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Pyrescribe

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  1. I was just thinking about the interaction between the Sanctum of Anymtok and the Guardian ability this morning. The Sigil of Yngra states, "Subtract 1 from hit rolls and add 1 to save rolls for attacks that target this model......." Guardians states, "Roll a dice before you allocate a wound or mortal wound to a friendly Scinari model within 3" of any friendly units with this ability. On a 2+, you must allocate that wound or mortal wound to a friendly unit with this ability within 3' of that model, instead of to that model. My understanding is that the target of an attack whose wound or mortal wound which is allocated to a model with Guardian rather than the target of the attack remains the same. Essentially, an attack targeting E&E within the Sanctum which deals a wound or mortal wound which is then allocated to a model with Guardian would still be under the effects of the Sanctum's +1 to the save roll, since the target of the attack was never shifted to the Guardian. Is this correct? Was this the intention all along? Naturally, you can't use the guardian's aethyrquartz since they were never the target of the attack, either. Still, I'd take the 3+.
  2. My Lumineth Scinari scholars have pored over this question; and through deep contemplation, tribulation and eventual enlightenment, they have come to an objective, unbiased, completely reasonable and unquestionable conclusion: Yes.
  3. I think this sounds fun and I'm going to try the same.
  4. Sadly I haven't had time to keep the narrative campaign going, nor does anyone in my (4 person) meta have the attention span to match my enthusiasm for that aspect of the hobby. I'm just thrilled to play with the people that I'd want to play games with anyway (we're all avid hobbyists too). All my army's fluff and stuff is just headcanon now--less linear, unserialized, more amorphous. I just wanted to say that Emotional Transference is absolutely brutal against Brutes.
  5. I'm pretty happy with all the new war scrolls. I'll have endless combinations to try and perfect for the next year or two. If anything stood out as really strong, the army would get pretty boring pretty quick.
  6. Played a battle against Ironjawz. Total Conquest, 2000 points. I took Syar. Opponent gave me first turn, so I had to speed an archer unit to get them to bracket the Mawcrusha. If you follow the arrows, you can get the gist of what happened. Each picture is what the table looked like at the beginning of a player turn. The arrows indicate roughly where those models would go during that turn. I'll come back and edit with some of my key takeaways from this fight when I get to my laptop. I mostly wanted to see if this format could communicate anything about the battle.
  7. Yep, AoS is definitely where I turn to for unoriginal and uninspired model and army design...
  8. If I recall the entire Vanari path is the Tyrionic martial system. Am I mistaken?
  9. I agree fully. However I expect Tyrion will show up within a year alongside the Zenith temple, and that would make the Lumineth a tremendous line with many ways to theme your army. Speaking of themes, after I finish my 100 Vanari core models, I have my next project queued.
  10. I wish I was more confident in my ability to convert Teclis into a more dynamic pose, like the box art
  11. I think all it does is increase the resolution of probabilities from 16% chunks to 2.7% chunks. Could be wrong on this
  12. Buying 8 boxes of Sentinels is perfectly cool and normal. I've played nothing but Vanari thus far. Thought I'd jump into the deep end of the Alarith pool with a double Temple list: Allegiance: Lumineth Realm Lords- Great Nation: YmetricaLeadersPetrifion of the Tol Shalai (130)Alarith Stonemage- General- Command Trait: Enduring - Artefact: Mountain's Gift - Lore of the High Peaks: Crippling VertigoAvalenor, the Stoneheart King (360)Shael'haas of the Sedimentari (130)Alarith Stonemage- Artefact: Ebony Stone - Lore of the High Peaks: Voice of the MountainThe Light of Eltharion (220)BattlelineStoneguard of Tol Shalai (300)15 x Alarith Stoneguard- Diamondpick HammersSedimentari Stoneguard (100)5 x Alarith Stoneguard- Diamondpick HammersSedimentari Stoneguard (100)5 x Alarith Stoneguard- Diamondpick HammersBehemothsAlarith Spirit of the Mountain (340)BattalionsAlarith Temple (120)Alarith Temple (120)Endless Spells / Terrain / CPsPrismatic Palisade (30)Extra Command Point (50)Total: 2000 / 2000Extra Command Points: 3Allies: 0 / 400Wounds: 93 I'll mostly be facing Khorne and Nurgle and occasionally Stormcast. I honestly have no idea what to expect. However this is a 3 drop list with 3 extra command points. A lack of Sentinels is...fine but I ultimately decided Eltharion's command ability was too important for this list. To compensate for the lack of shooting and speed, I brought along a Prismatic Palisade for fun. C&C welcome!
