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JackStreicher

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  1. Since the S2D Thread isn't the most busy of places I'll ask my question again: Heralds of ruination - Chosen Rule It’s a weird rule since the wording is different than usual concerning fighting twice rules, it even differs from the Varanguard fighting twice rule in the same book. Every other fight twice ability I have encountered has the paragraph which goes like this: "If this unit is within 3" of an enemy unit it can be chosen to fight a second time" While the chosen rule simply says "You can fight a second time." Now let's assume the chosen charged an enemy and killed it. Now there is another enemy BUT that enemy is outside of 3". Can they fight again? -> As per the core rules a unit has to be within 3" of an enemy in order to be eligible to fight. So the chosen should not be allowed to fight. However: Why is their rule's wording that different? One might assume that the intention is to allow them to fight anyway -> pile towards the next enemy and attack if it is within range. There are several explanations for this divergernce: 1. The intend is a different one compared to other double-fighting rules (as explained above) 2. It was formated to fit onto the warscroll 3. Incompetence What are your thoughts? Are there similarly worded rules that have an FAQ to clarify the intend of the rule?
  2. It’s a weird rule since the wording is different than usual. As per fight rule I need to be within 3“ of an enemy to fight. The chosen rule though says „you can fight again“. Is the eligibility step skipped? so fight a second time though the enemy is outside of 3“? On my app the wording of the chosen and Varanguard fight twice differs as well. the usual fighting twice abilities have a different wording alltogether (Van Hel's, Old Chaos Lord etc.)
  3. Thx! So in theory I could have activated again to kill durthu after slaughtering the lady of vines! Good to know. We weren't sure how to play it so I insisted on not using it. So I would have basically won turn one XD oh how the tides did turn! :_D
  4. I lost but the game was fine. I‘ve got wiped when he received a double turn round 3. the warriors couldn’t tank 6 Kurnoth and Durthu hitting and wounding on 2s twice (well wounding on 3s due to nurgle) M exalted hero became a DP turn 2! And the DP did nothing at all - just as expected XD The board size was too big since we were a little overwhelmed by the amount of rules to remember, since we just wanted to get going we tossed my old AoS battle mat on the table (72“ x 48“ ?) and started which was also to my disadvantage in the end. (The Varanguard were too far off to contribute to anything and I missplaced my sorceress with Demonic Speed to the other side of the board.... well) Edit - Report: his army: Durthu General Lady of Vines Arch Revenant Allied Beast Mage 6 Kurnoth hunters (-3 rend weapons) 10 Dryads 10 Spite Revenants 10 Gossamid archers. His Overgrown Terrain: Three Scenery Pieces diagonally across the map. Objectives were placed the same way. Szenario: all objectives grant 1 VP except the one of the enemy which grants 2. Turn one: I took priority but I deployed poorly (too much mental overhead for playing for the first time in months), I messed up the battallions as well since I couldn’t remember all of them + the new ones and then trying to make sense of them 😅 so I had 3 drops, he 6ish. I deployed my chosen and a Slaanesh Sorceress to the left, he deployed all of his heavy hitters there (after I had finished deoployment). After deployment I realized that it would be almost impossible for him to not reach my chosen and wipe them off the board… so well I had to go for the hail marry and make them chose their deaths -> run and charged up his flank, managed to destroy 10 dryads and the Lady of Vines knowing that the chosen shall soon be chosen no more. My warriors took the center, protecting the mage and the exalted hero from Durthu (who mathematically could teleport and destroy any unit of my army just to teleport away again) - great fun. So I screened my Ogroids (right to the warriors) and my Varanguard (right flank) with the Barbarians. My sorceress and the exalted hero harassed his units with the spell portal and the spite tongue curse while casting dark conduit. His Turn: He overkilled my chosen and my sorceress on the left flank. (One chosen however slew a single Kurnoth hunter and inflicted a wound on