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velocitydog

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  1. Durthu having a 5+ ward save and always in WW if close to the Lady for +2 attacks would be great. Very curious to see what his new warscroll looks like.
  2. Yeah, I admit it's a stretch. Just too many other better things for the points.
  3. The 3+ save is great, but with a base 4+ to hit and -1 rend I'm uncertain of how useful they will be. A unit of three sniping from a backfield objective isn't a bad option but if forces you to burn a CP for a decent chance to hit. Maybe if arch-revenants ability is expanded to give +1 to shooting or melee. A unit of 3 with 9 shots re-rolling 1's wouldn't be bad.
  4. Some photos of my very work in progress army. Wanted to go with a swampy/Halloween theme.
  5. I wondered about that. So Hunters act as kind of a "hot-spot" for command abilities? For example, if a unit of Dryads wholly within 12" of a unit of Hunters needed to re-roll a charge, a hero somewhere on the battlefield could burn a CP and the Dryads could make the re-roll since they are in the Envoy "bubble?" If so that's pretty cool.
  6. I want to make sure I've got Envoy of the Everqueen right. You could, for example, teleport a pod of 6 scythe Kurnoth Hunters (say using Dreadwood ) and have an Arch-Revenant on the other side of the board buff them with Call to Battle because they are always treated as being within 12" of the Revenant due to Envoy, correct?
  7. True, the Arch-Rev is really good for hunters and the battalion is expensive for what you get (extra artefact and CP, basically).
  8. How about a Drycha/Durthu tag team? Add a wraith, 3 10x Dryads, 1 5x Tree Revenants, 6 Scythe hunters, 6 greatsword hunters and the free folk battalion?
  9. Yeah, your not wrong. Drycha seems like a more reliable beatstick.
  10. My initial build will be a Hunter-heavy Winterleaf army (love the Hunter models) but Dreadwood and Harvestboon are really interesting glades as well.
  11. Ah, Malign Sorcery (endless spells only). Got it. And Derpthu? Really? I just got mine painted!😂
  12. Thanks, I like the Crown idea. I was unaware Ghyrstrike isn't an option for matched play (I'm really new to the faction and AoS in general). I did a little looking...so the Malign Portent artefacts are not legal in matched play but the endless spells in Malign Sorcery are?
  13. Has anyone tried using Lifewreath on Durthu coupled with Regrowth to help keep him in his upper brackets? I haven't seen any mention in the earlier posts I've read so I suspect the benefit just isn't good enough to offset other artefacts like the Staff or Ghyrstrike.
  14. Or maybe an Arch Revenant to buff your hunters?
  15. Yeah, I've seen that battalion mentioned. Is it good mostly for the reduced drops and extra CP/artefact because the ability seem kinda meh (unless I'm missing something). Are your bows units of 3 to maximize target flexibility?
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