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JackStreicher

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Everything posted by JackStreicher

  1. Hello and welcome! You could post your request there: https://www.tga.community/forums/forum/2-age-of-sigmar-discussions/ cheers!
  2. 1.03€ that’s 0.88p that is if you don’t buy it at a bar or pub
  3. I like non-alcoholic beer. Do I have to take the Slayers oath now? What kind of slayer would I be? A foam head slayer?
  4. I would love the tank Engineer hero in tank „bigger dwarf“ model
  5. Don’t remind me, they’ll break eventually. that‘s what I mean by that I don’t think some new resin models were designed to be resin.
  6. No, it’s the new Questing Knight Paladin. I has to stabilize the crossguard with prayer beads (thx Sequitor Prime)
  7. Agreed, the crossguard of my questing knight broke off while I was removing mold-lines from the blade... sometimes I am not sure the miniatures were actually designed for resin. Younggrim however looks solid.
  8. It is but that doesn’t make it good, required, sensible or good design.
  9. that part is subjective. To me it is just annoying and nonsense. To me it makes AoS an inferior game. In simple logical terms: The person getting a double turn always has some kind of advantage for being able to move twice. Let's assume the other person doesn't get a double turn, or is even double turned twice: So how the game better if one person gets an unfair advantage? While one person might have fun with the double turn another person doesn't - the trade off isn't worth it. Games should keep both players engaged for the whole time.
  10. I really have to say those dwarves look excellent. I hope there'll be a way to play in which I can field only gromril-clad lads.
  11. Nice, so both players have to wait an hour each not doing much? Please reconsider. I know minus and minus is plus, but this isn't a case where this applies. You are thinking in game terms I am thinking in boredom turns and DTs add lots of boredom since passiveness isn't very enticing. Jup, and in truth it doesn't change anything except adding NPE to the game. But there'll always be the "git gud" argument, which as we all know always holds sway and is nothing but the truth.
  12. play around having to wait an hour until it's your turn again. Sure, that's easy. That argument is tno argument it's a non-gument It adds just as much as it takes from the game but on top it adds passive time which is frustrating. enough of that, there's a topic just for that discussion already.
  13. or simply add the bases for free when buying in a GW store. *mind blowing marketing and PR*
  14. Indeed they currently (and probably in the future) are using battle tactics like this it surely works but it’s neither pretty, nor is the problem properly fixed.
  15. That's my biggest issue with it. Battle tactics are too detached from the actual battle. It's random errants that don't make any sense. Imagine you are fighting a tight battle suddenly your general orders you to do the floss dance INSIDE enemy territory because it grants points. - What? To me the game is no longer a battle but a "do random stuff to win" fest. However winning isn'T the objective of this game, it's to have a fun and close game. (close doesn't mean that the points total has to be close to one another - "Oh no I lost because I didn't have a monster left to run to that objective and do a "dancing bear" - A PITTY). Now lads, suppress that unit BUT DON'T KILL IT. Then our infantry sweeps in and finishes them off! *Accidentally shooting the unit dead* "Oh well I guess we will lose this battle, too bad! I agree. If every scenario would present a special situation in which those Battle tactics are neccessary TO WIN THE BATTLE I'd love them. (not to win juding by an abstract points-system in the background) The DT should have been culled. It'd be easier to get more of the 40K, LotR and TOW crowd interested in AoS that way (at least in my area). And I really hate it for several reasons. That's just one of the issues. Agreed.
  16. Kind of sad I liked the part about moral wounds (it gave me hope)
  17. really? It's just a side-cut which looks more warriors-esque/savage Fun fact: Hair beneath a helmet are kind of in the way/painful etx. no matter how good the padding is. That's why samurai shaved the top of their heads.
  18. No they're are not. It probably does not make much sense to put a 500 points megagargant into a spearhead box with around 500 points. (Balance, the giant will win, period) Guys don't overreact XD
  19. The question is when she will be up for order XD
  20. I smell a HIPPOOGRYPH CONVERSION INCOMING !! (do we ever see the hind-legs?) They wield axes ❤️ finally some actually effective weapons vs armour!
  21. Ofc it’s a disproportional advantage. Who wouldn’t @mojojojo101 advantage: the opponents don’t have to explain every warscroll in painful detail, they just go: This unit has a full command, Run & Charge and Ironbreaking. And you‘ll know what that means. Also no more 20 versions of bodyguard
  22. Usrs: usually those are easy to memorize. Even s.o. like me that plays once a week at best learns them pretty fast. usrs are an issue if they’re handled like TOW did (scattered related rules across a dozen pages)
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