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Lucio

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Everything posted by Lucio

  1. There's not quite to AoS scale, which is pushing 32mm now if you look at things like the Idoneth Deepkin. It's not valid for Armies on Parade, as it's another company's miniatures but it'd still make a great piece of terrain
  2. I prefer the measuring system and the combat gauges definitely make the difference
  3. A tribe isn't a tribe without a home. Building some terrain pieces to accompany the tribe, the ruins that they inhabit. This one is the test piece for the colour scheme and technique
  4. The one army I'd like to build that I haven't is a bunch of dinosaur taming Darkoath / Slaves to Darkness. I'd want to make them resemble a historical African tribe, with limited metal working, use of natural materials etc. Maurauder riders on Dark Aelf Cold ones A Bastiladon Warshrine A Carnosaur to count as a Chaos Lord on a Manticore The biggest obstacle has been the weaponry. Bonesplitta Orruk weapons are ideal but the models are just too big to work as anything other than Chaos Warriors
  5. Get White Dwarf, each of the past 4 months has featured a realm and theme ideas for it. Imagine what would change if they lived in forests of Ghur, or the metallic realm of Chamon.
  6. I'm being dull and sticking to "in-universe" themes with my Aqshy dwelling Gloomspite Gitz Slow burn hobby project but it's been fun to paint so far! https://www.tga.community/forums/topic/20990-the-eight-embers-clan/
  7. Taken a while but finally have Mollog's Mob all painted up. It was a challenge finding a flesh colour for Mollog that matches the Aqshy theme of the force but I think I hit the right balance. Also included a group shot of Zarbag's Gitz Now onto the "Night Goblin Command Squad" and the terrain piece
  8. Looks fantastic! Hope it plays well at Warhammer World. For the Khadaron idea, instead of an airship, have a landship instead. Basically a bigger variant of the Steamtank with better guns
  9. Been a while since I last updated, have had problems with my hands due to a trapped nerve that's made it hard to paint. Still, got a few more done! My Fungoid shaman and detachable scenic base, plus Zarbag himself and a few of his gits. If you're thinking "that's not Zarbag" he donated a couple of parts to my Loonboss with Giant Cave Squig, but I think my kitbash with what's left feels a lot like a grumpy old Madcap Shaman
  10. I'm hoping for it to be the launch of the Darkoath models. Give us a Darkoath band led by a Chaos Warriorakin and a Freeguild opposition force led by a Stormcast. Terrain wise, it sounds like they've got a fairly specific concept in mind. Whilst I'd love an Azyrite ruin set to the same kind if detail as the Sector Imperalis set, I think we'll get something more Chaosy
  11. Warcry certainly feels like it'll fit into the same market, and explains why Skirmish rules were getting updated via WD. It'll undoubtedly be it's own rules system, with a view to tournament balancing because GW have been working hard to displace X-Wing and the like.
  12. Excelcius has a fair amount of detail thanks to Nick Horth's novels so far
  13. I think for Troops the Ironside's kit is the way forward. To capture that steampunk element, add the guns from the Irondrakes for that heavy gun look. Maybe use the Irondrake heads too with the beard trimmed back or sculpted into chainmail The handgunner and duardin bodies then form up your "irregulars" armed with pikes. Blends together the feel that the Ironweld is human inginuity and duardian know how. Love what's up so far!
  14. 60/65mm round base from the Shattered Dominion set coupled with the base rock from the kit. Thanks!
  15. A couple of Squigs. I went with yellow as I figured that the fungus that spawn the squigs would absorb a lot of sulphur, and pick up the bright yellow colour
  16. What's not to love! If anyone asks, they're Snotlings 😛
  17. I'm looking to build my army a little at a time, so some of my choices might seem suboptimal. How does the following stike people to get going though? Loonboss with Giant Cave Squig Mollog Zarbag Fungoid Shaman 40 x Stabbas with spears 12 x Squig Herd 5 x Sneaky Snufflers
  18. Whilst I love the idea of an AoS RPG, I'm concerned that the product that arrives will share too much in common with WFRPG, which is an outdated, overly complex system compared to the more modern, streamlined systems such as D&D 5th and Savage Worlds. Concerns about the system aside, the game's been in development since shortly after the initial release, has the new setting approaches and thoughts from AoS 2 made it into the setting? It's a massive tone difference from the Realmslayer War to the Soul Wars, and the setting matured a lot. Final thought is how much of a human-centric focus does the game have? The factions most suited to an RPG haven't really been fleshed out, beyond the excellent Callis and Toll novels and the Malign Portents shorts. We know a little about the cities, and the Duardin pop up but the Aelves aren't really "done"
  19. Finally got him finished. My Loon Boss with Giant Cave Squig was just once a lowly Squig Herder for the tribe, until he was infested with the spores from a Badloon Bossfungus. As the fungus burrowed into his brain, he started to get ideas on how to attract bigger and bigger Squigs, using a cauldron of some of the tastiest fungus to recruit snotlings, who he used as bait to lure out the best squigs the clan had seen. He claimed the biggest, nastiest one for himself, affectionally calling it Slobba, and his Moon Prodda's sickle shaped blade helps him harvest foes heads as easily as it does funghi.
  20. Bit more work on the boss. With the tome out, decided his head crest is a Badloon Bossfungus and his weapon is carved loonstone (it'll eventually get a gloss finish to distinguish it from the fungus) Not getting a lot of painting time, as my hands are particularly bad at the moment but slowly making progress. Once the boss is done, Squigs are next, sulphur yellow is the goal with those
  21. I buy the cards and then the eCodex. Cards are to save time when playing
  22. Oooh fun lore find in the battletome "...the smaller body is a mighty Moonclan warlord who conquored eight mountain peaks..." The legend of Skarsnik lives on!
  23. I'm not getting a lot of free time to paint, but posting a WIP shot of my Loonboss with Giant Cave Squig, along with the magnetised scenic base for the Fungoid Shaman
  24. Trouble is, the Design Team don't necesscarily know what's going to happen in the future, and even when they do know, you can't tell the fans until it's closer to the time For example, Gloomspite Grotz, about 15 months ago, the entire range went to web only, along with a significant chunk of the Moonclan. This to me suggests this is when they started fleshing out the idea, and the project was started. Until it was finishes, they wouldn't know whether or not they'd be a cool idea for existing models. Maybe Wolf Riders could become Shadow Wolves, who teleport around the battlefield. In the mean time, leave the models on sale because people are still buying them (heard somewhere that a kit has to sell 1 per store per year to stay in production) When the project was finalised and the tooling laid up, they *could* take items out of sale, but why bother? It's bad business practice to scrap stock unnecessarily, so lets keep it on sale to let people who want it, buy it. In the mean time, new players or players starting new armies, generally only pick the ones with battletomes to start (unless you like limiting your options)
  25. Waiting for the book to confirm, but my gut instinct says large units are a waste if your oppoenent has any shooting unless you can shore up that bravery, and spending a CP a turn for that reason is a tough call to make. My gut instinct is to field lots of 5 squig, 1 herder units, more likely to simply get wiped out rather than flee Otherwise your Squigs will eat your army as they flee.
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