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Stulle

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Posts posted by Stulle

  1. 4 minutes ago, Slackest_Dorf said:

    I'm painting another 30x Crossbowmen and 30x Guard, that's enough to trigger painting PTSD for any Freeguild player :D 

    I`m doing 40 Halberdiers at the moment. Cause why not? :D
    Thinking of buying another 20 Greatswords to bump up my stock to 30. They might get useful in the near future ;)

     

  2. On 7/21/2019 at 1:14 AM, Saxon said:

    I wonder what they will drop from the empire range.

    Maybe there is a hint in the last price increase. What if we assume that everything which wasn`t increased gets removed? Why should they invest time in changing prices if they remove it shortly afterwards?

    If I recall it correctly the archer and the generals on foot have not been increased. There is also the cannon/organ gun which strangely wasn`t increased in price. All the Devoted to Sigmar stuff stayed the same also.
     

  3. Guys, our prayers have been heard. At the Warhammer AoS Open Day they announced that one of the next two battletomes will in fact be one for the FreePeople! 🤩:D🤩

    image.png.0f9a97a9599d163ccdf3596bb5bb8a67.png

    It will be something like the Firestorm allegiances in an own battletome. I can`t tell you how excited I am. Hopefully they don`t mess this up :)
    Here the
    link

    This will be so much fun :)

    • Like 1
  4. In the recent "Warhammer Weekly" episode they mentioned that GW said that they are planning to have a battletome for each faction by the end of 2020. Usually @Vincent Venturellaand @Thomas Lyons know what they are talking about. I believe we`ll get a tome in 2020. Something like a Freecity battletome mixing legacy men, dwarfs and aelf. Will be a good year for us :D

    Source:

     

    • Like 1
    • Thanks 1
  5. In my opinion they will just add one or two additional battalions. They already created some kind of a battalion with the "The forces of disgraced Freeguild General Otto Nimyard".

    Regarding the artefacts and comandtraits of the FreePeople, I think there`s nothing wrong with them. I strongly believe they will stay unchanged. Even the allegiance ability will stay the same.

    I can think of a lot of cool stuff boosting the capabilities of the FreePeoples, but in the end I`m convinced that battalions will be all we get. And don`t get me wrong I`m happy when everything stays untouched and we get battalions on top :D

    • Like 1
  6. 58 minutes ago, MrCharisma said:

    Which upon reflection means this is an illegal list

    I thought the same, while reading the post. But I think you can nethertheless play something like this as a generic order list.
    With order allegiance you have a lot of opportunities.  I would switch one griffon for Tenebrael Shard with Sword of Judgement and a Loremaster.
    The combination of Sword of Judgement and Tenebrael lets you kill enemy centerpieces very easily. The Loremaster can buff the remaining griffon. Imagine one of those deadly birds rerolling all failed hits and wounds 🤩

    Freeguild shooting even works quite goos without the allegiance. You still have the stand and shoot of the musicians. Th major downside of not having FreePeople allegiance is the generals ability. You may not take Indomitable which is a shame :(

    I think with a little bit of tweaking this can be a powerful list.

  7. @Gwendar maybe try to mix both lists. I think they can be fun to play but in the first you lack a little bit of damage due to the 280 points in demigryphs. In the second list you don`t have good targets for the ambermage spell. I think 10 Greatswords are too small a unit to really benefit from +1 to wound. So maybe skip 3 demigryphs in the first list to include the battlemage and have 20 greatswords to get the +1 to wound.

    5 hours ago, BaronBanana said:

    Are Freeguild just a one trick pony with the 30x Crossbows

    I think shooting works really well for free people. It  goes well with all the buffs and the allegiance ability. The current meta also supports a heavy shooting. Many thinks aren`t prepared for this and are kinda hardcountered by this atm. I wouldn`t say that it is a one trick pony, but for competitive play I don`t see other list than much shooting for free people for now.

    I`m really curious what the next generals handbook will bring us. I fear a point increase for the griffon. :(
    But I hope for a reunion with Devoted to Sigmar, Collegiate Arcane and Ironweld Arsenal :D

  8. @Gwendar thanks for the kind feedback.  :)

    4 hours ago, Gwendar said:

    Anything you would change about your list?

