cofaxest
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Posts posted by cofaxest
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2 hours ago, Baron Klatz said:
Hopefully with the Kragnos hunting horn guy from the warband.
I’d love them to really lean into Monster Hunterz now between the Bonesplitterz niche needing to be filled and as they’re no longer on a cosmic villain spree it’ll give them a new direction to do as they chill a little(and echo back to when Gorkamorka was Sigmar Pantheon’s main monster killer)
It feels like GW decide to split all aspects of BS between IJ and CB.
IJ get pigs and maniacs
CB get monster hunting and wierd magic
Prob this is the right move but I hope that we will see more Orruk faction in future. -
Am I wrong or BoC shamans will be part of StD?
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9 minutes ago, Snarff said:
Which other factions are gonna get souped then?
Soup
CoS
Skaven
Gitz
Ogors
Orruks
Lumineth
Potential soups
StD+Chaos duardins+Beasts
KO+FS
Dok+Umbraneth(+Idoneth?)
Sylvaneth+Kurnothi
Potential split inside one book(more distinct subfaction)
Nighthaunt
Soulblight(Flesh eater can be part of the book prob 50/50)
OBR
Gargants
SCE- 2
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4 hours ago, Chikout said:
"Who is this white-bearded wanderer? From whence does he come, that all duardin peoples recognise and know him? And where does he go when his act of charity is done...?"
"Masters of stone and metal and makers of intricate machines they are..."
"Under the stewardship of their ancestors will they prosper..."
"He will remind them of the old ways..."
"... and he will guide them towards the new."Spoiler'Father', the duardin grunted
'You remember...?' said the Maker
'Everything'
'Then I fear you've the advantage on me. The ages have taken so much...'
'I'm no sure what to call you? now you're here', said the Maker 'You've worn so many names. Not least the one by which I once named you.'
'You know my name'
The Maker smiled. 'Aye. I suppose I do, And so do they,.. The duardin have become strong through their trials. As I had always trusted that they would. But they have also become divided. It's time for them to feel my hand again, to remake that which was once whole. But we duardin aren't so quick to forgive a wrong done to us, and the wrong I did to them was great indeed. The centuries that have passed since the Age of Myth have been too long and bloody for them to follow me again, and Grimnir is not ready to return. There's only one thing they all share in common, one duardin who can unite them all.'
Grombrindal sighed and picked up his axe. 'Best make a start then, hadn't I?'- 7
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8 hours ago, The Lost Sigmarite said:
KO have embraced the creative and shaping part of the dwarf psyche, to the point were their science is so advanced they don't need gods anymore - is totally in line with the philosophy of Grungni, the dwarf god of the forge and by extension, creation and shaping. This is why KO are the Grungni duardins - not because they worship him but because they embraced his philosophy.
It's not how AoS works. Faction can't be described as Grungni duardins if he doesn't have some level of aythority over it. So right now the best candidate to be called as Grungni's faction are Gholemkind because he literally gave them life. But you are right KO are the one who he truly proud of and we already have so called "Rogue Admirals" who refuse to follow the Code and helping other Duardins all over the Mortal realms.
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45 minutes ago, Snorri Nelriksson said:
Duardin god of death is Gazul though...already eaten by Nagash but dwarves still follow him (there's a story about the Gazul zagaz clans in Shyish that have runesinger that can summon dead spirits).
It's true, but Gazul can't guard Duardin underworlds right now. IF Valaya right now is located in one of the underworlds it's logic for GW to make her as one of the Order Panteon god for Realm of death coz she have some grudge against Nagash. I also think that it would be cool to see Valykraz and Gazuls Shard as units for her faction.
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14 minutes ago, Luperci said:
maybe the rise of some real traitor dwarfs will put this in a bit more perspective. Also Grungni doesn't seem to have a grudge against the KO for abandoning the old duardin way, I mean it was kinda his fault for leaving them in the age of chaos. Also I'm slightly confused on valaya, is it the same civilisation as the khazalid or are those different?
Valaya never was a pro-active god. Last time she comunicate with dawi was in End Times, after that we only knows that some portion of her powers was absorbed by Nagash and that her cults still exist in AgeofSigmar and folowers of that cult known as healers in dispossessed clans. Also there is some hints that Grombrindal right now reopening Duardin underworlds in attempt to find her in one of them.
I feel like she will be Order god for Realm of death as Duardin underworlds guardian and opposition for Nagash.- 2
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9 minutes ago, Luperci said:
gholemkind have been mentioned a lot in relation to KO so I expect to see them as part of the same faction tbh
I think they will end up being full faction by themselfs. We know for sure that they have purely gholemkind clockwork cities. I think they will be allies with KO and other duardins and could be magic heavy duardin-like faction.
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15 minutes ago, Asbestress said:
Would be pretty interesting to have:
- Grungni - Kharadron (advanced tech)
- Grimnir - Fyreslayers (slayers)
- Valaya - Dispossessed (hearth and home/traditional dwarves)
Grungni - Gholemkind
Grimnir - Fyreslayers
Valaya - Ancestors (Spirits of dead Duardin returned from the Halls of Ancestors)
All - Dispossessed/Khazalid Empire-United Duardins
None - Kharadron overlords- 9
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7 hours ago, Snarff said:
Duardin lore needs some progression soon, it's been stagnant for a while now!
