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cofaxest

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Posts posted by cofaxest

  1. 10 minutes ago, EthanolMuffins said:

    Wonder how seraphon index is gonna work, since they only got 4 factions in 3rd: 2 constellations each for starborn and coalesced

     

    Really hoping they keep the CPP system in 4th, the idea of summoning big magic space dinos in the opponents backline never fails to fill me with joy

    Heavy magic + summon with Slann
    Shooting and movement with Skinks
    Holding objectives and counterattack with Saurus
    Melee hard hitting with Monster mash

    • Like 2
  2. 2 hours ago, Baron Klatz said:

    Hopefully with the Kragnos hunting horn guy from the warband.

    I’d love them to really lean into Monster Hunterz now between the Bonesplitterz niche needing to be filled and as they’re no longer on a cosmic villain spree it’ll give them a new direction to do as they chill a little(and echo back to when Gorkamorka was Sigmar Pantheon’s main monster killer)

    It feels like GW decide to split all aspects of BS between IJ and CB.
    IJ get pigs and maniacs
    CB get monster hunting and wierd magic
    Prob this is the right move but I hope that we will see more Orruk faction in future.

  3. 9 minutes ago, Snarff said:

    Which other factions are gonna get souped then?

    Soup
    CoS
    Skaven
    Gitz
    Ogors
    Orruks
    Lumineth

    Potential soups
    StD+Chaos duardins+Beasts
    KO+FS
    Dok+Umbraneth(+Idoneth?)
    Sylvaneth+Kurnothi
     

    Potential split inside one book(more distinct subfaction)
    Nighthaunt
    Soulblight(Flesh eater can be part of the book prob 50/50)
    OBR
    Gargants
    SCE

    • Confused 2
  4. 4 hours ago, Chikout said:

    Screenshot_20240401-220814.png.1d2b82cb6f6d366b37be447d1df53892.png

    Will this be the look of the new model? 

    "Who is this white-bearded wanderer? From whence does he come, that all duardin peoples recognise and know him? And where does he go when his act of charity is done...?"
    "Masters of stone and metal and makers of intricate machines they are..."
    "Under the stewardship of their ancestors will they prosper..."
    "He will remind them of the old ways..."
    "... and he will guide them towards the new."

    Spoiler

    'Father', the duardin grunted
    'You remember...?' said the Maker
    'Everything'
    'Then I fear you've the advantage on me. The ages have taken so much...'
    'I'm no sure what to call you? now you're here', said the Maker 'You've worn so many names. Not least the one by which I once named you.'
    'You know my name'
    The Maker smiled. 'Aye. I suppose I do, And so do they,.. The duardin have become strong through their trials. As I had always trusted that they would. But they have also become divided. It's time for them to feel my hand again, to remake that which was once whole. But we duardin aren't so quick to forgive a wrong done to us, and the wrong I did to them was great indeed. The centuries that have passed since the Age of Myth have been too long and bloody for them to follow me again, and Grimnir is not ready to return. There's only one thing they all share in common, one duardin who can unite them all.'
    Grombrindal sighed and picked up his axe. 'Best make a start then, hadn't I?'

    https://www.youtube.com/watch?v=OeJdSFpcipM

    • Like 7
  5. 8 hours ago, The Lost Sigmarite said:

    KO have embraced the creative and shaping part of the dwarf psyche, to the point were their science is so advanced they don't need gods anymore - is totally in line with the philosophy of Grungni, the dwarf god of the forge and by extension, creation and shaping. This is why KO are the Grungni duardins - not because they worship him but because they embraced his philosophy.

    It's not how AoS works. Faction can't be described as Grungni duardins if he doesn't have some level of aythority over it. So right now the best candidate to be called as Grungni's faction are Gholemkind because he literally gave them life. But you are right KO are the one who he truly proud of and we already have so called "Rogue Admirals" who refuse to follow the Code and helping other Duardins all over the Mortal realms.