    At the moment I don`t think about changing the list. If at all I would try to include a Knight Azyros. Rerolling ones would kick ass with all the crossbows. :D

    But honestly I think about building a more melee focused FreePeople list. But there is nothing finsihed I would talk about. The Greatswords will definitly play an important role in this list because they have can have put out a fierce punch if buffed well. You can see the comments of this blogpost for more infos https://www.tga.community/blogs/entry/1743-the-greatswords/

     

    4 hours ago, Gwendar said:

    Did you find that you needed extra CP's at all?

    CP`s are an issue. In fact you don`t have enough to use the buff of the griffon often. You usually have enough to use "Hold the line" from the general if needed. But having "Hold the line" plus the buff from the griffon would really kick ass, bringing the crossbows to 2+ hit :)
    But I have to say that I don`t have any spare units in this list to get those addiotional CP`s. I would never renounce one griffon for extra CP`s. The Luminark is really important too. You need the 2 blocks of 20 guards for you great companies, as well as the archers and handgunners. Maybe spare 10 crossbows. But they are the main damage dealer. Loosing one in a block of 20 would mean that they no longer shot twice. So there is really not much space for adjustements in this list.

    Maybe you completely skip one great company. This gives you 560 points of opportunities. I would go fo a Knight Azyros and other high mobility units. Maybe something which can drop. Mobility is the main weakness of this list. You can shoot nearly everthing if it comes to you but you can`t march around the boad to grap those objective.

    *sigh* There are so many possibilities. I need to paint some more Guards and Greatswords and, and, and.... ;)

    • Thanks 1
  9. Hi all,

    the tournament is finished and unfortunately I lost against the Idoneth. But I scored 3th place in the tournament nethertheless. If you want to read some free people battlereports you can see this post in my blog.

    Have fun :)

    • Like 1
    • Thanks 1
  10. On 3/4/2019 at 1:30 AM, Saxon said:

    I've never used archers, I just couldn't see them doing anything for my army.

    The archers are very good due to their scout move. You can form a second shield against alphastrike armies or zone out some mapspace to prevent silvaneth woods from beeing placed, to mention 2 examples. If used wisely you can even trigger a stupid charge from you opponent with them. I thought alot about taking a second unit of handgunners instead. But the archer proved that they are worth their points. At least you can zone out your backfield to prevent drops.

     

    On 3/4/2019 at 1:30 AM, Saxon said:

    The long shot is always good but handgunners are a squishy target. You want to keep them as safe as you can to get 2-3 long shot's off.

    In most of my games the handgunners don`t do very much. Usually they just block a path or the backfield. The long shot is just not enough to kill something. In my list I use the luminark for this purpose. 3/3/-2/6 is much better :)

     

    On 3/4/2019 at 1:30 AM, Saxon said:

    Do Idoneth Deepkin have any teleport/deepstrike abilities? I've never faced them.  

    The Idoneth have some abillities in this regard. He allied 5 Heartrenders from DoK to drop them as he likes. Also he has a Soulscryer which he can drop later in teh game with up to 2 Idoneth units of his choice. Along with the 14" movement of the eels it`s a really mobile army with much versatility.

  11. 7 hours ago, Saxon said:

    What is the intention of the small archer and handgunner units?

    The main purpose is to form the two great companies. Therefore I need 2 units of minimum 10 models each. I`ve choosen the archers for their scout move to zone out some territory before the battle begins. The Handgunners are mainly for this one long range shot. I know that I could have taken Guards instead but I like the shooting :)

  12. Hi all,

    I`m playing a little tournament this weekend. WIll most likly face an Idoneth list and wanted to ask you folks for some tricks and tips. :)
    My list will be this one:

    Spoiler

    Allegiance: Free Peoples
    Mortal Realm: Ulgu

    Leaders
    Luminark of Hysh With White Battlemage (240)
    - Allies
    Freeguild General on Griffon (260)
    - General
    - Shield & Runesword
    - Trait: Indomitable
    - Artefact: Sword of Judgement
    Freeguild General on Griffon (260)
    - Shield & Greathammer
    Freeguild General (100)
    - Stately War Banner

    Battleline
    20 x Freeguild Guard (160)
    - Swords and Shields
    20 x Freeguild Guard (160)
    - Swords and Shields
    30 x Freeguild Crossbowmen (300)
    30 x Freeguild Crossbowmen (300)
    10 x Freeguild Archers (100)
    10 x Freeguild Handgunners (100)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 240 / 400
    Wounds: 162

