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Tathanori

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  1. Hail fellow noble Lords and Ladies! Glad to see there are others as passionate at keeping the Bretonnians active as I am. Let me start by saying @Drakilian, your report against the Beastclaws was mighty impressive! The last time I faced off against them, I got mauled pretty badly on turn two even with all the right charges I could muster. However I think I just need a bit more experience playing against Destruction as there my local group consists of Death and Chaos armies primarily. I'd like to share a few insights I've had, pardon if any of these are repeats - Bretonnian knights excel at smashing apart single-wound battle line troops whereas we struggle against multi-wound, heavy armour troops such as brutes or, Lady forbid, battle line monsters such those found in Beastclaw Raiders. The brutes I feel can be dealt with if we use some artillery to soften them up before we charge (trebuchets are expensive but have often made a deep impact in my games, pun intended), or feeding them chaff to hold them up while we wipe out everything else. - Our spell casters are by far some of the most impressive in the Order Grand Alliance. Cheap, effective, and can reliably get off much needed spells. Don't overlook the prophetess' combat abilities either as she can effectively deal with light chaff troops by herself. Most notable example was against a buddy's Orges where she charged and captured an objective from a Sabre Cat. - Men-At-Arms are dirt cheap speed bumps, as is fitting for peasants. 16 wounds for a 120 points is not bad. They're horrendous but what do you expect from peasantry? Most Order armies pay about 8 - 10 points a model for battle line infantry whereas men-at-arms clock in at 7.5. Sure they won't do much damage but they're goal is to protect the knights so we can get the charge instead. At the moment, I'm designing a narrative campaign of Bretonnia vs Nighthaunt. As it gets going in the new year, I hope to publish some of the highlights up here.
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