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JackStreicher

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Posts posted by JackStreicher

  1. 4 minutes ago, Sahrial said:

    Okay so to recap and add some opinions:

    Stats being reworked to make narrative. (I dig it.)
     
    Wounds are now “health”
     
    Miniatures have 3” combat range to speed up engagement and pile ins
     
    Objectives are now 40mm markers contested within 3” (so 40K/30k ok fine)
     
    Universal special rules
     
    No more Battleshock
     
    Command abilities powerful, command points have economy (i hope this isn’t 1/turn like 40K)
     
    Everything is an ability with declaration and effect (and implied reaction). Timing is color coded and written out, with symbols (??)
     
    Modular system includes mention of playing options without magic, battlepacks, or GHB
     
    Free downloadable index at release (we knew this)

    I‘d advice not to use dark colors if you want night mode people to be able to read your post

    1E0DB04E-F8D9-4728-B3F5-9CBF6B8444BE.jpeg

    • Like 2
  2. 29 minutes ago, EonChao said:

    The event starts on the 6th April so I guess we'll see stores start promoting it over the next week or so ready for it. You sign up as either a protector or destroyer of the city (regardless of faction) and then have a score sheet to complete to earn points. If you get 18 points that you get a success for your side and a Coin Malleus.

    Points are for:
    Paint a full Vanguard or Spearhead box (6 points)

    Paint a leader/hero (1 point) x2

    Paint a battleline unit (1 point) x2

    Paint a behemoth (1 point)

    Paint an artillery unit (1 point)

    Paint any unit (1 point) x4

    Play a Path to Glory game (1 point) x4

    Play any game of Age of Sigmar (1 point) x4

    Complete a Path to Glory Quest (2 points)

    And then there's bonus points for introducing a new player to the game

    😕 I hoped for an actual campaign. It’s just warhammer heroes or what it’s called.

  3. I've ordered some 3D prints of the Highland Miniature Dwarfs (Sons of Ymir) on Etsy (ABS-Like Resin). After some research I decided on the 28mm scale (fits super well with even the "new" Warhammer dwarves). So stay tuned! (I don't like old models so I'll use them as addition to my CoS Gromril Units)


    some images of their range 

    Spoiler

    Dwarf Veterans Unit - Highlands Miniatures image


    Dwarf Rangers - Highlands Miniatures image

    Dwarf Crossbowmen Unit - Highlands Miniatures image

    Dwarfs Warriors Unit - Highlands Miniatures imageresize-6.jpgZwergenschützeneinheit Highlands Miniatures Bild 1Zwergen-Minenarbeiter-Einheit Highlands Miniatures Bild 1Zwerg Ballista, Highlands Miniaturen, Söhne von Ymir, Bolt Thrower, Waffenschützer, Kriegsmaschine, Zwerge, Zwerge, Zwerge, 9. Jh. Bild 1

    • LOVE IT! 1
  4. 1 hour ago, JerekKruger said:

    Are the Questing Knights in FW resin now (rather than finecast)?

    To be fair, FW does have plenty of really thin parts on some of their minis, which can be absurdly fragile. I sometimes think they were designed more as display pieces than as gaming pieces (new Fulgrim feels way too fragile to play with).

    No, it’s the new Questing Knight Paladin. I has to stabilize the crossguard with prayer beads (thx Sequitor Prime)

     

    70AB43B4-2A0C-4CD5-88E2-9CBD4B490BA7.jpeg

    • Like 2
    • LOVE IT! 1
  5. 31 minutes ago, JerekKruger said:

    I don't mind too much with characters like this. It's when it's whole units, or models with lots of thin, fragile parts, that I don't like resin.

    Agreed, the crossguard of my questing knight broke off while I was removing mold-lines from the blade... -_- sometimes I am not sure the miniatures were actually designed for resin.

    Younggrim however looks solid.

  6. 49 minutes ago, Cdance93 said:

    I think it can feel NPE sometimes but it can also feel awesome - its part of what I think makes AOS AOS, otherwise its a fantasy clone of 40k in many ways

    that part is subjective. To me it is just annoying and nonsense. To me it makes AoS an inferior game.

    In simple logical terms: The person getting a double turn always has some kind of advantage for being able to move twice. Let's assume the other person doesn't get a double turn, or is even double turned twice:
    So how the game better if one person gets an unfair advantage?

    While one person might have fun with the double turn another person doesn't - the trade off isn't worth it. Games should keep both players engaged for the whole time.

    • Like 1
  7.   

    9 minutes ago, Cdance93 said:

    I'm sorry but thats not a valid argument either in my opinion because the double is for both players, more often than not both will get one and it will benefit both. Sometimes it doesn't happen but its better than sitting there turn 3 with no hope of winning because of fixed turn order.

    Nice, so both players have to wait an hour each not doing much? Please reconsider.
    I know minus and minus is plus, but this isn't a case where this applies. You are thinking in game terms I am thinking in boredom turns and DTs add lots of boredom since passiveness isn't very enticing.

     

      

    3 minutes ago, Clan's Cynic said:

    My problem with Double Turn is that it's been the quickest way to turn people off the game. You mention it to potential new players and you can see the interest drain from their face once they're reminded it exists.

    It's continued inclusion also feels antithetical to AoS being pushed as more of a casual, relaxed, easier-to-get-into game; people will list those features and then with the next breath insist that Double Turn is awesome because it's this super in-depth tactical mechanic you always need to be worried about and playing against ahead of time and you'll get used to it after playing the game for ages. 

    Jup, and in truth it doesn't change anything except adding NPE to the game. But there'll always be the "git gud" argument, which as we all know always holds sway and is nothing but the truth.

    • Like 3
  8. 4 minutes ago, Cdance93 said:

    I'm sorry but thats not a valid argument either in my opinion because the double is for both players, more often than not both will get one and it will benefit both. Sometimes it doesn't happen but its better than sitting there turn 3 with no hope of winning because of fixed turn order.

    answered in the according thread.

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