    The Idoneth Deepkin list will be teh following one:

    Spoiler

    Allegiance: Idoneth Deepkin

    Leaders
    Spellweaver (100)
    - Blows of Mystic Power
    - Allies
    Isharann Soulscryer (100)
    Isharann Tidecaster (100)
    - General
    - Trait: Born From Agony
    - Lore of the Deeps: Steed of Tides
    Akhelian King (240)
    - Artefact: Cloud of Midnight

    Battleline
    10 x Namarti Thralls (140)
    10 x Namarti Thralls (140)
    10 x Namarti Thralls (140)

    Units
    5 x Khinerai Heartrenders (80)
    - Allies
    9 x Akhelian Morrsarr Guard (480)
    9 x Akhelian Morrsarr Guard (480)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 180 / 400
    Wounds: 129

    We will play one of three sceanrios: "Better Part of Valor", "Knife to the Heart" or "Places of Arcane Power".

    I never played Idoneth before so I would be really glad to here some tips or stuff I have to look out for when playing.

    I think he can either turn the tides, charge turn one and make his major blow turn two. Or he will play normal tides and skip the first round doing nothing. I`ll try to build my castle with nearly everything inside and try to baid him into charges with shoots of the Luminark. I think that I won`t stand a chance when i split my units apart.

    Thanks for your opinions!

     

  13. 8 hours ago, Ernst said:

    why should he be faster than the units he buffs?

    He can be a thread at the end of the game. With his superior movement he can often take an empty objective in the last turn and so maybe swing the game. And there is no downside for being mounted. Except the fact that he`s more difficult to hide behind terrain pieces.

    8 hours ago, Ernst said:

    Also, why not two or more generals to buff the different parts of your army? 

    In a 1000 point army you shouldn`t have more than 3 units which will need the buff. Don`t forget that you may not move when buffed.  That`s a big downside.
    A command point is also needed. And you won`t have many. So a second general will make no sence imo.

     

    @Knight Scáthach of Fimm thanks for your detailed thoughts. I`m with you in many points. There will be a human race in AoS. I have absolutly no doubt in this. But I don`t think that the current model range will survive. The models are too close to the world that was.  Many have "Karl Franz" written on them. Or the twin-tailed comet as a symbol, hailing Sigmars return. This just don`t fit into AoS right now. In my opinion we will see a complete new human race in a steam punk style, as you mentioned.  I just hope that the feel of teh army won`t change. I like the allegiance abillity alot from the fluffy side :)

     

  14. The generals trait is "Indomitable". It gives all units wholly within 12" a +1 to their save rolls. I take this one all the time :)

    You can always have a Hochland rifle, one per unit of handgunners. But on the competitive side I would take a look at those Xbows. They really shine with 20" range shots over the 16" of the regular handgunners. This is nearly one whole movement phase!

    The Pistoliers don`t go really well in my opinion. You cannot include them in a great company because they`re meant to be in the open on there own. It`s not that they are really bad. It`s just that you get much better stuff for the points. For 10 pistoliers you get a general on griffon which will do a lot more work for you :)

    Archers are kinda ok. But only for their movement before the battle. You can zone out certain places or bait the enemy into a stupid charge. But if you only look at them regarding the shooting performance, I think Handgunners and XBows clearly outperform them.

    So for a 1000 point army I would take one general on horse. He has superior movement, more attacks and doesn`t cost you more points. In fact he`s only there for casting "Hold the Line" on your shooting units. Maybe at the end of the game he gets on an objective. But he`s mostly a buffing character. In a 1000 point army I`d run him with "Indomitable" and "Writ of Dominion". With this you can buff your units really, really well.

    Regarding a FreePeople batletome.  It`s sad but I don`t think that we will see something alike. The miniatures just don`t fit into the new AoS universe. I guess there will be a new human race in the future. The FreePeople as we know them atm will be discontinued and vanish in the world that was.

  15. 7 hours ago, Arkanaut Admiral said:

    Looking through the range, I could see the swift hawk agents working well under the free peoples banner.  The chariots and skycutters can be the messengers, but the shadow warriors could be like a sort of ‘special forces’ unit, being all ranger like and so on.  And then there’s the assassin, who could be like a sort of inquisitional enforcer, hunting down and rooting out chaos and necromancers. 

