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Lhurgoyf

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Everything posted by Lhurgoyf

  1. Seems like the Red Harvest bump sortof wore off in most places, and maybe never even happened here at TGA. Still a lot of Warcry stuff on the discord and the reddit.
  2. Great guide. Based on stuff I had from Soul Wars and stuff I got from Dominion I finally stumbled into a Stormcast Army, and the only purchase I would have to make here is the Phoenix. I'm a bit worried about # of bodies since this is just 105 wounds, vs # of heroes since without the phoenix I'd only have 2. Wondering if folks think that the Phoenix is the right coalition unit, or if I'd be better taking 10 Shadow Warriors + 10 Phoenix Guard for the same price. Hallowed Knights Stormkeep: To get the 'Fight on Death' rule. 320 Yndrasta, The Celestial Spear 290 Anointed on Flamespyre Phoenix 200 Lord Arcanum on Celestial Dracoline 280 3 Evocators on Dracolines 210 6 Castigators 290 10 Sequitors 260 10 Vindictors 145 5 Sequitors
  3. No Idea! And that's the exciting part. So far the Underworlds warbands we have Warcry rules for are Khagra's Ravagers, the Godsworn Hunt, The Eyes of the Nine, The Dread Pageant, Garrek's Reavers, and Grashrak's Despoilers.
  4. Hey so I wanted to post this here since it seems like nobody is talking about it and the folks in the Warcry discord have been going bananas over the fact that GW quietly announced the first step in Cross-Compatibility between Underworlds and Warcry. It hasn't been a thing in this thread but we've been speculating about it since Bladeborn got previewed way way way back in March this year. Basically, Bladeborn is on sale in Germany-only but will be available worldwide soon. German Bladeborn ships with Warcry matched play and narrative play rules for 6 Underworlds warbands. I have a video elaborating on my utub channel if anyone wants to pm me for the link but I don't want to post it here bc that would be crass. The gross speculation is that we'll get the rules for all the rest of the UW warbands in this year's Tome of Champions that comes out every January. It could totally revolutionize the game as far as budget conscious players are concerned, bc some of the Underworlds warbands go for $25 without the cards and any two Underworlds warbands that share a Grand Alliance can be combined to make a Warcry crew. Anyway I wanted to post it in a mainstream channel since the Warcry community has been way more hyped about this than we were about the Red Harvest trailer, and it was odd to see nobody "on the outside" talking about it.
  5. I was disappointed but it makes sense. They just closed the application window for two people to work on Warcry, so they're probably still interviewing. I'd imagine they hold off on major new Warcry content at least long enough for the new hires to have a say.
  6. I guess the nice thing about how vague the Morathi book was is that its anyone's guess what The Newborn really is. Demon, godly replacement, or mortal champion a la a mini Archaon. Personally I'd like the Newborn to take Slaanesh in a new direction. Not in terms of model design, but I'd like Slaanesh to be more ambiguous in alignment. Don't want to get too heavy handed but since we've already dipped our toesies into the sexual politics of the Dark Prince: The article universal Duardin posted was pretty clear that the problem with Slaanesh isn't that it's too sexual for warhammer, it's that by being a chaos god and representing those things, it implies that they are necessarily evil, and a lot of the fan base doesn't totally understand the distinction / satire of it all. So imagine a Newborn child of Slaanesh who isn't part of the chaos pantheon, but perhaps still won't join sigmar and still constitutes a threat to the realms. Doesn't that sort of fix a lot of the issues it seems like GW has with the faction? I think they're set up to do this in 40k too. There's an Elven plot to kill Slaanesh using Ynnead. I could easily see that plot failing and succeeding at the same time, killing the old Slaanesh but birthing something new that takes the same range people love but gives it a new role in the setting. Either way I'll grab a box or two when the new Slaanesh mortals come out, just to have a Warcry warband even if I don't want to build a whole army.
  7. https://www.warhammer-community.com/2020/11/02/broken-realms-rise-of-the-shadow-queen/ Really interesting here how Idolaters and Gresh's Iron Reapers are in the Idoneth Deepkin section. Some kind of alliance of convenience, maybe some Deepkin falling to chaos? Maybe the battalions have some IDK/StD crossover? Seems doubtful it would be a typo.
