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Sev

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Everything posted by Sev

  1. What about an Endless spell we'll found in Forbidden Power ?
  2. Khorne isn't out yet and you already "hope" for something new in AoS
  3. Got a question about "Storm Winged" mount trait. Do you use it everytime you move ... thus in pile in phase too?
  4. Once again ... were you expecting from them to say "hey there's a moonclan battletome next but don't buy it cause Darkoath is coming too" ?
  5. SC BF NH BF Dok BF Nurgle BF and a new destruction army battletome Everyone would be happy that way.
  6. I heard about a new Fyreslayers battletome coming late october/november ... dunno if anyone already talked about it here
  7. Well, they just announced Beast of Chaos. Battletome is not even out yet ... What do you expect from GW? "Hey guys, don't buy BoC cause right after them there will be another new battletome! Save your money for that one!" It would have been a lil' bit weird, to be fair.
  8. Hmmm there's still that plastic khorne hound rumor ... so idk
  9. we had Moonclan and Beast rumors/teasers ... now we can add that khorne vs slaanesh box yay!
  10. warofsigmar first infos are ... -New boxed set SC vs Nighthaunt (For shadespire) -New dice for magic (Shadespire) -2 Seasons are fully compatible -Cards will Mix
  11. You don't cast the Cogs with Evocs ... you use them as soon as they get casted by another Wizard (Lord Arcanums etc...)
  12. Read the FAQ Page 122 – Lore of Invigoration Add the following under the title: ‘Units of Evocators can know and attempt to cast one spell from the Lore of Invigoration. This is an exception to the rule that they cannot attempt to cast spells other than Empower. If a unit of Evocators attempts to cast a spell from the Lore of Invigoration, it cannot attempt to cast any other spells in that hero phase.’
  13. y, my bad, i just checked ... and still, i'm not certain Evoc can use cogs
  14. Only ONE models considered as Wizard can activate Cogs no? + Empower = reroll all 'to wound' while Celestial = reroll 1s ... why cast both on them?
  15. Well you don't pick 20 40mm bases and expect to hit with all of them. 20 Seqs = 9 Greatmaces = what you want to hit with Give these guys the reroll hit, reroll wound, reroll save. Why 20? 15->20 = free (40pts :x) 11 Seqs acting as "health buffer" before you start losing your Greatmaces ... now if you still don't like them, you got 10 evoc for the same price
  16. Everyone's talking about how 20 Seq are good ... idd, in units of 5, they're less impressive
  17. Hello, Can anyone explain me the changes (if there are any) regarding the artefacts in FAQ? I'm not sure i'm getting it right. Thanks
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