    @Warbossironteef already mentioned something alike in this thread. I think it is a cool idea to mix different races in one unit. By this you can form a real Free Peoples army with duardin, aelf and humans in it.


    For mixing there are several possibilities:
    - Crossbows with Darkshards or Quarrellers
    - Archers with Glade Guard or Sisters of the Watch
    - Greatswords with Swordmasters
    - Guards with Sword and Shield will go well with Dispossessed Warriors, Shadow Warrios(if you give them Shields) or some bleakswords
    - Guards with Halberds will work with Phoenix Guard or Longbeards, i think
    - Guards with Spears can be matched with Eternal Guard
    - Handgunners and Thunderers will go well aside each other too

    You can go even more crazy if you just switch some heads, imagine the look of some aleves in FreeGuild uniforms :)
    Or you just switch the shileds of all races around.

    You could also pick a hero character and use it as champion for your units. Imagine a Waystrider for Greatswords or a Waywatcher for your Archers. An Unforged or a Nomad Prince in a block of FreeGuild Guards will be nice too.

    I`m planning something like this for the future. But at the moment I`m blown away by the possibilities and don`t know were to start without buying just everything GW has to offer. :D

    Oh man, I`m hyped again. I wish you all of luck with your ideas. And please leave some pictures afterwards :)

    • Like 2
  16. 2 hours ago, Warbossironteef said:

    Here is a sneak peek at my Wissenland color scheme. This is my test model, still work in progress and it's a little messy. 

    Good to see another free people army going  :D
    But I have to admit, that I`m more of a colorful guy. So the Wissenlands colors are not mine. But I`m sure it will become an awsome army!

    • Like 1
  17. Hello guys. It`s now nearly a year since i started warhammering. Since then a lot of free guild models got painted and many battles were fought. I opend a blog to documentate the development of my free peoples. Maybe you want to have a look? You find the link in the signature.

    Have Fun!

    • Like 2
  18. 3 minutes ago, Warbossironteef said:

    Does anyone have any examples/pictures  of a mixed race army? I was thinking about buying some Aleves and then using some of my dwarfs and having mixed raced units of Crossbowmen (all 3 races), Handgunners (Dwarfs and Freeguild) and Guard (all 3 races). I think if you paint them in the same colors and base them the same way they could work.

    This actually aounds like a really nice idea. Never saw this before. But I think it can look really nice. Just give it a go and post some pictures here :D
    I think Greatswords can go really well with the swordmasters of the aelves. Archers can mix very well too.

    I just looked around the GW store and being somehow hyped about this idea. Maybe I`ll try something in the next weeks. Thanks for sharing your thoughts.
     

    • Like 1
  19. 6 hours ago, Saxon said:

    Rending on a 4+? How do you bring down the rend requirement on xbows from a 6 to a 4? It's usually 4 to wound unburied and 6 becomes rend. Does the rend requirement come down with the wound buffs?

    The warscroll states:

    Each time you roll a wound roll of 6 or more for a Crossbow, that attack is resolved with a Rend of -1 instead of '-'. "

    So each bonus to wound rolls also improves this effect. :DI read this from "6 or more" and not "unmodified 6" like on other warscrolls.

    For the Ironyaws game. Is it possible that you focusfired the mawcrusha before killing the brutes? Formerly I did this myself, but I learned that it`s often better to kill the "battleline" units, which will in the end often deal more damage, than a big monster.

    I hope you had the Great Companies like @Adenmentioned?

    • Like 1
  20. 2 hours ago, Saxon said:

    Which artefacts do you guys use to get the most mileage if you're playing a game too small to utilise a general on a griffin

    I like the "Writ of Dominion", once a game you get +1 wound to all units wholly within 12". This can be really useful on Xbows. With hold the Line you get them down to 3+ to hit, 2+ to wound and rending on each 4+ ! :D

    Another good one can be the "Broken Shackles", but these are mostly for the griffon. Someone mentioned this in this thread. With this artefact you can retreat over a line of chaff to charge into the juicy stuff behind in the same turn. This sounds promising.