another!) Turn two, we remembered there was a roll off. He won but gave it to me. I was too far away to do anything. So I took the center for my battle tactic (Gallation Hero needs to contest an objective) and moved the Varanguard up on the right, while still screening them. My Exalted hero cast conduit and rolled an 11. -> DAEMON PRINCE He teleported durthu close, moved his hunters up. Rolled really well and one-shot my ogroids behind my lines with his Gossamid archers mortal wounds. In combat he slew 6 warriors alltogether (all out defense + 6 ward) Then he teleported away. Roll off: Charged all my warriors again, roared and they were encircled and he overkilled the warriors. Game over. I would have been able to score once more, putting me at 13 VP but he was close with 8 VP and he has free reign from then on. Without the double turn I would have won (while still being tabled though). The Tally of the game: My whole army. He lost 1 Kurnoth hunter, his beast mage, the lady of vines, 10 dryads, 1 Gossamid and 1 Spite Revenant. Thoughts: Sylvaneth Damage and agility is a little absurd, but it was my first game vs them so it was fine. I lost due to battalion and deployment errors. The double turn was as usual the worst, throwing the game out of whack. I find the Lore of Damnation quite lacking - I had a lot of magical power but no powerful spells to use it for. Chosen were super killy but died super fast as well. they performed very well though I rolled nothing on the gods table 2 out of 3 times (the third time was self healing). My impression of the book is that it is strong with two major weaknesses: Magic (just no dmg output at all, and super short ranges) and no shooting (which propably was the biggest issue vs Sylvaneth) Ogroids: They're just too squishy, my opponent plays S2D as well and he said that his Ogroids have also never reached any target since shooting lifted them every time. If the army had a delivery mechanism across a vast distance (looking at you Weird Warp Reality spell) they could shine. At the moment idk how to make them work. Eye of the gods table: It's very cool, I like it! It's a shame the Daemon Prince is just useless. Nurgle is just the best mark, period. Slaanesh is very good as well. Idk why Nurgle (my most hated god) gets the good stuff all the time. I‘ll give AoS another shot (for this season). However it feels clunky and overloaded which makes it way less fun to me. I miss the ease and flow of the previous edition. However, the current game must be a paradise for competetive minded folks - it's just too many rules stacked upon another for me - funnily enough 40K has a better flow and is easier to play imo (this was the other way around last edition). Question: How does the fight twice of chosen work? Can I only fight if I am within 3" of an enemy? Can I pile in again? It's a really weird rule. What are your thoughs?
  5. Thanks! I've made the change and was able to squeeze in an exalted hero (the Chaos Lord is 5 points over the limit X_x) so I'll try to get lucky and turn him into a prince which is also just for distraction since princes do nothing XD Now it looks like this:
  6. I ma having a game with my S2D VS Sylvaneth soon (trying to give AoS another chance with the new GHB Rules). Since I've never played the new ones I am at an disadvantage. Ist there anything I need to know? (All I know is that he likes Durthu-Oneshot-Teleport-Away-Shenanigans) What do I need to do to counter him? I want to try a cavalist list: 2x Chaos Sorcerer Lord, undivided 1 Chaos Lord on d. Steed, Undivided 10 Chosen, Slaanesh 20 Nurgle marked Warriors with the bannner 5 Knights, Khorne 2x 10 Marauders, Nurgle 3 Theridons with big axes, Undivided 1 Chronomatic cogs
  7. Kind of worrying that all we ever get to see is some art and map elements. 🤷🏼‍♂️
  8. I think so! Their shields and poses are different.
  9. I wasn’t asked, however: pretty easy! I did it with the etb chaos warriors and tzeentch weapons and didn’t have an issue. The Halberd hands make it even easier.
  10. Nope - No time to build one up parallel to my main job I made the digital Models for the TMS Vampire Covenant Kickstarter back in 2016/2017 and apart from that mainly freelance for the gaming industry and some Tabletop Clubs Cool model, but he‘s sadly always a male and from 2 feet away looks indistinguishable from a normal Chaos warrior. - I am torn on this one (I also kitbashed my own version of one… so) Edit: On a closer look: Does he have a blonde moustache?
