague-cast models nearly complete. Loving streaking grime but need to learn to be a bit more gentle during clean-up!
  2. Yeah ,my thinking was that units of 6 really get hampered by the coherency rules so you'll only really get 4 in combat.
  3. I got one direct from GW, but planning on doing conversions for the other two.
  4. Has anyone got some games in with triple Maggoth Lords? On paper they are great being killy, fast (for nurgle) and with great unique abilities but I've not seem any battle reports with people going "Full Maggoth"? Thinking something like 3 M Lords, Lord of Afflictions, 3*2 Blightlords and 2*3 Nurglings. Only 15 models but plenty of bite!
  5. You build up and use rerolls across the entire game. So you keep unused ones between turns but the most rerolls you can use is 7 across the entire game.
  6. Yup, I regularly play 3,3,6 Dragon Orgors and 1 shaggoth. By far the most effective part of my army and only 655 points. Three times that would be terrifying and as you say our now great summoning on top and ambushing too if you go dusk walkers.
  7. Yup, It's a scary prospect (more like 200 wounds, but that's plenty). Not quite as scary as 40+ Enlightened (on foot) but hard to shift and good damage now a days. Small unit count? Dragon Orgors are 125 a unit, you'll have Tonnes of units! With 4 Shaggoths you have room for 11 units of 3 Dragon Ogors! With Horn of the Tempest you have the speed, so don't see the need in 90 points of chaff to protect 125 point units.
  8. Cheapest hero we have and the +1 to hit means be has an ok damage output. Not exciting but great value.
  9. Has anyone use Rot Covens much yet? In theory they look great, discounted caster and whopping +3 to cast/unbind. But every time I make a list with them I end up wanting to add arcane tomb, spell portal, extra spell enhancement etc. to get the most of them, suddenly the cheap hero choice is eating up lots of resources. Sure Spell Portal+ Rancid visitations will RUIN some armies but all the spell feel relatively situational, so I'm not sure how good them are in an 'all comers' list.
  10. Lots of great stuff, the only bit I disagree about is the Witherstaff/GUO. I think it's ok but that 7" range combined with the GUOs tiny movement means I just don't think your going to get enough unit in range for enough of the game to justify an 500 point GUO (who's not a great pick without it). Against a maxed disease unit you usually only adding one extra mortal wound a turn. If we were staved for good artefacts it would be a different matter but Arcane Tomb, Splithorn Helm, Rust Fang and even shield of growths, we've got plenty to choose from. I also feel like Favours Poxes is something of an overlooked gem already. Not very easy to pull off, but the single most effective debuff in the game and potentially last forever. Also helps us against Sons of Behemoth, which are both very hard for us to beat and very common in the competitive environment.
  11. Start of my Nurlge army. Lots of contrast paints to save time
  12. Also counts as up to 30 models for objectives, which is massive when combined with the increased charge range. Just needs 1mm of base withing 6" of an objective to take it from almost any ay out there. He's still massively vulnerable to (non spell) mortal wound spam, but is definitely a viable option now.
  13. https://www.warhammer-community.com/2021/12/21/introducing-battlescroll-the-first-regular-rules-update-for-warhammer-age-of-sigmar/ Enjoy!
  14. As mention above the Harbinger is rubbish now. For mean the Great Unclean One should be Bilesword definitely (I don't rate the Bell at all unless your doing some crazy summoning focused build). For the second weapon it depends on what other casters/Endless spells you have, if you'll use the extra cast Bileblade, if it'll end up without anything good to cast most of the time: Flail.
  15. Don't know about auto, he's still super fragile against some armies but definitely a solid option now. I think the added threat range is more important than a few extra mortals but it all adds up! Also, cheap Gnoblars, yay!
  16. I'm thinking of getting my Underguts out again for 3.0 and was wondering if anyone has tried out Blocks of 12 Leadbelchers yet? I love the idea of all out attack for 12D6 3+/3+/-1 shots and enough unleash hell threat to scare off anyone. But the coherency rules really hurt their combat potential.
  17. Had my first two games with 3 Breaker list last night. Deliberately took sub-optimal artefacts to keep it fun.: Breaker Tribe: Fierce Loathing (Bossy Pants) Gatebreaker, Old and Gnarly + Kingslayer Cowl Gatebreaker, Arcane Tomb Gatebreaker Mancrusher Mancrusher Emerald Lifeswarm. Must say it was great fun. Played twice against Thunderlizards (4 stegs, Engine of the gods, Basilidon, Carnisuar and some skin buff heros). Tossing Gatebreaker rocks at garrisoned hero's was probably my favourite trick, +1 to hit and +1 damage makes them an absolute menace. Emerald Lifeswarm was ok, cast once each game and healed 5 each time. Situationally a bit better than Mystic Shield but wouldn't write home about it. Not sure if there is a better choice with the leftover points. Won both games relatively comfortably (Making Territory and Tooth and Nail) and didn't really miss the third Mancrusher or Kracken Eater Kick. The RAW power (and decent shooting) or 3 Gatebreakers is great, the only really problem with the army is that it's a bit dull with only 2 warscrolls.
  18. Eventually making some more progress on my Sons of GorkaMorka. Skin is done for now (needs scars and warpaint), so starting to work on the details now. I've just signed up for the Warhammer World Team event at the end of next month and going to bring these big lugs to motivate me to finish them. Going to be ice themed bases, so starting to play with some GSW liquid frost, great stuff. On the tactics front, I'm not coverting any more any time soon so going to be rolling with Three Megas and Three Mancrushers, but not decided at all which flavour or which tribe. Only thing I'm set on is at least one Wizard (the Mega-Prophet) so Glowy Lantern or Arcane Tomb are a must. First question for the community, with 3 Megas should I run the Mancrushas individually or in a big mob? Definitely advantages to either and really struggling to make up my mind.
  19. Had my first full 2k game with Bonesplittas a few days ago and they didn't disappoint. In Icebone every thing unit is a threat, so I used 2*4 big stabbas as a distraction while my Maniacs ran riot (one unit of 10 on Boars and 2 units of 10 on foot). 10 Boarboy Maniacs with Glowy tusks ripped through one flank single handed, even with only 8 getting in to combat (silly coherency) the damage output is insane. Even the Arrow boys where beating things up in combat. The Waggog mask also shone, taking down his general and a Celestant Prime. Definitely less tricksy now, but tonnes of Orruks charging into anything they can reach just feels right.
  20. Quick one today. What's the average cost (in terms of wounds take) for taking down different targets with a Waggog's Mask Target wounds Rolls to kill Mortals taken 6+Ward 4+ Ward 5 3.75 3.208333333 2.673611111 1.604166667 10 7.5 7.583333333 6.319444444 3.791666667 15 11.25 11.95833333 9.965277778 5.979166667 20 15 16.33333333 13.61111111 8.166666667 So if you're rocking Glowing Tattoos you can happily through out 10 mortals wounds a turn if you've got some decent healing near by (heroic action, Wardocs or Emerald Lifeswarm would do it).
  21. Yup, that's it. First roll is a free-be.
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