I'm honestly fine with mortal wounds, even mortal wounds on 6's, so I'd vote yes. I'd say the big question is what units are ruining them for everyone else though, who's got em too easy or too much. Most post i've read here people seem fine with spells, charges, and certain odd ball weapons (dragon breath like), but everyone has been complaining about the lumineth sentinels. But I haven't been able to find much commonality of complaints about any other units specifically, so are there any units that are big causes of the problem of mortal wound oversaturation. Like I haven't seen people complain about spirit hosts since there thing only works in melee and they don't really do any other damage than mortal wounds, but what about the blood stalkers? I mean there also 6 to hit and at range, but I haven't seen complaints on them. Is it because they don't have a high enough unit cap to cause enough or because they don't have the 5+ spell? What about stormcast retributors, on or off the dracoths. They cause tons but they cost a pretty penny in points, so are they a big part of the problem? What units need to be fixed to fix the mortal wound problem, that's the question I think needs to be asked.