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JackStreicher

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Everything posted by JackStreicher

  1. Imo a mix a usr and the way it has been would be best. Common things like Bodyguard, Champions etc belong into usrs
  2. No clear Model images could mean that he's just having lucky guesses
  3. Imo GW doesn’t have to respond to anything. Even a full leak doesn’t matter
  4. It even survived several 5“ catapult shots of the Arachnarok! The black Orks never got to hit back since he didn’t do well on armour saves.
  5. And another game VS Orcs! short summary: we tried to move as strategically as possible, his Arachnarok failed her charge twice (by 0.5-1 inches). She tried to engage the Foot knights. My cannon malfunctioned which resulted in self destruct. My sorceress kept the „The lady commands YOU SHALL NOT CHARGE“ constantly applied to the black orcs, she also used the crystal column at the beginning. The fanatics broke through the Duke, the arachnarok and the foot knights. They neither wounded the duke nor the Arachnarok but wounded the foot knights 12 times. The Lady‘s grace granted me 8 5+ wards and they fought another day! When the Arachnarok fled (losing by 3), I didn’t catch her. In his turn he failed to rally her and He gave up. Yet we continued acting like she had rallied. His giant killed the Questing Knights requiring two turns to do so though! (They only did 2 damage, despite the charge) A turn later the game was over: his right flank mostly fell. His black orcs were utterly slaughtered by the block of peasants and a flank charge of the knights. The game was fun but was diminished by his rolls. He rolled horribly. Always 10+ for LD (twice due to the bsb) hit rally badly and couldn’t get spells through or ban them. The sorceress was ace with a magic weapon and spectral doppelgänger (she killed around 12 Black Orcs just by herself across 2 turns of combat) images
  6. Mixed results. It’ve killed a dragon, a sphinx, a hero, chariots. It was pretty solid. Last game it did nothing ^^
  7. Is there any way to make those peasants inmune to psychology? (Spells?) btw: nice models!
  8. After quie some games I've come to the following conclusion: (-> points at the reasoning) - If your unit is supposed to be a hammer go 7-10 wide. -> Maximizing attacks - If your unit has a low model count (10-15) and is a hammer: 10 wide. -> Maximizing attacks since rank bonus won't help a lot anyways - if the unit is supposed to tank/tarpit: 5 wide (4wide for heavy infantry) -> Offer less Models in contact, so the enemy gets less models striking with all of their attacks. - If the unit has no volley fire and can only be taken in units of 10: 10 wide -> So you don't lose out on shots -If the unit is a lance: Take either 5 or 7 Models -> Every Model is in the fighting rank. Every additional model lessens efficiency, though having a reserve isn't bad. -Volley Fire units should go as wide as possible, yet aiming for an odd number of models for their width -> Volley fire allows the ranks after the first to fire with half their models (rounding up), so chosing an odd number minimizes the amount of models in the 2.-n. ranks that can't shoot. (It also depends on how many ranks you will have) unit sizes: I most often end up having units of 10, 17, 20, 24, 26 depending on point investments.
  9. There're no decent horses that don't require major changes to work. Maybe the Marshal on Horse's horse (can'T remeber how many parts where glued "into" the horse)
  10. I did it’s just a lot of effort to make her work in AoS and TOW
  11. The locket doesn’t work vs killing blow you‘d need the anointed armour for that. It’s kind of weird that the game has barely any killing blow defense while killing blow is more prevalent than multiple wounds. Sadly no, the Scenario we rolled for made them utterly useless (diagonal deployment, 12“ from the enemy with units being forced into reserve) I have considered that, yet the blade makes him a monster killer which doesn’t rely on rolling 6s 🤔 (I can’t roll a 6 on the wound roll apparently xD) Why would I? It was constructive feedback! I use the cannons to threaten his monsters even more or to snipe a badly placed character (technically you can let it bounce into combat as well, which is nice) I worked on another list (which falls apart when I fail a single terror check xD) Army plan: The big block won’t flee, ever. It has 2x stubborn, a lady that can deal 2D6 S5 rend 1 attacks via assailment spell, and a bsb. The unit has LD 10 due to the Sergeant + Horde. My smash Duke is back (I‘ve to check if the anointed armour can be taken, it might be a bug in the list builder). Lots of Knights And a cannon to pressure my opponent. (the cannon could be switched for something else, I don’t have any more knight models though xD) kingdom-of-bretonnia.txt
  12. Thx for the input! I might ditch the baron and add two more lances for a start. The witch hunter has to go sadly (those are so cool!) rules question: Can a Prophetess use her ability ‚Shield of the Lady‘ when she‘s part of a men-at-arms unit that has one model with a chivalrous vow joined to it?
  13. Updated the post. I usually play a mix of narrative, looking good on the table and efficiency.
  14. Nope, we simply played rules wrong which warped the game + insane rolls (he always rolls absurdly) combined with some super undercosted units which are bonkers (it’s not fun to have 3+ mortal wound and monster slayer threats every game, but that’s the models he has and they’re too Point efficient to ditch them) His rolls, you don’t know the half of it. It’s a constant thing and it’s not his dice. lists, khemri - Mortuary Cult: lv 4 Hierophant with flying carpet 2x Mages lv 1, one mounted 1x Mage lv 1 with the Battle Standard (illusion) 1x Necrotect 30+ skeletons (bsb and Necrotect in there) 1x casket of souls 6x Ushabti with bows 2x Tomb Scorpions 1x Necrosphinx my list: 1x Ogre Blade rage duke on pegasus 1x Baron with monster slaying on pegasus 1x lv4 illusion Prophetess 1x lv1 battle magic damsel 2x 20 Men-at-arms 2x 6 Knights of the realm 1x Pegasus knights 1x Ally dwarf cannon (I don’t own a trebuchet) 1x Witch hunter 2x5 squires
  15. This is the Thread for anything Dark Elves! Welcome Druchii.
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