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Crashnarf

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  1. Your friend is right I think, better try before buying more stuffs. In fact, you can play the 2 by using proxy. In a friendly 500pts game, both lists will work, even If I think that the second is, indeed, less effective than the first one.
  2. It is a little better than that if you target minis with 2 pv and it may be use like a "free" arcan bolt. But the witch hunters have always been bad...even if they look great 😯
  3. 500 pts is not easy 😉 I would recommand (if you only want to play dwarves): 1 runelord with Ghoul Mere Ranger (friendly units wholly within 12can run and shoot) and steam piston plate mail (+1 mv and + 1 save) 1 runelord (general adjudant) 10 longbeards with shields 10 irondrakes 1 Gyrocopter 500pts in the nose You can shoot, you can grab objectives, you have the runelords to buff your units and for dispelling Or Warden king with Ghoul mere Ranger Cogsmith with the magnificient macroscope 10 irondrakes 10 Ironbreakers 1 Gyrocopter 480pts
  4. Do not forget that helstorms can shoot far away than volleyguns, so they can choose what they target, and they can shoot at the first turn, what volleygun often can't do. It matters. So the stats are not so exhaustives 🙂
  5. 3 attacks, not 4. And you will mostly have a 4+ to hit, for you will target only one unit with all the rockets. I often play them in a Greywater artillery company (4 battery with the cogsmith), and a lord ordinator near by: it is 840 pts. It is expensive but, 1rst turn you can deal 24 shoots, 3+ (rerolling ones) to hit, 3+ to wound, -2, D3 damage, and you shoot at 39'. I think it is one of the only way to get them competitive. But you will have to play defensive. My personnal list with this configuration is: Runelord (general), cogsmith, lord ordinator, celestant prime, 4 battery, 10 shadow warriors, 30 ironbreakers, 20 irondrakes and 10 darkshards.
  6. The second (2) is nice, I like it. In fact, I've played almost the same. but with a assasin and 10 shadows warriors instead of your sorceress and Shadowstalkers. But You should tell us about the artefact and command trait you will choose 😉 The one with Morathi has not enought mobility I think, but she still remain good for me. The second list look more versatile for me.
  7. I think the biggest issue with the Drakespawns is their lack of possibilities for improvment. Especially if you compare them with the ironbreakers. Yes, Knights are faster, but the Ironbreakers can be buffed with 2 differents (and cheaps) heros. And the buffs are good because they can served the function of the ironbreakers: more attacks, more tankiness, more rend... The only Hero with a command hability usefull for the Knight is the Lord on dragon, with a pretty poor buff for a tanking unit. I think they need a Dreadlord on cold one or on food to become more interesting. Of, course, I don't speak of the cities you can choose for I'm trying to be objective be focusing on the warscrolls only. (I hope my english is not too bad by the way 😀 )
  8. Go for the economy first! If you are a little low budget, of course you can switch: Allegiance: Cities of Sigmar - City: Greywater Fastness Leaders Cogsmith (60) - Artefact: Mastro Vivetti's Maginificent Macroscope - City Role: General's Adjutant Runelord (90) - General - Command Trait: Seat on the Council - Artefact: Steam-piston Plate Mail Battleline 10 x Ironbreakers (110) - City Role: Honoured Retinue (Must be 5-20 models) 10 x Ironbreakers (110) Units 2 x Gyrocopters (140) Artillery Helblaster Volley Gun (120) Helblaster Volley Gun (120) Helstorm Rocket Battery (130) Battalions Greywater Artillery Company (120) Total: 1000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 59 I kept at least one hellstorm (they are very good, I think, use a proxy to play it if you need). I made one unit of 2 gyro for less drops. Don't use the gyrobomber, the copters are better I think, but go for what you like!
  9. Maybe executionners: the 6s do mortals AND explode. May be usefull, I will try I think.
  10. I can propose you this: Allegiance: Cities of Sigmar - City: Greywater Fastness Leaders Cogsmith (60) - Artefact: Mastro Vivetti's Maginificent Macroscope -Adjutant Runelord (90) - General - Command Trait: Seat on the Council - Artefact: Steam-piston Plate Mail Battleline 10 x Ironbreakers (110) 10 x Ironbreakers (110) Honoured retinue Units 10 x Shadow Warriors (110) Artillery Helstorm Rocket Battery (130) Helstorm Rocket Battery (130) Helstorm Rocket Battery (130) Battalions Greywater Artillery Company (120) Total: 990 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 61 The runelord can buff an hellstorm with his prayer. He has a 3+ save and the "seat on the council" is the only command trait usefull considering this list. The dispell is VERY usefull too. The cogsmith is here for the hellstorm and the second artefact (thanks for the battalion) is wonderfull. 2*10 ironbreakers for holding the line (give the chamiopns the bombs and guns) 10 shadows warrior for deepstrike and mobility (you can take 5 pistoliers instead but I prefer the shadows, your pick) 3 hellstorms for shooting a lot. The only issue you will have is mobility, but it is a cheap army, easy and fast to built, so why not!
  11. The second list will be to gamble. 3 hellstorms, that is not bad, but the greywater battalion is then needed (to expensive at 1K). I think this list is to fragile and VERY slow. The two others are superiors I think. 3x5 pistoliers, why not, but 10+5 is not a bad idea though. Las but not least: which Citie would you choose?
  12. Hi, First of all: the second list is not valid (you only have one battleline). The 2 other lists are not bad. For the first one, I woul rather take 30 ironbreakers and 10 longbeards (instead of 30 and 30, you don't need that many people at 1k), and then use the 170pts you gain for gyrocopters (mobility, objectives grabing) or, why not, a war hydra. For the third list: Instead of 15 pistoliers, I would take 10 and 5, for the mobility and grabe objectives. That's my opinion 🙂
  13. I've just received my (french) Broken Realm book and I already have a question: I don't see the specific magic in the Misthåv's page...I have the artefacts, the narcotics, but I see no magie. Is it a bug or else? (Har Kuron has his own magic for exemple)
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