  8. Yup. Most of the Warcry warbands are really good if you buy 2 boxes and ditch the weakest units, but I don't think many people do that. It's hard to justify when they don't expand to a larger army. (At least Untamed Beasts are solid in AOS) I think some people's perceptions are also colored by the starter box having Iron Golems in it. Out of the box IG is just tough to win with against any specialized force. A second box lets you run 2 Drillmasters and a few more legionairres which totally changes things. Even then its still the weakest of the original 6 and its the poster child warband so I think the most people have it.
  9. That makes sense, especially since early Shadowstalker previews said they served both shadow gods. I bet when Tyrion comes into the picture, the Lumineth end up getting structured the same way.
  10. The recent leaks suggest that factions are getting a lot of new units with the new GA books. So the GW comments about bringing warcry in line with AOS make a lot of sense. They're also expanding the abilities section for every warband pretty massively, going from 6 abilities each to 10-11. Half the abilities will always tie to leaders, which I think is sweet because the leader is a tax for most warbands in the game right now. Giving them better abilities will make them feel like actual leaders, and also give the warband a vastly different feel based on which leader you take. Opening up multiple playstyles to one warband is really nice. Hopefully the Chaos book contains some sort of buff for the original Warcry-only warbands, so that they can keep up. Having access to 4 fewer abilities than everyone else might make it tough to play catch up in power level.
  11. Having multiple Khorgis is pretty sweet. Plus there's a really good chance they're adding Skullcrushers into the game with the new GA books, which might fix this warband's slowness problem.
  12. Yeah ToC 19 was sweet. I'm just not convinced the quality of last year's release means much for this year. Wotc does this all the time for Magic, where they release a product with excellent value, only to bring it back the next year with less effort trying to coast on reputation (challenger decks is a recent example). Hopefully we learn more about them tomorrow to clear the air on what exactly they'll bring to the table.
  13. Sad but reasonable. If the new books have a ton of new content, then maybe this is a good thing, but otherwise I can't see how doing it this way makes the game better. I imagine you won't need the ToC since the info will be chopped up into the relevant GA books, but it's still heartbreaking for anyone who got into Warcry to have something thats simpler than AOS. Would also be absolutely gutting if 4 months down the road they just release another Tome of Champions (like they said they would last year) that just has all the GA stuff in it.
  14. Hi, Looks like we don't have a thread specifically for Khorne mortals. I've found them to be powerful, but they can get outmaneuvered by certain warbands. Here's my quick impressions on the units: Bloodreaver - Great core unit that does a bit of everything pretty well. Khorgorath - One of the better melee bruisers in the game. Compares very favorably with the IG Breacher or the Mawtribes Irongut, for example. Blood Warriors - Fine, but sortof unremarkable compared to other units in the 110-120 range. Skullreapers - Running one is great because of the ability. They're pretty durable for their cost too. Not sure I would run two. Wrathmongers - The base one is disappointing, but the champ, the Wrathmaster, is great. Having access to the juggernaut riders would help this warband out a ton, but even as is they're pretty solid. I put the rest of my thoughts in a video if anyone wants to take a look.
  15. It seems like Warcry is doing really well, but there's only so many times they can release new warbands and ask players to play with those instead of the ones they already know and love. I would bet we see an expansion for the most popular 2 or 3 warbands from the original six, but not any time in 2021. I like the spellcaster or additional "hero" model idea that some people have raised. Every AOS port into warcry has multiple options at the leader position, which sometimes really changes how your warband plays. Releasing a few alternate leaders with hero rules in AOS would add a ton of replayability for the Warcry factions with access to them, without needing to be a big release.
  16. I like the juggernauts as a defensive piece, but yes the flesh hounds are a teensy bit better. The gorehound is one of the best leaders in the game.
  17. With the new starter set on the way eventually, I thought I'd put all my IG thoughts into a video. I think they're a sweet warband, even if they are a lil slow. I also get into some allies you can use to boost their mobility.
