Jump to content

Fred1245

Members
  • Posts

    160
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Fred1245

  1. It's an undercut, mostly popular with the punk/goth/le$bian crowd. Also, why does this site censor that word? That seems...problematic. Karen haircut is a totally different thing.
  2. I can't imagine caring about this. You don't mind a half of them being in wizard robes over plate armor but get weird about some being swole?
  3. But then how do you 'build around him' then? If he has no synergy witb anything but still needs an army built around him to be worth his points, (which is what YOU said) but there's no way to actually do that, then he automatically isn't good. Also, he's not really gonna kill anything. Most armies will put him down with shooting relatively easily, even with his 2+.
  4. Also exclude like...a bunch of stuff. A unit of khinerai or a 6 man squad of liberators or a 6 man squad of palladors.
  5. Who's wondering about warhammer plus? It's a streaming service. They spelled that out in black and white. Also, GW paywalls rules but there's no possible way they could paywall a rule that's a streaming service bonus. What are they gonna do, give you a QR code you can scan with your TO to get a free reroll? No one will accept that. Any rules they try to distribute will be freely available all over the internet in minutes. This is one of the few things in this thread that ISN'T a possibility.
  6. While solid, neither of those builds are necessarily competitive and investing 600pts minimum in Desolators always leaves you vulnerable. Spending a quarter to a half of your points budget on a unit, only to watch its damage tank down to liberator levels, is never fun.
  7. Almost every fantasy creature that can fly would be completely incapable of getting off the ground in real life. There's a reason birds have hollow bones. Avengorii fly the same way Stardrakes or Zombie Dragons or Terrorgheists, or Pheonixes, or Bloodthirsters, or Plague Drones do: Magic.
  8. Most of those units desperately need full warscroll rewrites. The Stardrake has never really been as scary as it looked. The only time it was good was because of its defenses. Dracoths haven't been good since AoS 1.0 (especially with nerfing their breath attack and completely destroying Tempestors' usability). Fulminators don't really do anything and don't survive shooting attacks thanks to all the mortal wounds flying around, Concussors don't do enough damage to be the damage dealing unit and Desolators have always been stupid. Even during that two week period when Cities lists were using squads of 8. Draconlines are fine...ish but are the armies third heavy cavalry unit so ultimately just act to crowd out other fast movers.
  9. Slaanesh is pretty much universally considered to be a significant step back, DoK is only still hanging around because of Morathi-Khaine, Lumineth are supposedly doing a bajillion mortal wounds every turn(my experience here is limited as we have no local lumineth players but with the amount of whining I've heard about them they're apparently quite powerful) and Soulblight is too new to really know for sure but considering it seems to be roughly at where Legions of Nagash was, I can't imagine they'll be particularly relevant. I guess you could argue that the books are pretty balanced by being unspectacular, but that means basically every book that comes out will be a dud until everybody gets their dud books. I'm not entirely sure that's better? By adepticon next year we'll be looking at Seraphon vs Kharadron for like the top 50 tables, lol.
  10. From what I've seen both Lumineth and Seraphon are actually really really OP while DoK took essentially across the board nerfs and Slaanesh got the same treatment but worse. I've never heard anyone accuse the last few books of being balanced.
  11. I doubt I'll play much AoS unless the new stormcast really inspire me. The current Stormcast book is clunky at best and the new DoK book is uninspired garbage. 40k is just the better experience at the moment and nothing I've seen in the leaked rules makes me think that's likely to change.
  12. Blood Sisters post Shadow & Pain. I used to love blood sisters for the absolutely massive area a big unit of them could dominate and for being less fragile and buff reliant than Witch Aelves. Then shadow and pain came out and nerfed their mortal wound ability into the ground in exchange for completely impractical army buffs (Morathi gives them +1 attack but is so expensive you can't realistically take her and any significant amount of blood sisters in the same list, the ironscale gives +1 attack once out of every hundred games if you're willing to sacrifice half a squad of blood sisters to let her attack first, and zainthar kai gives +1 attack if they ban all the good temples and you have to settle for the worst subfaction in the book.) Combine that with the new battletome nerfing every melee unit across the board whether directly or through witchbrew/sect changes AND a points increase (They went down to 130 for 5 but lost their large unit bonus which means the common squad of ten configuration when down 20pts while the second most common squad of 20 configuration went UP 40) and you have a unit that is now utterly outclassed by it's own little sister unit(blood stalkers) that WOULD have been my answer to this question pre-Shadow & Pain.
  13. Just noticed the Hagg Nar 5++ shield is by model wholly within and not by unit. Practically that means with the range increase from 7 to 12 it's largely unchanged in terms of effectiveness. It stops situations where you would have used one model to give the whole unit the shield, but still allows for some amount of congalining and doesn't fully deny 12.1 inch charges the way the witch aelf change does. Still a nerf but a very fair one that I have no problem with considering it primarily functions to eliminate the most egregious exploitations of the rule.