    • Confused 1
  6. 45 minutes ago, Snorri Nelriksson said:

    Duardin god of death is Gazul though...already eaten by Nagash but dwarves still follow him (there's a story about the Gazul zagaz clans in Shyish that have runesinger that can summon dead spirits).

    It's true, but Gazul can't guard Duardin underworlds right now. IF Valaya right now is located in one of the underworlds it's logic for GW to make her as one of the Order Panteon god for Realm of death coz she have some grudge against Nagash. I also think that it would be cool to see Valykraz and Gazuls Shard as units for her faction.

  7. 14 minutes ago, Luperci said:

    maybe the rise of some real traitor dwarfs will put this in a bit more perspective. Also Grungni doesn't seem to have a grudge against the KO for abandoning the old duardin way, I mean it was kinda his fault for leaving them in the age of chaos. Also I'm slightly confused on valaya, is it the same civilisation as the khazalid or are those different?

    Valaya never was a pro-active god. Last time she comunicate with dawi was in End Times, after that we only knows that some portion of her powers was absorbed by Nagash and that her cults still exist in AgeofSigmar and folowers of that cult known as healers in dispossessed clans. Also there is some hints that Grombrindal right now reopening Duardin underworlds in attempt to find her in one of them. 
    I feel like she will be Order god for Realm of death as Duardin underworlds guardian and opposition for Nagash.

    • Like 2
    • Thanks 2
  8. 9 minutes ago, Luperci said:

    gholemkind have been mentioned a lot in relation to KO so I expect to see them as part of the same faction tbh

    I think they will end up being full faction by themselfs. We know for sure that they have purely gholemkind clockwork cities. I think they will be allies with KO and other duardins and could be magic heavy duardin-like faction. 
     

  9. 15 minutes ago, Asbestress said:

    Would be pretty interesting to have:

    • Grungni - Kharadron (advanced tech)
    • Grimnir - Fyreslayers (slayers)
    • Valaya - Dispossessed (hearth and home/traditional dwarves)

    Grungni - Gholemkind
    Grimnir - Fyreslayers
    Valaya - Ancestors (Spirits of dead Duardin returned from the Halls of Ancestors)
    All - Dispossessed/Khazalid Empire-United Duardins
    None - Kharadron overlords

    • Like 9
  10. 7 hours ago, Snarff said:

    Duardin lore needs some progression soon, it's been stagnant for a while now!

     

    IMO main problem is that there is alot of things was happend and happening right now in the lore for Duardins, but sadly we don't see it in the game.

  11. I think that right now we have pretty good set-up for Chamon/Aqshy duo progression with focus on Duardin of the mortal realms. 
    This can include new wave for KO,FS and CoS duardins plus Gholemkind release and moving towards Chaos duardins reveal and the begining of Hysh/Ulgu focus edition. 
    Just as example: Skaven starts their invasion in Chamon and Aqshy. Duardins suffer heavy loses but Gholemkind apears and saves the day. Duardins start to speak about reunification more openly. KO, FS and GK split. Vostarg, Thryng and some GK will lead new Khazalid Empire, where Lofnir, Nar and other GK will stay as it's own. Together united Duardin force with Grombrindal and SCE will defeat Skavens but at the moment of their triumph Chaos Duardins will show up and attacks. Then Grombrindal will fight Chaos Duardin leader and will be almost killed but Ulgu Aelves will show up and Malekith himself to save his old friend.(this will lead us to Ulgu/Hysh edition) 
    So we could get new wave for KO (New ship with New Brock centerpeace model where old model will became just generic Lord-Magnate), new wave for FS (Bael-Grimnir centerpeace model with 2 boxes of new models) and Grombrindal as new centerpeace model for united Duardin force(maybe with some hint for new Valaya base faction of duardins)

    • Like 1
    • LOVE IT! 1
  12. 1 hour ago, Goatforce said:

    Yeah I could see him being in the 16-20 wounds, hopefully on a 3+, range. Wonder if he will have a Ward too (beyond the basic 6+), or perhaps a regen rule. But yeah this guy should have pretty bonkers output. I could see him being on the 450-500 point range tbh, though maybe I am just going off his size too much.