  18. GW's next initiative for sure. For me I'm looking forward to finding out what the dungeon rules are. Would be cool if it makes units function differently/ gives new uses to some units that weren't as good in open field games.
  19. Just as the old starter set was getting hard to find, we've got a new boxed set! I'm firmly on the hype train. Love the new Shadowstalkers.
  20. I love this setup. 1 elite unit in every deployment zone, with as much chaff as you can fit otherwise. If you wanted to push the competitive limits you could cut the non-leader bullgor (the Hammer deployment group isn't on the board t1 alone in any missions, so doesn't always need an elite) for more chaff. 11 models in a warband is pretty strong, but I think 3 elites is more fun than 2 elites.
  21. I think Knight's Excelsior would work great, since their brand of heartless zealotry fits an inquisition type of mindset. I've been playing with Sacrosanct lately and settled on this list for 1v1 Evocator Prime (Sword & Staff) 2x Sequitor w Greatmace 2x Castigator Hoping to run another list in multiplayer once quarantine ends Sequitor Prime w Redemption Cache Sequitor Greatmace Evocator Sword & Staff 2x Castigator I made a video where I talk about the faction and why I came to the lists, in case anyone's got fifteen minutes to kill while thinking about Warcry.
  22. Thanks! Yeah it seems like everyone who plays Warcry has a good time, but there's not a huge community around it yet. Hopefully GW adds some more features in the next year so the game can keep on keepin' on. Those BB Saurus Guard conversions look great. Especially love the one that's running forward on one foot. I found the Guard leader to be pretty good on the table too. I feel like the hobby opportunities are something that hasn't been talked about as much with Warcry - the smaller model count means people can try artistic concepts that would be too much work for a whole army, or too expensive, or maybe too weird.
  23. I made a rundown video for these guys. Clouds of blowpipe skinks of course the most powerful thing you can do with Warcry Seraphon, but there's a lot of play to the Guards, Knights, and Flyers. Poor Saurus warriors would be a perfectly serviceable unit if skinks weren't just better. The club+shield skinks are a better Saurus Warrior, and they aren't even the best skink! Hopefully one day we'll get kroxigors.
  24. No problem! I'm a door-to-door Fiend salesman. Fiends have survivability that the rest of the warband doesn't. Their double ability also lets you lock down a fighter with no disengage. So you can double move onto your opponent's best fighter and force it to waste two turns attacking a tank unit, when it would rather spend its time mowing down your fragile daemonettes. That ability is also nice in treasure missions and hunter-killer missions. None of the fast units have impressive damage per points except for our leaders, so usually if a seeker or hellstrider runs up to a target unit they'll have a little slap fight before the target disengages and leaves. Fiends using Crushing Grip can stop them from getting away.
  25. I wrote a short story based on a Warcry game my wife and I played, then I voiced it and made a video. I aimed at staying true to the Untamed Beasts fluff, so here goes. (Their opponents are Slaanesh) Storyteller's Battle Report Here's the opening lines for anyone on the fence: Eight worlds exist to feed the Great Devourer. The Great Hunt exists to consume eight worlds. Thusly, existence ties together. Thusly, we have meaning – to hunt and be hunted. At the center of the eight worlds is the knot that ties them together. At the center of the knot rules the Great Devourer. The center radiates. The hunt moves ever outward. We are outside, hunted. All things ride beside the Devourer or find themselves cornered, consumed. We can join him, we can prove ourselves to him. As the Devourer hunts, so must we hunt. Only through the circle of predator and prey can we ever truly know him. The beasts of death and frenzy know him best. They live their lives as he does his. By mastering them, we gain his respect. Head inward, to the center. The carnivores are your waypoints. Each lesser devourer brings you closer to the Great One. These were the words the prophets spoke around the fire, and young Kantret Quickclaw had drank them eargerly. He’d been 6 when he’d first tried to subdue a predator. Younger than most, had he succeeded. The weasel had bit his hand and slipped his grasp, but the baby Kantret hadn’t cried. He’d enjoyed it, even licking his hand to taste the blood, reveling in the sting he felt.
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