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lifelonghalo

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  1. I've been designing some tables that I want to build and since I can't find this sort of thing anywhere else on the internet, this thread seems like the best place to bring it up. I want to make fixed-terrain sort of diorama/display style tables(to play on of course). The spoiler below will show examples of what I mean. Mainly because terrain with bases is fugly with a capital fug, and partly because narrative campaign environments, custom battleplans, etc.. I really don't care about modularity, space, or materials so don't worry about that. So the first thing you guys are probably thinking is that you would hate playing Sylvaneth here since there isn't even space for a single Wood base. I don't play Sylvaneth nor do the people I play with, but that could possibly change in the future and that's why I want to do my best to be inclusive. This is clearly not intended for competitive play and thusly I don't plan on having any large flat areas that aren't scattered with tufts and gently undulating meadows or boulders. The best thing I've come up with so far is to have additional custom fitting terrain pieces that fit into areas and simulate citadel woods. Since competitive matched play isn't really an issue I think this might work but the problem is it kinda severely limits the player's choices as far as placement/orientation, not to mention the size/shape of the area will likely differ and some people will be uptight about that. Also people who are proud of their models will likely want to use their own. Do any Sylvaneth players have actual experience playing on these types of boards? Are there any ideas about how to work with this or is it just wishful thinking on my part?
  2. The core rules state pretty clearly though that an attacking unit can target multiple units with the same set of weapons
  3. Can someone explain to me what the hell doppelganger cloak is? Zero results on google. I clearly don't play competitively
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