    Personally i run the "Sword of Judgement" on the Griffon. I think this is nearly mandatory  because it gives you the mortal wound output you just need for some encounters. Killed a Treelord in one turn with this. He was on 2+ safe with rerolling ones. Unkillable with XBows but the sword can hit pretty hard. Give the Griffon the Runesword as melee weapon so he has 5 attacks. With his own command ability on himself, each 5+ on a hit gives D6 mortal wounds. This can be insanely good. If you`re already in combat you can even give him "Hold the line" to trigger the sword on 4+ 🤪

    The "Armor of Meteoric iron" is also good. But I never use it because my General always has "Indomitable" as command trait giving everyone wholly within 12" +1 to safe.

    • Like 1
  21. 4 hours ago, Skreech Verminking said:

    But those medieval German/Italians 

    look so fantastically good.

    why change it, they still fit into aos perfectly.

    This is exactly what i think. The models are gorgeous with the light armor and much simple clothing. Also the horde style with many models on the table is somehow appealing to me. :)  I choosed them as my first army in february this year because they were the most best locming models of the whole GW AoS range. I was quit sad, to recognize(after understanding rules and battletomes) that my army is to be removed from the game in the future. But nevertheless i have a lot of fun with them and will have in the future. Even their allegiance abilities are the best in my opinion. Having large regiments of well trained, highly disciplined men fighting alongside and supporting each other is cool fluff and i like it alot. Also from a playing perspective.

    My main hope is, that the new human faction will be mostly like the old Empire in WFB. With the same allegiance abillities as now plus good cavalry, magic and artillery. In the best case i can proxy new units with my free people models. That would be great :D

  22. I don`t see it that hard. I played Free People for nearly a year now and had a lot of fun painting the minis and playing games with them. I will also buy more models and extend the army even more. Bought a steamtank some days ago. The warscroll is ridiculously bad for the points but the model is gorgeous. :)
    I think the fun i have now is enough to justify the money.

    It`s a good thing if we get a new human faction, even if the the Free People get replaced by them. I think all the old models will still be valid to proxy some new units. Additionally, in narative games, you can always mix old and new models with some good fluff.

    What I want to say is that the hobby consists of 3 parts. Besides gaming there is always painting and collecting. If the Free People get replaced by a new faction only the gaming part is lost (and this not even entirely). But in the same moment collecting comes in, because they`re all rarities now. :D

  23. 21 minutes ago, Saxon said:

    As it stands we just don't have an army that has enough monsters/big things to play certain scenarios. Would be a nice change.

    Surely GW will never discard it's humans? 

    I`m totally on your side. These would be really nice changes. But i just don`t think that GW will do it like this. See the Free People listing,  the Ironweld Arsenal is now completely in. Even the Gyrocopter, dwarfen cannons and the Cogsmith. This makes no sense to me.

    GW will never discard it`s humans. That`s for sure. But they won`t keep the old models either. They are labeled with Karl Franz all over. This is no longer very fluffy. In my opinion there will be  a new human release as a complete new faction in the future. But not this or next year. It will be something big, like Soulwars. With some lore leading into it and a really huge release alongside a new Generals Handbook. Something titled like "Rise of the Free Cities" or something. Maybe even something like AoS 3.0. Would be reasonable for the return of the humans :D

  24. The idea is amazing. I can`t imagine all the fancy possibilities. But unfortunatly I don`t believe in an update which changes the alliances especially not one for free peoples only. You see, the other grand alliances were merged too:

    image.png.0827b58d9538dfbe30502436ad3805d4.png

    This list has much more fire in it than just Free People. In my opinion this would be a far too big update just for christmas. Changing allegiances like this would be  something for summer to release a new Generals Handbook with it. They clearly have to change point values alongside. Also all the factions you can ally would change and some would even disappear. I can`t see this without a new Handbook.

    As much as this hurts me, but i think they just got some needed order into their shop to make it more easy to navigate. That`s all. :(

  25. 17 hours ago, Congratz said:

    Do you think knights will return? always wondered why the was removed from AoS....

    I absolutly hope so, but unfortunately i don`t think that the old models will return in a competitive way. I have 3 unbuild kits here and a Kurt Helborg model to lead them into battle. Looking forward to let them charge the enemy lines. It`s a pity that this will only happen in narrative play. :(

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