IMO main problem is that there is alot of things was happend and happening right now in the lore for Duardins, but sadly we don't see it in the game.
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I think that right now we have pretty good set-up for Chamon/Aqshy duo progression with focus on Duardin of the mortal realms.
This can include new wave for KO,FS and CoS duardins plus Gholemkind release and moving towards Chaos duardins reveal and the begining of Hysh/Ulgu focus edition.
Just as example: Skaven starts their invasion in Chamon and Aqshy. Duardins suffer heavy loses but Gholemkind apears and saves the day. Duardins start to speak about reunification more openly. KO, FS and GK split. Vostarg, Thryng and some GK will lead new Khazalid Empire, where Lofnir, Nar and other GK will stay as it's own. Together united Duardin force with Grombrindal and SCE will defeat Skavens but at the moment of their triumph Chaos Duardins will show up and attacks. Then Grombrindal will fight Chaos Duardin leader and will be almost killed but Ulgu Aelves will show up and Malekith himself to save his old friend.(this will lead us to Ulgu/Hysh edition)
So we could get new wave for KO (New ship with New Brock centerpeace model where old model will became just generic Lord-Magnate), new wave for FS (Bael-Grimnir centerpeace model with 2 boxes of new models) and Grombrindal as new centerpeace model for united Duardin force(maybe with some hint for new Valaya base faction of duardins)- 1
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30 minutes ago, Skjold said:
Grungni/Valaya Dwarves have got to come at some point.
My bet that gholemkind under Grungni will be first.
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1 hour ago, Goatforce said:
Yeah I could see him being in the 16-20 wounds, hopefully on a 3+, range. Wonder if he will have a Ward too (beyond the basic 6+), or perhaps a regen rule. But yeah this guy should have pretty bonkers output. I could see him being on the 450-500 point range tbh, though maybe I am just going off his size too much.
I can see him as 18 wound 4+ save model with 4+ ward and monster keyword.
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Looking at Ushoran I'm thinking about new models for Naferata(as Kastelai+Legion of blood), Manfred(as Avengorii+legion of Night) and Arkhan the black(with new wave for OBR)
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56 minutes ago, KingBrodd said:
All I want from 4th is;
Skaven Range Refresh.
Ogor Mawtribes Range Refresh.
Beasts of Chaos Range Refresh.
Fyreslayers Wave 2.
Idoneth Wave 2.
Anything else is cherries.
I would add KO warcry band but yea, mostly agree
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1 hour ago, Snarff said:
He sees Fyreslayers as the closest thing to 'Kin' in Soulslayer. He's not even looking to die anymore, 'a worthy life is what matters' and his aim now is to improve the mortal realms for mortals. He really likes Zangrom-Thaz now. He's learning to accept his fate and use the rune to help people and actively got helped by Sigmar in Blightslayer. He's reluctantly accepting and even admitting that things in the mortal realms are grander and greater than in the old world, and finding his new place in the realms. He's literally the avatar of the Fyreslayer god.
He's also being sold as a Fyreslayer already on the GW site. It makes perfect sense to add him. With Realmslayer it did not, with the books as they are now Gotrek is becoming something new. He's not just a slayer who wants to die, he wants to live and is an icon of hope to all races of the realms, especially the Fyreslayers.
The only thing that he is missing is that he is not worship Grimnir. With all honesty I think that Gotrek is more fyreslayer then actual fyreslayers because right now (and it was addressed in soulslayer) fyreslayers focused too much on worshipping their god instead of following his path. Grimnir was never about live and gold, he was about battle and walking on the edge. And I think that Gotrek is an avatar of Grimnir also by his wandering nature being looking for worth opponent. So as for the new arc in fyreslayers lore he is perfect candidate to lead them in battle as itself and also as part of united duardin force. Plus he was paired with Grombrindal multiple times with great success. I also think that he might find small magmadroth for himself at some point as a pet and then as a mount.