  13. Wait, you're not just buying everything four times? People do that?? 😅 Lovely Scinari and great conversion. It can be tough making black look so silky, but you succeeded!
  14. The Wyrmclaw might be waiting a while for temple reinforcements. However the full might of the Vanari legions has not yet been brought to bear. All that remains in Act 1 (yes, I've elevated my forum spamming to literary pretense) is to determine the fate of Ashlarana Morvaelar. That won't happen for a month, though. I also appreciate you actually take the time to read this stuff. I'm mostly doing this for myself, but it is my hope others enjoy it or get inspired to do the same.
  15. Elsewhere in Ymurica... The Blight Lord Bactius heaved a husky sigh as the congealed fluids that filled his lurid lungs shifted with the changing pressures in his bloated, hulking form. It was a hot, wet sigh of relief stemming from the new knowledge that the first of the aelven war parties had been utterly crushed at Anreth. Even now, the last of them--a she aelf scinari--was being pursued. Hmmm, how nice would it be if they were to capture the sorceress? Corrupting one such as her would please Grandfather Nurgle; surely, such an act would compel the God of Pestilence to bless Bactius in blighting this horribly enlightened and pristine realm. Bactius conveyed his wishes to the messenger blight drone before stepping out from the shade of his putrescent pavilion to survey his troops' great work. The putrid blight kings had listlessly dragged their feet and weapons in a circular vortex for hours now, leaving a trail of offal and a other unspeakable fluids in their wake. Off in the treeline's shade, Harbinger Cryptosporidicus watched as the chanting and capering of Spirossius III, a chaos sorceror of Nurglite persuasion, finally bore fruit: a new feculent gnarlmaw suddenly erupted from the decayed remains of whatever its foul seed had been planted in. Almost instantly, it imposed an oppressive entropic air about its being. Only when this finally happened did the listless shifting of the blight kings come to an end. Swiftly they formed up before Bactius, eager to be sent any direction to bring blight and ruin upon the realm. A rumbling, rotting cheer erupted from among their number, for the corruption of Hysh was about to begin in earnest. High Warden of the Wyrmclaw 3rd Company, Gilgalion of the Aleroth gesticulated and half the phalanx broke off to expand the front and secure the south. Beyond the treeline, the Dawnriders lied in wait. Three hundred strides before them was the enemy. Not three hundred strides behind them, the denizens of Favanor, a small trade depot, boarded carriages and wagons to flee the sudden invasion. Others were on foot. Others still, foolishly sought to take the entirety of their possessions with them. Gilgalion resolved that the 3rd Company would hold the Maggotkin at bay long enough that even these fools could make it to safety. Swiftly and silently, the 3rd Company formed its glittering battleline, serene and ready to die to the last against the invaders. The Maggotkin assault was rapid and implacable. Even with glittering aethyrquartz infused armor, arcane protection and emotional transference facilitated by old Madame Ythrila, the casualties piled on quickly. As the detachment advanced, they were bombarded by blighted projectiles which melted them on the spot. Even so the stoic phalanx persisted. To the south, Dawnriders engaged blight kings which had sought to circumvent the melee forming around the phalanx, while others rode around, lending arcane aid where they could. Bactius chortled in derision. What a pitiful defense these weaklings were putting up. They had died in droves and now only a pitiful few remained. Perhaps there were some worthy adversaries in this holdout, unlikely as it might be. Suddenly, the Blight Lord was momentarily disoriented, seeing stars. He also spotted a pack of Dawnriders riding north. Turning his attention back to the melee, he only had enough time to register a dozen blazing bodkins before they perforated his torso. Even with the boon of Nurgle, Bactius knew the salvo had grievously wounded him. Looking for the culprits, he spotted the sentinels shouldering their bows and pulling out their blades to join the few wardens still in the melee. Bactius smiled, for he would fertilize the earth for the nearby gnarlmaw with their blood. Gilgalion saw the approaching Blight Lord and barked an order to slay him. High Sentinel Yolola appeared next to him, blade drawn, her Scryhawk perched on her shoulder. The two veterans acknowledged each other and advanced upon Bactius, Lord of Blight. The Sentinels died quickly, but the wardens held out a little longer. Despite countless strikes and wounds, it seemed like the chaos lord would not go down. Even as the last of the wardens died under the weight of the blight kings, it was Gilgalion, High Warden of the Wyrmclaw 3rd Company, who finally struck a mortal blow to Bactius. The Blight Lord gasped and burbled, stumbling away whilst clutching his throat. Gilgalion himself would die soon after to the press of blight king bodies, but before he did, he witnessed old Madame Ythrila collapse before the Harbinger. It was the reaving Dawnriders of the 3rd Company that would still be around to witness the end of their world before they perished. With alarming alacrity, feculent gnarlmaws began sprouting everywhere. The air became thick with pestilence and chaotic magics. As they tried to reorient themselves in the rapidly warping space about them, the Dawnriders witnessed a bulge in reality quiver before them. It was big, as if some putrid entity were pushing through the viscous membrane of reality. Like pus oozing out of an ******, the Great Unclean One Perticuss the Poxbringer, burst into Hysh with a wet, thunderous pop. The aelven knights resolutely engaged the greater daemon, dying to the last. The aelves of the 3rd Company would not know whether their sacrifice saved the people of Favanor. It did, for a time. Nothing escapes entropy, mused the Great Unclean One as he fished a nurgling out from his exposed lower intestine. It was covered in sulferous goop, and looked awful tasty. So he ate it, relishing the putrid pop nurglings make when eaten.