    I can see him as 18 wound 4+ save model with 4+ ward and monster keyword. 

  13. 56 minutes ago, KingBrodd said:

    All I want from 4th is;

    Skaven Range Refresh.

    Ogor Mawtribes Range Refresh.

    Beasts of Chaos Range Refresh.

    Fyreslayers Wave 2.

    Idoneth Wave 2.

    Anything else is cherries.

    I would add KO warcry band but yea, mostly agree

    • Like 2
    • Thanks 2
  14. 1 hour ago, Snarff said:

    He sees Fyreslayers as the closest thing to 'Kin' in Soulslayer. He's not even looking to die anymore, 'a worthy life is what matters' and his aim now is to improve the mortal realms for mortals. He really likes Zangrom-Thaz now. He's learning to accept his fate and use the rune to help people and actively got helped by Sigmar in Blightslayer. He's reluctantly accepting and even admitting that things in the mortal realms are grander and greater than in the old world, and finding his new place in the realms. He's literally the avatar of the Fyreslayer god.

    He's also being sold as a Fyreslayer already on the GW site. It makes perfect sense to add him. With Realmslayer it did not, with the books as they are now Gotrek is becoming something new. He's not just a slayer who wants to die, he wants to live and is an icon of hope to all races of the realms, especially the Fyreslayers.

    The only thing that he is missing is that he is not worship Grimnir. With all honesty I think that Gotrek is more fyreslayer then actual fyreslayers because right now (and it was addressed in soulslayer) fyreslayers focused too much on worshipping their god instead of following his path. Grimnir was never about live and gold, he was about battle and walking on the edge. And I think that Gotrek is an avatar of Grimnir also by his wandering nature being looking for worth opponent. So as for the new arc in fyreslayers lore he is perfect candidate to lead them in battle as itself and also as part of united duardin force. Plus he was paired with Grombrindal multiple times with great success. I also think that he might find small magmadroth for himself at some point as a pet and then as a mount. 

    • Like 2
  15. Possible ideas

    Kindledroth pack(10 models min unit)

    2w/8mv/6br/4+save

    Spit 1 attack 3+/3+/-1/1

    Claws 2 attacks 3+/3+/-1/1

    Can't get any commands

    After death roll 2 dice, on 4+ deal 1 mw to enemy unit

     

    Tamer

    6w/4mv/7br/4+save

    4+ rally on Kindledroth

    Kindledroths ignore battleshock if wholly within 12 from tamer

    All Kindledroths wholly within 12 from him get +1 tohit

    Can Empower Kindledroths 

     

     

  16. Monsters

    Magmadroth

    12w/12mv/7br/3+save

    Spit 10 attacks 3+/3+/-1/1

    Maw 3 attacks 3+/2+/-2/3

    Claws 7 attacks 3+/3+/-1/2

    Spit can get rend -3 if not moving

    At the end of combat phase roll a dice for enemy unit within 3, if you roll less then number of models in that unit - deal d3 mw

    For each suffered wound deal mw on 4+ in return

     

    Magmadroth with hero

    16w/12mv/8br/3+save

  17. Heroes

    Flamekeeper

    6w/4mv/7br/4+save

    Priest

    Each model that dies gives him a stack for his rune

    When charged at the start of combat phase can give

    strike first/charge/6 inches pile-in

     

    Runefather

    7w/4mv/8br/4+save

    4 attacks 3+/3+/-2/3

    Empower himself and his retinue

    +1 attack to friendly units within 12 if he charges or being charged

     

    Runeson

    6w/4mv/7br/4+save

    Jevelin - shooting 1 attack 3+/3+/-1/d6(6 if monster)

    Jevelin - melee 4 attacks 3+/3+/-1/d3(3 if monster)

    Axe 5 attacks 3+/3+/-1/2

    6s tohit deal mw on monsters

    Chain activation with other runesons on the field

     

    Runesmith

    6w/4mv/8br/4+save

    Priest

    +1cp if he is within 6 from general

    Knows all chants

    Can chant 2 times

    His chant - choose objective and roll 1 dice for each enemy unit within 6 from it's center, on 3+ deal d3 mw and half the move if any wound was unsaved.