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Also cool idea
Anvil of doom(ultimate priest diorama type of unit)
Firequeen(Runemother)
Smaller drothcav
Youngflames(1w slayers)
Flamecannon
Magmamortar
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Possible ideas
Kindledroth pack(10 models min unit)
2w/8mv/6br/4+save
Spit 1 attack 3+/3+/-1/1
Claws 2 attacks 3+/3+/-1/1
Can't get any commands
After death roll 2 dice, on 4+ deal 1 mw to enemy unit
Tamer
6w/4mv/7br/4+save
4+ rally on Kindledroth
Kindledroths ignore battleshock if wholly within 12 from tamer
All Kindledroths wholly within 12 from him get +1 tohit
Can Empower Kindledroths
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Monsters
Magmadroth
12w/12mv/7br/3+save
Spit 10 attacks 3+/3+/-1/1
Maw 3 attacks 3+/2+/-2/3
Claws 7 attacks 3+/3+/-1/2
Spit can get rend -3 if not moving
At the end of combat phase roll a dice for enemy unit within 3, if you roll less then number of models in that unit - deal d3 mw
For each suffered wound deal mw on 4+ in return
Magmadroth with hero
16w/12mv/8br/3+save
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Heroes
Flamekeeper
6w/4mv/7br/4+save
Priest
Each model that dies gives him a stack for his rune
When charged at the start of combat phase can give
strike first/charge/6 inches pile-in
Runefather
7w/4mv/8br/4+save
4 attacks 3+/3+/-2/3
Empower himself and his retinue
+1 attack to friendly units within 12 if he charges or being charged
Runeson
6w/4mv/7br/4+save
Jevelin - shooting 1 attack 3+/3+/-1/d6(6 if monster)
Jevelin - melee 4 attacks 3+/3+/-1/d3(3 if monster)
Axe 5 attacks 3+/3+/-1/2
6s tohit deal mw on monsters
Chain activation with other runesons on the field
Runesmith
6w/4mv/8br/4+save
Priest
+1cp if he is within 6 from general
Knows all chants
Can chant 2 times
His chant - choose objective and roll 1 dice for each enemy unit within 6 from it's center, on 3+ deal d3 mw and half the move if any wound was unsaved.
Runesmiter
6w/4mv/7br/4+save
Priest
1 chant
His chant - +1 towound
Magmic tunneling can take up to 2 units with him (magmadroth count as 2 units)
With his key once per battle he can chant 2 times
Iron gives reroll his chant
Battlesmith
6w/4mv/7br/4+save
6+ ward wholly within 12
5+ ward ones per battle
4+ rally
If he dies you can rally 1 unit wholly within 12 from him without cp spend
(Have icon for ignoring spells on 4+ or Icon to do rally on units that are within 3 from enemy)
Doomseekers - unit of 3 models
5w/4mv/8br/4+save
+1 dmg for each killed model (+2 max)
5 attacks 3+/3+/-1/2
Can use Empower
Grimwrath
7w/4mv/8br/4+save
5 attacks/3+/3+/-2/3
Grimwrath oath
- his attacks ignore ward rolls
- charge after run
- can be retinue
Always empowered
Always fight at the end of combat phase
Exile
7w/4mv/8br/4+save
6 attacks 3+/3+/-2/2
4+ ward if within 3 from unit with 3 or more models
Once per battle roll 6 dices+number of wounds suffered by this model for each unit within 6 inches for each roll of 4+ deal 1 mw if targeted unit have wound char 10 or more deal d3 mw on 4+.
Once per battle give run+charge to all units within 6 inches
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Units
Vulkite protectors(shield+war pickaxe)
2w/4mv/7br/4+save
1 attacks 3+/4+/-1/1
Each musician gives +1 to charge (max+2)
Bodyguard on 3+ to heroes within 3
+1 attack if they charge or charged
6s on saves deal 1 mw to attacker in melee
Vulkite berserkers
2w/4mv/7br/5+save
2 attacks 3+/3+/-/1
Each musician gives +1 to charge (max+2)
+1 attack if they charge or charged
Always fight after death
Hearthguard protectors
2w/4mv/7br/5+save
2 shooting attacks 3+/3+/-1/1
2 melee attacks 3+/3+/-1/1
Bodyguard on 3+ to heroes within 3
Retinue(chain activation+ignore battleshock
5+ ward (+1 to aard rolls if unit is within 9 from hero)
Hearthguard berserkers
2w/4mv/7br/5+save
Broadaxe - 3 attacks 3+/3+/-2/2
Flail - 3 attacks 3+/3+/-1/1(6s to hit deal 1 mw on top, if there is more then 10 models deal 1 mw on 5+)
Fight after death
Retinue(chain activation+ignore battlshock)
5+ ward (+1 to aard rolls if unit is within 9 from hero)
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So after more then 20 games for FS I have some suggestions
1 General Idea
Runes without diceroll
1) +1 rend; +2 rend(empower)
2) -1 rend to enemy attacks; -2 rend to enemy attacks(empower)
3) +1 tohit; 6s tohit autowound(empower)
4) +1 towound; 6s towound deal 1 mw on top(empower)
5) +2 to move; +2 to charge(empower)
6) each time model suffer wound roll a dice and deal 1 mw on 5+; deal mw on 4+(empower)
Rune empower heroic action can be used by heroes on himself or on any friendly unit wholly within 12 inches.
All heroes should get +1 wound
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7 hours ago, EonChao said:
I could see book 3 being Order focused with the main Cities release, the Black Talons and a Kurnothi character getting released all together. Then Death in winter with FEC being the focus on book 4 and the unannounced but hoped for book 5 being Chaos focused
It will be strange if we will not see anything for Slayers other then 1 foot hero.
The Rumour Thread
in Age of Sigmar Discussions
Posted
Heavy magic + summon with Slann
Shooting and movement with Skinks
Holding objectives and counterattack with Saurus
Melee hard hitting with Monster mash