  16. I don't plan on playing these guys, but I wanted to see if I would enjoy painting a whole army of Beastmen. Turns out I wouldn't.
  17. A fetid aura insinuated itself into the atmosphere, even before the silhouette of Anreth appeared beyond the bend. As the hamlet came into view, it was eminently clear that something was terribly wrong. A chartreuse miasma wafted out of the moldering ruins of what had until days ago been a thriving settlement. High Sentinel Ellohelle dispatched her scryhawks and it soon became clear that all the activity of the invaders was centered around a disgusting, putrescent maw of a tree that had taken root in the ruins of the old bathhouse. Hulking, mutated masses of muscle, mucus and mold shuffled listlessly in a parody of the effete aelves that might have used the facility, chortling as they went. The Wyrmclaw Vanari moved quickly, shifting into battle formations in silent grace. Were it not for the gleam upon their radiant armor and weapons, they might have been able to get the jump on the frolicking blight kings. But they were soon detected upon entering the village. The Dawnriders rode off to secure the north gate road, while the main body of the shining company advanced upon the bathhouse and the capering maggotkin within. Ashlarana, meanwhile, took a commanding position within one of the ruins, where she could help guide the fate and resolve of the spearmen. At first it seemed like the Lumineth would swiftly secure the town, making safe the crucial junctures and artifacts which gave the town its spiritual vitality. But the forces of Bactius, Lord of Blight, were resilient. Searing mortal wounds dealt by spear, lance and arrow were insufficient before the rotten, ablative chunks of festering flesh that gave the blight kings their constitution. As the day wore on, as more blood seeped into the soil beneath the feculent gnarlmaws, the miasma thickened and soon the sickening laughter of daemons echoed through the still air. The Sentinels were overrun, the Wardens were whittled down, and the Dawnriders valiantly perished. All was lost, and Ashlarana Morvaelar all of a sudden found herself being pursued by the sickening minions of Nurgle. Through sheer focus and will, the Scinari Cathallar navigated her mind through the torrent of agony, shame and despair that washed over her as she determined what must be done: Survive. Report. Honor the dead. Repel the invader. Purify the land.
  18. Blight. 7-8. It literally came down to my ability to roll a 2+ on Emotional Transference at the bottom of Turn 4 for a unit of Dawn Riders but, alas, it could not be done. The game was a blast, and hard fought on both sides.
  19. I personally like the potential for a double turn, but LotR SBG does it better. As it is, I recognize that it elicits more negative reactions than positive--and that ought to change so more people enjoy playing the game. I would like for there to be better guidelines and rules for playing 1000 point games. The Meeting Engagement rules change the game too radically--having normal scenarios designed for 48*44 tables would be nice.
  20. I certainly won't mind a slowing of the place of releases for my faction. I'd like to see Slaves to Darkness get some proper updated warriors and knights, with full load out options; Eschin fully updated, Beastmen combat characters, new cold ones, and, yeah, any neglected ranges to see some love. GW really ought to take a break from Stormcast to prevent creative burnout and warscroll redundancy.
  21. Played my first game in months since moving back to my home state. I love this game, my faction, the models and the people I play with. I used to chase the meta in Warmachine, spending hours pouring over unit cards looking for hidden synergies and ways to dark horse the meta lists. Not anymore, and Age of Sigmar is, in my mind, the Age of Fun.
  22. I don't play the faction, but... Plastic Beastlord, and plastic Doombull
  23. It's awesome to see so many new armies getting started!
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