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JackStreicher

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Everything posted by JackStreicher

  1. indeed, however there is no such rule (that's the whole issue I believe) It would be sensible to say that the combat score, per attack, taht is generated by regeneration cannot exceed a target models wound characteristic. However I am fine with it either way, it's a rather niche non-issue On the contrary the way it works right now adds a lot more thought to regeneration as a whole (and tbf regeneration saves don't seem to cost much at all)
  2. Bloody hell. Iโ€˜ve just finished the new questing knight and boy, parts break from just looking at them. The crossguard of mine simply fell off so I had to fix it with a prayer beads. Itโ€˜s pain
  3. AoS is both. If they manage to write Characters that are not completely and utterly stupid or irrational those Campaign Books would be great. However the Dawnbringer books were quite bad. Characters making the most stupid of decisions (caution in a world of magical beasts that want to kill you 24/7!? NOT WITH ME CHARGE!!!!), all humans being super open to joining any cult that pops up. And yeah we have to include ALL them named Characters and force them into the story, it's VERY LIKELY that they will encounter just about everyone in realms with almost infinite size. I'd prefer another Malign Portents Campaign over the whole Dawnbringer Series.
  4. Question Q: If a model with the Regeneration (X+) special rule passes its Regeneration save against an attack with the Multiple Wounds (X) special rule, do I still need to roll the dice if the number of Multiple Wounds is generated by a dice roll? A: Yes. Even though the wounds were saved, they will still count towards the combat result. RAW I can roll this vs one wound models as well. I want to know if thereโ€™s an actual rule forbidding it. Different example. You wield multi damage (D3) weapon. You attack a troll, the troll regenerates 2 wounds, you roll a 5 for the damage which counts directly towards combat res. The third wound he does not save and you deal 3 damage. So youโ€˜ve scored a total of 8 combat res. Rules that DO NOT clarify this: Challenges (has nothing to do with it since it isnโ€™t overkill), Multiple Wounds (only covers spill over), DuH iTโ€˜S a oNe WoUnD MoDeL (yeah, read the faq) Your opinion? I can see both, multi-combat-res by killing one wound models and not generating multiple combat res points by one wound models to have logical explanations. The former would work against hyper-tarpits as well ( Zombies, Skeletons etc.)
  5. โ€žEven the Sky may cast a shadowโ€œ - Alliance?
  6. Put a 50mm base below the round base (no glue or anything) and measure from there. Or what @Marcvs said
  7. Cool idea! Their role could be to blunt a charge (those guys wear quite dome armour for mere Musketeers) and maybe a rule that allows stand + counter charge for a nearby unit. Or simply to always get to apply suppressive fire with stand & shoot
  8. Itโ€™s annoying they handle it like that. Just put those models on the web store during an event ๐Ÿ˜•
  9. In Game terms that means the gun deals 60 mortal wounds, then roll a dice on a 1 you suffer D3 Mortal Wounds yourself ("Dangerous Tech"). Just being salty here XD Introducing a widely avaiable Soulkiller Gun (it's Skaven so there'll be masses of that gun in the Setting if it gets a Model) in a Setting that's based on Souls is just the worst (creatively and narratively), but that's just my opinion. To me that's the same level of destructive nonsense as the Holdo maneuver in Star Wars.
  10. Still imo such a weapons nullifies the entire setting by defacto being more powerful than the gods and even being able to permanently kill Deamons, Gods and just everything.
  11. Or worship Sigmar - WE BARBARIANS DO NOT LIKE barbarian THUNDER GODS
  12. and I don't have children. Kudos to everyone managing to stay in this hobby while having children
  13. TOW will be slow and I love it. I hate the release hamster-wheel the main systems are in IT STRESSES ME OUT.
  14. that's what it should have been. Currently it adds even more mental load and an uneccessary dice roll.
  15. Bre tt onia is just the German version (in fact, it is not)
  16. Btw. That smith Darkoath looks heavily inspired by the mandalorian smith
  17. Consolidate all the Warcry Warbands into Darkoath Cultists. Remove the Slaughter Brute and the Mutalith Vortex Beast, Marauders (infantry & Cavalry) Add the Darkoath to S2D.
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