     

    Runesmiter

    6w/4mv/7br/4+save

    Priest

    1 chant

    His chant - +1 towound

    Magmic tunneling can take up to 2 units with him (magmadroth count as 2 units)

    With his key once per battle he can chant 2 times

    Iron gives reroll his chant

     

    Battlesmith

    6w/4mv/7br/4+save

    6+ ward wholly within 12

    5+ ward ones per battle

    4+ rally

    If he dies you can rally 1 unit wholly within 12 from him without cp spend

    (Have icon for ignoring spells on 4+ or Icon to do rally on units that are within 3 from enemy)

     

    Doomseekers - unit of 3 models

    5w/4mv/8br/4+save

    +1 dmg for each killed model (+2 max)

    5 attacks 3+/3+/-1/2

    Can use Empower

     

    Grimwrath

    7w/4mv/8br/4+save

    5 attacks/3+/3+/-2/3

    Grimwrath oath

    - his attacks ignore ward rolls

    - charge after run

    - can be retinue

    Always empowered

    Always fight at the end of combat phase 

     

    Exile

    7w/4mv/8br/4+save

    6 attacks 3+/3+/-2/2

    4+ ward if within 3 from unit with 3 or more models

    Once per battle roll 6 dices+number of wounds suffered by this model for each unit within 6 inches for each roll of 4+ deal 1 mw if targeted unit have wound char 10 or more deal d3 mw on 4+. 

    Once per battle give run+charge to all units within 6 inches

  18. Units

    Vulkite protectors(shield+war pickaxe)

    2w/4mv/7br/4+save

    1 attacks 3+/4+/-1/1

    Each musician gives +1 to charge (max+2)

    Bodyguard on 3+ to heroes within 3

    +1 attack if they charge or charged

    6s on saves deal 1 mw to attacker in melee

     

    Vulkite berserkers

    2w/4mv/7br/5+save

    2 attacks 3+/3+/-/1

    Each musician gives +1 to charge (max+2)

    +1 attack if they charge or charged

    Always fight after death

     

    Hearthguard protectors

    2w/4mv/7br/5+save

    2 shooting attacks 3+/3+/-1/1

    2 melee attacks 3+/3+/-1/1

    Bodyguard on 3+ to heroes within 3

    Retinue(chain activation+ignore battleshock

    5+ ward (+1 to aard rolls if unit is within 9 from hero)

     

    Hearthguard berserkers

    2w/4mv/7br/5+save

    Broadaxe - 3 attacks 3+/3+/-2/2

    Flail - 3 attacks 3+/3+/-1/1(6s to hit deal 1 mw on top, if there is more then 10 models deal 1 mw on 5+)

    Fight after death

    Retinue(chain activation+ignore battlshock)

    5+ ward (+1 to aard rolls if unit is within 9 from hero)

     

     

    • Like 1
  19. So after more then 20 games for FS I have some suggestions

    1 General Idea

    Runes without diceroll

    1) +1 rend; +2 rend(empower)

    2) -1 rend to enemy attacks; -2 rend to enemy attacks(empower)

    3) +1 tohit; 6s tohit autowound(empower)

    4) +1 towound; 6s towound deal 1 mw on top(empower)

    5) +2 to move; +2 to charge(empower)

    6) each time model suffer wound roll a dice and deal 1 mw on 5+; deal mw on 4+(empower)

    Rune empower heroic action can be used by heroes on himself or on any friendly unit wholly within 12 inches.

    All heroes should get +1 wound

     

    • Like 1
  20. 7 hours ago, EonChao said:

    I could see book 3 being Order focused with the main Cities release, the Black Talons and a Kurnothi character getting released all together. Then Death in winter with FEC being the focus on book 4 and the unannounced but hoped for book 5 being Chaos focused

    It will be strange if we will not see anything for Slayers other then 1 foot hero. 

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