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Fluttershy

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Everything posted by Fluttershy

  1. hmm.. black hunger (ghoul king, cast:5) and ferocious hunger (archregent, cast:6) combined gives a unit +2-4 Attack characterisic until next hero phase +feeding frenzy melee mayhem.. 20 ghouls with bh & fh and ff will make 162 attack rolls (min) 202 attack rolls (avg) 242 attack rolls (max) 😲
  2. https://www.games-workshop.com/resources/catalog/product/920x950/60010299016_ENGCarrionEmpire03.jpg looks like horror size
  3. varghulf's feed on dark magic changed to "and it is not unbound" ☹️
  4. RAW it states "move" not "normal move" move = normal move / charge-move / pile-in move ❤️❤️❤️
  5. barricade halfes the distance of all moves! ❤️
  6. run & charging Crypt Flayers hitting twice sounds crazy.. 2CP & Deadwatch x4.. the sky is the limit
  7. https://www.warhammer-community.com/2019/02/06/6th-feb-battletome-flesh-eater-courts-the-lowdowngw-homepage-post-3/ holy.. omg
  8. the warscroll builder adds Crypt Ghast Courtiers with 6 (instead of 4) HP ?!? 😲
  9. might be an abuse of returning models, but hell it's too funny.. if there weren't this f***in' UNITS rule inside the Core Rules, a 2+ from our Crypt Ghst Courtier could return a Zombie Dragon into a unit of ghouls
  10. playing a 1000 pts game me: "hey, i think returning slain models could be added to a unit within 10" - because of..." he: "..I'm ok with that - doesn't matter at all" me: "ok, but it *makes* a difference" he: "nah, bulls***" -- putting 950 pts DEADWATCH Batallion on the table - (1x Crypt Infernal Courtier, 1x Varghulf, 3x 3 Crypt Flayers ) -- he: "I'll squish your bloody wings" me: "ok" -- short time later -- he: "ha! see, i wiped your first unit, they totally suck in small numbers" -- returning 4 Flayers to unit (a) (including the two slain Crypt Infernal [leader of the unit] models from unit (b) and (c) -- he: "you can't return leaders of a unit to another one" me: "why not? as long as they have been slain and are using the same Warscroll - in coherence with the Core Rules of UNITS 'Models fight in units. A unit can have one or more models, but cannot include models that use different warscrolls.', bloody winged Crypt Infernal [leader of the unit] can be returned to a friendly Crypt Flayers unit within 10", too. he: "but.., eh.., but.." -- fisted his SCE with a lovely unit of 7+ Crypt Flayers DEADWATCH including 3 'leaders' -- took 2x 10 summoned ghouls to take objectives -- he: "damn - ok, there is a difference" me: "gg" -- we got some beer, a bloody feast and laughed a lot --
  11. as long as most of them refer to GHB17 or AoS (1.x) Core Rules they're obsolete
  12. I might miss something -- this **** is burning my brain.. So let's start with the definition of slain models: SLAIN MODELS Once the number of wounds allocated to a model during the battle equals its Wounds characteristic, the model is slain. Place a slain model to one side – it is removed from play. (Core Rules AoS 2.0) For simplification let's focus on ghouls. So every slain (ghoul) model goes right into our "slain-model-(ghoul)-pool", beside the board - removed from play. When it comes to our HERO PHASE let's pick our Crypt Ghast Courtier and use his ability: Muster Men-at-arms: In your hero phase, you can roll 6 dice for each friendly Crypt Ghast Courtier on the battlefield. If you do so, for each 2+, you can return 1 slain model to a friendly Crypt Ghouls unit that is within 10" of that Crypt Ghast Courtier. Slain models can be returned to more than one unit if you wish, but each successful dice roll can only be used to return a model to a single unit. (FAQ July 2018) It allows us to return (previously removed from play) slain models (back into play) and add them to a friendly Crypt Ghoul unit that is within 10". This doesn't imply the slain model has to be from a specific (ghoul) unit, nor we have to "return" it to the unit it previosly belonged to. We return a slain model to a friendlyCrypt Ghul unit within 10" - returning to the battle, returning to the game, returning "into play". It shouldn't matter if the model has been slain in ghoul unit (a) or ghoul unit (b). It still isn't adding new models to a unit - like ghoul patrol does "[..] and add that many models to the unit." We're still limited to our "slain-model-(ghoul)-pool" and since AoS 2.0 hasn't any "you can't go over unit starting size" restrictions anymore, I think we should be able to return a slain ghoul to whatever ghoul unit within 10" we want to. Counter argumentation is apprechiated
  13. is somewhere written you can't go over starting size?
  14. ever thought of returning slain models to another unit? is it possible to return slain ghoul models to another ghoul unit? f.e. ghoul unit (a) takes 4 casulties - (slain model count: 4) next hero phase returns 4(+) slain ghoul models - add 4 models to ghoul unit (b) - (slain model count: 0)
  15. thank you, missed the change FAQ July 2018 Page 93 – Attendants at Court, Steward To The King Change the second sentence to: ‘If your general is within 10" of the Crypt Haunter Courtier from this battalion at the start of your hero phase, you receive 1 additional command point.’
  16. FEC Battalion - ATTENDANTS AT COURT Ability - Steward to the King: As the king's chief minister at court, the Lord Chamberslough is adept at relaying and enforcing the commands of his master in battle. If your general is an ABHORRANT GHOUL KING and is within 10" of this battalion's Crypt Haunter Courtier during your hero phase, he can use two command abilities that phase (and can even use the same command ability twice). Does this include summoning? Can't find any reference yet.
  17. Both work. (as long as you track your slain models) You should use the courtiers ability first. If you use your ghoul patrol abilitiy last, you're able to refer to the FAQ, wich clearly states ghoul patrol goes over starting stength.
  18. ?.. how about that? they still can be activated after your king attacked!? am i missing something?
  19. you're gonna build tons of ghouls, so it doesn't matter wich scheme you choose first, do both Crypt Flayers only matter, if you're planing to build 21+ for a deadwatch batallion
  20. to be on the safe side, respawn slain models first, then use the ghoul patrol ability. all courtier abilities does only apply to slain models. the ghoul patrol ability "Drawn to Battle" add D6 models to each ghoul unit. it's FAQ'ed you're able to add ghouls over unit starting size. i'm respawning slain models first, so i'm able to refer to the ghoul patrol FAQ when it comes to argue againt "meh, you're not allowed to add models to the unit if it exceeds the starting size of that unit".. it's the "safe" way of skyrocketing your ghoul units
  21. summoning is very strog at 1000pts i like playing 2 drops, D6 ghouls per unit since first hero phase, 2 varghulfs, 2nd command point, 2nd artefact - remember to use courtiers first to respawn slain models, after use ghoul patrols D6 reinforcements - i luv it .. some kind of OP
  22. you're not forced to put them in reserve. you may set up any ghoul patrol units at the start of the game. https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/age_of_sigmar_flesh-eater_courts_errata_en-1.pdf Page 96 – Ghoul Patrol, On Patrol. Change to: ‘Instead of setting up any unit from this battalion on the battlefield, you can place it to one side and say that it is on patrol as a reserve unit. If you do so, at the end of your first movement phase, you must set up that unit wholly within 6" of the edge of the battlefield and more than 9" from any enemy units.’ but your opponent will snipe your crypt ghast and you have no one left to respawn your beloved ghouls..
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