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Sergi

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2 Liberator

About Sergi

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  1. Hello everyone. I would like some suggestion for a list for Meeting Engagements. Thank you!
  2. Sorceress and Loremaster can be useful too
  3. Akelian King /Volturnos are the best general option in my opinion. On 1000 points you can use them, with Akhelian Guard (I like more than Allopex) and a tidecaster. Other option is add Namarti and merge with Akhelian guard.
  4. And Leviadon Attacks (Leviadon’s Crushing Jaws and Leviadon’s Massive Scythed Fins) repeats failed wounds rolls too?
  5. Hello!, 1. Yes, you have to roll a dice to Wound and if is successful, target have to save with -5 rend modifier ...the Wound always is done with this modifier 2. Y like Terrornight Venom, Arcane Pearl or Sands Of Infinity 3. If you like an eels list, you can use all you want...Leviadon add cover, and melee attack and makes the opponent focus a lot on him..it is a good option.
  6. I have used Aspect if the sea in two times...I think is really good, can heal himself and eels...un combination with tidecaster, you can try to stack -1 hit to the most dangerous unit and launch ishlaen guard to tank this unit..while thralls and Morrsarr can atack with soulscryer ability.....and destroy normal enemy units...
  7. I think Fuethan rule doesn't apply with Allopex and Leviadon..they have the key MONSTER they not are a mount (have crew but principal model is a monster)
  8. Hello, have a question about Volturnos Command Ability. The warscroll says: "You can use this command ability if Volturnus is your general and the High Tide ability from the Tides of Death table applies for the battle round. If you do so, pick up to 3 friendly IDONETH DEEPKIN units wholly within 18"of Volturnus. Add 1 to the Attacks characteristic of melee weapons used by those units until your next hero phase." If I apply this command ability with a unit of Akhelian Morrsarr Guard...the Fangmora Eels mount have +1 Attack for the 2 melee weapons of his warscroll (Fanged Maws and Lashing Tails)?. The only reference on Core Rules are about Hero mount, not cavalry not command abilities: - "Command traits have no effect on attacks made by a general’s mount unless noted otherwise". (page 17) - "Artefacts of power have no effect on attacks made by a hero’s mount unless noted otherwise". (page 17) Thanks
  9. Hello, have a question about Volturnos Command Ability. The warscroll says: "You can use this command ability if Volturnus is your general and the High Tide ability from the Tides of Death table applies for the battle round. If you do so, pick up to 3 friendly IDONETH DEEPKIN units wholly within 18"of Volturnus. Add 1 to the Attacks characteristic of melee weapons used by those units until your next hero phase." If I apply this command ability with a unit of Akhelian Morrsarr Guard...the Fangmora Eels mount have +1 Attack for the 2 melee weapons of his warscroll (Fanged Maws and Lashing Tails)?. The only reference on Core Rules are about Hero mount, not cavalry not command abilities: - "Command traits have no effect on attacks made by a general’s mount unless noted otherwise". (page 17) - "Artefacts of power have no effect on attacks made by a hero’s mount unless noted otherwise". (page 17) Thanks
  10. I have a question about this command ability..if you apply to a Morsarr Guard, you add +1 attack to the Eels melee weapons???..the core rules say you can not add attacks to HERO's mounts with commands traits or artefacts, but...what happens with command abilities in a cavalry like Morsarr Guard??
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