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Rachmani

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Everything posted by Rachmani

  1. They‘re very good at the moment. New Admiral and the dreaded Purple Sun made all the shooting so much more dangerous. It‘s specific lists, that do well. But boi do they do well.
  2. It is, until you realize that by not buying them with the box you're basically free to use whatever models you'd want to use. Maybe you've got the Underworld war band. Bam, you got more than enough vampires right there. Now, if what you meant was "man, I had hoped for all three of them within the box and for a discount", then you'd be pretty spot on, that would be/is disappointing.
  3. Okay, guys & gals. Now, that we've shown that we can bring one of our own onto the tabletop (because clearly that's what happened here), it's time to chose the next one. I agree, that "King Brodd" was kind of an easy choice (no offense). That's why I strongly encourage us, to chose a ... less obvious name this time! =D Come on, we can do it (again)!
  4. Mixed feelings tbh. I like Brodd, but he alone won’t get me to paint megas and the old mancrushers. Still, it’s an army that could easily sway me with just one (or two ) release(s). The ogre doesn’t do it for me, as cool as he looks, and I was quite looking forward to ogres. If they don’t suddenly summon a unit of new maneaters and give me the option to field them as battlelines, I‘m out until the next battletome. But that’s ok, all in all, because the StD reveals cemented them as a really great release to come. We‘ve known them through leaks for months now and the still look awesome. A bit on the saver side, but awesome. So I know where my energy will go. oh, and maybe I‘ll pick up a few Lumineth along tje way.
  5. I think that totally depends on what the gargant part would be. New mancrushers? Ogors trying to subdue a giant or two. Or eat him/them. A new mini-mega? Also super doable. A mega? Not going to happen. P.S. As soon as Ogors get their refresh I‘m in. Less static Ogors is where it’s at.
  6. I should have elaborated. Boltboys are sometimes a trap essentially means that it can be poor listbuilding to include too many of them. Even or specifically in Big Yellers, where the incentive to take them is higher. But maybe the meta or just your opponent calls for more mirebrutes and you’re taking yellers for the cheapest battleline possible.
  7. I see, so you were talking about Big Yellers. I must have missed that. Thx. In that case, personally I dislike 9 & prefer 2x6. I sometimes go 6 & 2x3 in Big Yellers. Boltboys can be quite the trap.
  8. Well at least everyone can get them painted until then.
  9. I agree with the assessment, but 2x6 vs 9 boltboys also means 12 vs 9 boltboys. >.< would you rather take 6 & 3 over 9?
  10. Yes. But you can ofc use it preemptivly. I basically surprised my opponents with an additional +1 save. Gutrippaz have 2 wounds each, so if you get them to keep their 5+ or even better, if they retain a 4+, 40 wounds soak up a lot of damage. I‘ve had similar (even better) experience with the killaboss on great gnashtooth. Basically I made my gutrippz into a moderate tarr pit. They‘d still die against the most terrifying hammers, but would surprise the rest. Add a killaboss and you don’t even need to fear battleshock. But now they just melt against Bounty Hunters. All of a sudden those 40 wounds melt like butter in the purple sun.
  11. Before Bounty Hunters I had really good results with +1 Armor on 20 gutrippaz. (really in the context of Kruleboys) There was something there. Bounty Hunters really, really messed up that math.
  12. Skinchangers are an interesting idea. First glance I really like that. P.S. Has anyone here recently felt the heavy absence of a good, old Orcs & Goblins army. You know, some night gobbos next to a unit of "simple" orcs, dunno 5 wolf riders and a bunch of other stuff. You know, the stuff that looked like a small raiding party. I *so* miss that.
  13. Try the Killaboss on the doggo, too. His damage is still solid and with shaman +1 to saves and another +1 to saves bonus he tanks like a champ. He‘s not as fast as the vulture, but still reasonably fast & super self reliant.
  14. No, the new book invalidated the things that came before.
  15. I played Scarlet Doom for a bit and my main takeaways are: 1. BGR die too quickly in 10s, are way too bulky in 30s but seem to do really well in 20s, my personal sweet spot. I‘d try out 15s though. 2. No single hero seems to be a must have, almost all of them are good. I really love that part. What what a wide variety! 3. Why are Hexwraiths so good in Scarlet Doom?? To me they‘re the perfect addition to BGRs yet they look *so* dated! What a waste.
  16. That was my first though & that would be amazing. As someone who regularity uses oil washes for some contrast and general „pop“ on miniatures I‘d be delighted to get the same with less hassle.
  17. There is a lot of stuff that needs updates more... but alas, my own Top three directly fits in with what I like to play. 1. Ardboys, make the Iron Jaws mini range complete. 2. Grave Guard, same reasoning. One step more towards completion. 3. Hexwraiths! Only unit missing from a complete range again. Now, if we're talking factions... Skaven, Mawtribes & Seraphon.
  18. I have two basic complaints that are NPE for me. 1. Auto success or failure. If you don't throw any dice it's usually bad. I'm not talking about command abilities, but auto dispels or auto casts, or other things that flat out deny game plans. 2. Disruptive rules. Rerolls are a prominent example. They're ok for charge rolls, but in anything combat related they just slow down the game so much... it's tedious. Other stuff, too. Whenever you have to keep track of multiple things and mark a whole bunch of stuff it easily disrupts the flow of a game. Now, getting rid of every nuance doesn't make the game better ofc. But limits keep the game flowing and a nice flow is probably the most important basis for interesting games.
  19. With how the Hedonites got treated this GHB so far, I wouldn't rule out a Warscroll change for Slaangors on Saturday.
  20. The third unit of Gutrippaz gone is really a big deal. Especially as grinning' blades played hobgrots before so there is no change on that front, you just got 180 more to do stuff with. Especially as 2 units of gutrippaz are enough anyway, even if/as you want to field them.
  21. Sons need the change of playstyle, though. They’ll be very vulnerable to the new „each model counts as 3“ battalion and the special rule, where only Galletian veterans can contest one specific objective. Some of that could be fixed through the FaQ, though!
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