Hello all,
I’m trying to convince my local gaming group to start an AoS campaign/slow grow. Being 40k players they are very opposed to the roll off to determine who gets the turn, so we might omit that rule.
I argued that there are likely nuances that we are missing in which a double turn has less of an impact. As of now the few games we’ve played resulted in a huge swing in whoever received the double turn.
As a new player, I’m asking if the vets can provide some insight as to why it might not be a big deal, playstyle, strategy, spells, etc that help mitigate this.
An example as to why they dislike:
”I set up my cavalry for a charge, for the next turn, but then infantry charge them instead”