Jump to content

JackStreicher

Members
  • Posts

    4,902
  • Joined

  • Last visited

  • Days Won

    19

Posts posted by JackStreicher

  1.   

    9 minutes ago, Cdance93 said:

    I'm sorry but thats not a valid argument either in my opinion because the double is for both players, more often than not both will get one and it will benefit both. Sometimes it doesn't happen but its better than sitting there turn 3 with no hope of winning because of fixed turn order.

    Nice, so both players have to wait an hour each not doing much? Please reconsider.
    I know minus and minus is plus, but this isn't a case where this applies. You are thinking in game terms I am thinking in boredom turns and DTs add lots of boredom since passiveness isn't very enticing.

     

      

    3 minutes ago, Clan's Cynic said:

    My problem with Double Turn is that it's been the quickest way to turn people off the game. You mention it to potential new players and you can see the interest drain from their face once they're reminded it exists.

    It's continued inclusion also feels antithetical to AoS being pushed as more of a casual, relaxed, easier-to-get-into game; people will list those features and then with the next breath insist that Double Turn is awesome because it's this super in-depth tactical mechanic you always need to be worried about and playing against ahead of time and you'll get used to it after playing the game for ages. 

    Jup, and in truth it doesn't change anything except adding NPE to the game. But there'll always be the "git gud" argument, which as we all know always holds sway and is nothing but the truth.

    • Like 3
  2. 4 minutes ago, Cdance93 said:

    I'm sorry but thats not a valid argument either in my opinion because the double is for both players, more often than not both will get one and it will benefit both. Sometimes it doesn't happen but its better than sitting there turn 3 with no hope of winning because of fixed turn order.

    answered in the according thread.

  3. 8 minutes ago, Cdance93 said:

    AoS would be worse off without the double. Without a doubt - those who dislike it are usually ones who refuse to play around it

    play around having to wait an hour until it's your turn again. Sure, that's easy.
    That argument is tno argument it's a non-gument It adds just as much as it takes from the game but on top it adds passive time which is frustrating.

     

    enough of that, there's a topic just for that discussion already.

    • Like 2
    • Sad 1
  4. 45 minutes ago, Ragest said:

    I think the problem there is a narrative vs balance one. 

    Indeed they currently (and probably in the future) are using battle tactics like this

    image.gif.18c831275a7e380f49ff5c98271dbd3f.gif

     

    it surely works but it’s neither pretty, nor is the problem properly fixed.

    • Haha 1
  5. 1 hour ago, Marcvs said:

    apart from the balancing problems (fully agree) my issue is also with out they break the flow of the game (the "start of hero phase" phase is the worst moment in the game for me) and impact how you build and think about your army -that is, as a tool to score 5/5 battle tactics first, and only second about fighting a battle.

    That's my biggest issue with it. Battle tactics are too detached from the actual battle. It's random errants that don't make any sense. Imagine you are fighting a tight battle suddenly your general orders you to do the floss dance INSIDE enemy territory because it grants points. - What? To me the game is no longer a battle but a "do random stuff to win" fest. However winning isn'T the objective of this game, it's to have a fun and close game. (close doesn't mean that the points total has to be close to one another - "Oh no I lost because I didn't have a monster left to run to that objective and do a "dancing bear" - A PITTY).

     

    Now lads, suppress that unit BUT DON'T KILL IT. Then our infantry sweeps in and finishes them off!
    *Accidentally shooting the unit dead* "Oh well I guess we will lose this battle, too bad!

    image.jpeg.3f1c8e42a5ffd4428108189ee60b81c4.jpeg

     

     

    1 hour ago, Sarouan said:

    Battle tactics existing outside of the scenario's victory conditions are indeed an abomination, to me. They needlessly complicate the game and are another thing to keep in mind while you already struggle with your so many army special rules.

    If 4th completely throwed them into the bin, I would clap with both hands.

     

    I agree. If every scenario would present a special situation in which those Battle tactics are neccessary TO WIN THE BATTLE I'd love them. (not to win juding by an abstract points-system in the background)

     

    1 hour ago, The Lost Sigmarite said:

    You’re sad because battle tactics are still a thing.

    I’m happy because double turn is taking a big warranted nerf.

     

    The DT should have been culled. It'd be easier to get more of the 40K, LotR and TOW crowd interested in AoS that way (at least in my area). And I really hate it for several reasons.

     

     

    1 hour ago, Marcvs said:

    yes, but again using the "pity victory points" approach that they used for balance in 3rd ed (like, giving new easy battle tactics to struggling factions). So you might still get crushed by a double turn*, but hey you'll win on points.

    *my problem with the double turn is only that it makes me sit without doing much for 1 hour+ not about the actual impact on the game

    That's just one of the issues. Agreed.

    • Like 1
    • Thanks 2
  6. 1 hour ago, Whitefang back me up said:

    This is largely all complete rubbish. I’ve had a look through the core book and I’ll let give you some rules, then I’m gone - flying too close to the sun.


    - EVERYTHING is an ability. 

    - Morale GONE. Now ‘Control’ stat.

    - Weapon range is combat range, everything in 3” fights. That’s it. 

    - Magic is choose one spell lore at beginning of game & everyone knows all spells in that spell lore. 

    - If you choose to double turn you can’t score a battle tactic.

    Kind of sad I liked the part about moral wounds :/ (it gave me hope)

  7. 2 hours ago, Aeryenn said:

    First Yndrasta now her...

    Does sigmarification make girls to lose half of their hair?

    Screenshot_2024-03-21-10-04-40-269_com.google.android.youtube.jpg

    Screenshot_2024-03-21-10-04-22-149_com.google.android.youtube.jpg

    really? It's just a side-cut which looks more warriors-esque/savage

    Fun fact: Hair beneath a helmet are kind of in the way/painful etx. no matter how good the padding is. That's why samurai shaved the top of their heads.

    • Like 1
    • Thanks 1
    • Confused 1
  8. 1 minute ago, Snarff said:

    Sons of Behemat are going to be discontinued?!?

     

    /s

    No they're are not.
    It probably does not make much sense to put a 500 points megagargant into a spearhead box with around 500 points. (Balance, the giant will win, period)

     

    Guys don't overreact XD

  9. 14 minutes ago, Ejecutor said:

    WH

    I smell a HIPPOOGRYPH CONVERSION INCOMING !! :D (do we ever see the hind-legs?)

     

    They wield axes ❤️ finally some actually effective weapons vs armour! :D

    • Like 4
  10. 3 minutes ago, Skreech Verminking said:

    i’ve not yet seen a player not playing for that double turn on round 1-2 

    Ofc it’s a disproportional advantage. Who wouldn’t 

     

    @mojojojo101 advantage: the opponents don’t have to explain every warscroll in painful detail, they just go: This unit has a full command, Run & Charge and Ironbreaking. And you‘ll know what that means. Also no more 20 versions of bodyguard 

    • Like 1
×
×
  • Create New...