  14. Lifetakers just don't have the damage output to be a kamikaze unit. Even with Morathi's bonus, 10 lifetakers only do 13 damage to a 4+ save on average. Without Morathi they only do about 9. It's not terrible output for the price but with how fragile they are, anything that counter attacks them IS going to kill the whole squad so not even being able to kill 80pts of liberators reliably is a problem. They're still great at pressuring objectives and the extra rend helps them do that job better, but it doesn't quite give them any new jobs.
  15. Always had +1 damage on the charge so it's only the +1 rend they got. They're what they've always been, a great option for pressuring backline objectives and controlling your opponents movement in order to zone out their deepstrike. Neither they nor heartrenders have ever been particularly good at killing things and +1 rend on the charge certainly isn't going to change that. But they are still useful in their capacity as a deepstriking threat on underprotected objective. Just don't charge anything tougher than a depleted squad of liberators if you want them to live, lol.
  16. Doomfires definitely got better, even accounting for them not being able to cast lore of shadows spells anymore. There might just be something there, especially considering just about every other frontline unit took major nerfs. There's still some choices left in the book, it's the dedicated melee units that took the shaft. SoS, WA, and BS got hammered so hard I can absolutely see doomfires coming into their own as a result. Too bad they're so ugly.
  17. DoK have been in a featured match in every major tournament since the book drop, often played by or against the designers of the game; and every time the rule was used as a 5++ against both wounds and mortal wounds so I think we're pretty much in the clear on that one.
  18. So about 2 objectives on average. About what I thought it was.
  19. Could still fight without Mindrazor, Can't TP without TP spell. Or was your plan just to move your models and hope your opponent didn't notice, lol? Also, look at this guy, bragging 'cause they did absolutely nothing to fix ****** our casting has been in the current meta Splitting hairs about abilities that suck. 5+ or 6+ they're both bad. And when are you gonna use a CA other than inspiring presence now that witch brews gone? Oh I forgot, you're just a fan of your models running off the board Ooh, nice bonus at the expense of most of your offense and ALL of your defense. I'm sure a mediocre repositioning ability is worth all of that. And a battalion that gives an ability that's completely useless for 1/6ths of the factions in the book is obvious just super great game design. I TOTALLY see how wasting space on lazily repeating army abilities is just so inspired. They always got extra damage on the charge. Did you even read the last book there chief? The rend is nice...or it would be if they hadn't gone up 40pts for a usable unit size. Because yunno, 320-280 is 40. Cause that's how math works? Course maybe you think 10 is plenty, what with all those big tourney lists running nothing but units of 10 witch aelves? Oh wait...lol.
  20. Which makes it even weirded that they took it away, doesn't it bud?😉
  21. The big issue is 1. Without hagg nar shield or witchbrew's battleshock protection it takes about 4 mortek guard to wipe a squad of 30 witches(hyperbole, but not by much) and any situation where the unit is required to run and charge something is likely going to take at least 1 model more than 12" away from a hero, at which point they lose between 25 and 50% of their damage output. That high save ossiarch better be sitting on top of your Cauldrons or it's gonna be a short fight.
  22. Did people even play the old book? Witches are exactly the same price. We already had shadowstalkers, we already had the 5+ fight again ability, no one one used it because it sucks. We already had access to retreat and charge, it saw very little use. The witchbrew nerf is completely insurmountable because they took a buff that was mandatory to have and got rid of it without compensating the rest of the army in any way. Khinerai at rend -1 are still not 'super high damage' AND they took a points hike.
  23. No, both armies got pigeonholed into relying on whatever got nerfed the least, in this case their good shooting units. Making a book weaker doesn't increase variety, it forces you to ditch all but the absolutely most efficient options. Strong books can afford variety, weak books are required to spam whatever thing is the least weak,
  24. I love how you list a perfect example of why mirror dance is stupid like it proves that it isn't. 'See, I lost this game where I had literally perfect conditions for using the spell because it failed over and over, that proves that it could work!' What that game proved is that mirror dance sucks and is unreliable. This is continuing the trend of pretending like these weren't all things we could do before the book dropped, only better. We're as much worse at taking objectives as we are at fighting. Relying on mirror dance to bail us out of how bad our rules are all over the place just means that a single knight incantor will be able to shut down these strategies itself, yunno, if your dice don't. People aren't going to find 'more viable builds' because nothing changed. There were no significant updates outside of limitations a restrictions being added. This is more philosophical here but, every single one of these optimistic takes includes a sentence like: 'DoK requires more thinking and positioning' and 'if you play perfectly you might still be able to do stuff' like those aren't tacit admissions that the book is worse.
  25. To add to this, it's not like KO suddenly got figured out and start dominating because players learned all the hidden tricks. They started dominating because all the good armies at the time got significant nerfs and everything they had went down 20-25%. So yeah, when a unit of 30 witch aelves costs 200pts and Kroak costs 1200 we might see a turnaround.
×
×
  • Create New...