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Gotz

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  1. remember that they can also make an old fantasy kit the official AoS kit and rerelease an older kit for the old world, like they've done with night goblins.
  2. I think they could release a retooled resin version of the Elector count on griffon and then release the old Karl Franz as metal made to order (I have high hopes for them to release halfling stuff as made to order too). They decided not to release Azagh or Gorbad, that are really cool minis and could work as generic warbosses and instead retooled the older warboss on wyvern. as of forgeworld stuff... I'm pretty sure they'll release the empire comand group, but I really have doubts about the rest. If they release the marienburg class landship it would be awesome. They're adding stuff to the arcane journals that wasn't on the index books, so I still believe! XD
  3. forsaken are a given 😂 but warriors and chosen have options for great weapons and halberds. And the old warriors don't have the great weapons or halberds, and chosen halberds I think were an upgrade sprue. let's see how they handle all the equipment quirks of the rest of the armies. Also what means "old kits stay in ToW" for AoS dwarf and CoS kits...
  4. Interesting that night goblins are old 6th ed ones in boxes of 40. I'm guessing when it gets the turn of chaos warriors, it will be old ones in boxes of 20.
  5. but that's not feasible. Everyone has their own idea of what would be their ideal game in their head (and in our imagination everything works flawlessly), and you can't cater to everyones tastes. But on the other hand, you can listen to people that actually plays your game and if you find it necessary bring that feedback to further develop it. Yeah, you can also just implement stuff that changes core aspects of the game with the hopes of bringing new people to the game and hope that the current players are going to stay or that you're going to bring more in than are leaving. Its a matter of how much data you have and what risks want to take. And then is the stuff like "make it more necromunda", but that possibly means a different thing for everyone that asks for it.
  6. I'm quite happy where warcry currently stands in terms of core gameplay. Adding stuff like loadout customization I think it deviates from what warcry is, but I could see some rework on the inventory side of things allowing to carry more stuff on top of the standard equipment. On the campaing side of things, there the game could be a little more complex and maybe lethal... (its hard to lose band members in a campaing). To be more like other games (mordheim, necromunda), warcry should stick to a handful of warbands and grow them, but it looks that we are entering seasonal rotation time or AoS replacement units.
  7. it's not showing whats the difference between 2 hammers and hammer&shield, so probably doesn't have everything there?
  8. i don't know if has been already pointed (haven't seen this thread flooded like yesterday ever), but errant questor is out, and knight questor is not on the list?
  9. its a way of having diversity on the army, but, s you say not everyone will feel the same. And I assume not everywhere proxying will be received the same way. I got fed up painting skeletons, and wanted some visual diversity on my soulblight army, so I built 20 skeletons and 20 chainrasps to proxy as skellis. So if I want to field a heavy liberator army, but I want some variety (and use my old painted minis), I could use some liberators and some sequitors. A benefit of doing this is that in big melee fights, its easy to diferentiate units from each other.
  10. I'm not counting any kitbashing. Just proxying similar looking/equiped minis with similar basesizes. I think dracolines and dracoths share the same base size, so proxing them is no prob. (same as with the sequicators). Tauralon could work with Celestant Prime or Ionus... but maybe they re-release thunderstrike Aventis... The ballista looks tricky if they don't release a ruinator warmachine
  11. most of sacrosanct can easily be used as proxies for the stuff that's remaining. On the warcry side... warbands that are made as replacement units can be repackaged once they're out of the loop. As they were expanding warcry just by making new warbands, cycling them seemed inevitable. It would have been much better to focus on a limited list of warbands in a similar fashion to necromunda, but I suppose the popularity of warcry was due to being cross compatible with AoS. Let's see if they announce 3.0 down the line...
  12. the new regiments thing kind of solves the issue of the many battleline options for stormcast. although I think its a little bit boring
  13. remember that in the current edition swords and hammers were already consolidated into 1 weapon profile. Sigmarite weapon, or something like that. And maybe that could be what's written on the new warscroll.
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