  11. If you need any tipps: Feel free to ask (I am teaching 3D and have more than 10 years of experience)
  12. Chosen are horrible to paint. I went „quick and clean“ and that took me approximately 2 hours per model. (The gold ornaments themselves took about an hour) I hope that helps
  13. Sharing some hobby progress. C&C is welcome (my new rattle can of Citadel Munitorum Varnish turns out to be too shiny) 🥲
  14. I allowed legend armies for my tournaments, however: No cherry picking of legends warscrolls since I know people will search and find some broken interaction with some old warscroll. I‘d also never forbid a S2D player to bring a mammoth - heck I am one of those guys who paid a stack of money for mine just to be forced to beg being allowed to use it half if a year later. I paid money for my model, you did for yours, just use it.
  15. 1. Crossbone men/ long bone men (boneshard archers?) 2. Robin Rookgnaw fighting for the return if the King (Ushoran) 3. Traveling Artists/Court Jesters driving a huge wagon, seen in a FeC Artwork. 4. Squires - supporting knight units 5. Royal Knights (armoured flayers) 6. Royal Guard - Lower Strigoi Vampires 7. Empress/Queen 8. Royal Sorcerer 9. Hounds 10. Bone-Sinew Chariot 11. Beast Hunters (Knights with spears/ big bine weapons) 12. Royal Hawks (Vampire Bats) 13. Marrow Hurler - Catapult 14. Bone Lance(r) either a Ballista or some kind of actually mounted lower vampires 15. The black Knight 16. The White Knight (both trying to surpass their counterpart) 17. The kitchen staff - a amalgamation of mutated ghoul horrors - for some deluded reason no one minds them joining the fray. and maany maany more
  16. It’s also a weird box - I already own all the Models shown for my RG… so wth am I supposed to do with those models? XD It doesn‘t help that SM are pretty bad (and Reivers have never been good in addition) It‘d be an entirely different story if it included some if the new Hover-Speeder-Bricks, heavy intercessors or a tank.
  17. Rules change for everything Warplightning cannons: Every 1 makes you suffer 3 mortal wounds. It also can only target the closest enemy unit. well that’d be a good change for the game, among other buff restrictions.
  18. I find myself being drawn to the cabalist nonsense- if I could roll above 4 when it comes to magic that‘d be helpful 🥲
  19. The systems ate too different I am afraid. for example you roll off the see who won combat, the winner gets to strike. If you rolled equally the weapon skill stat decides. Usually one wounds on a 4 or 5 so lethality is way less than in AoS.
  20. Since I moved to a new city during covid I’ll not talk about the time before that. Currently: In good months 3 games, on average 1.5, lately 0. It‘d be possible to have up to 8 games a month (club opens twice a week), however most players play 40k or other systems. I don’t attend AoS tournaments anymore (too many toxic neckbeards around here and the overall experience is a waste of time and money to me - and let’s not talk about the potent smell of Nurgle hanging in the air). With that amount of playing you and your mates should be considered as average tournament players. Those guys training for GT‘s are hardcore Tournament players.
  21. There are a lot very one-sighted assumptions in your comment (no offense intended). If you break it down, for a (nowadays) casual player as me it goes like this: Army construction: - Add Units, choose the General choose artefacts and commant traits. The latter two I have to look up, since I won't have them memorized due to how often I play - Choosing the battalion is already annoying since I just want to get going and I don't want to read up (again) what each battalion does - Now back to going over the Warscrolls I added to somewhat remember what they do (in order to play tactical) - This should be all there is to it now one would assume. Wrong. - Now I have to go back and look up which battalions are actually the ones useable and what they do. - Finsihed? Far from it: Now get back to the season rules and try to learn those with all their needlessly complicated formulated rules - Then have a look at the new Battleplans - Try to figure out if Grondspine Incarnates are a thing - Go back and check if your army makes sense with the new Battlepack - Finished? Far from it! Go back and check Battle Tactics - Finally I can get to the Table! (forgetting 3/4 of all the rules and loosing due to it - or due to a random Hell Pit abomination dealing 64 mortal wounds, well, great game!) ---> I usually quit at step 4. I want to play a game, not repeat my master's thesis. "I also think alot of people forget, matched play is only one way of playing AoS. If you don't want to use the new GHB - don't. Try narrative or open play. " Cute if it was that easy. First you have to find someone who is still playing Age of Overloaded Whateverness. Then you have to talk that person out of playing what most people see as "the true game". And then you will maybe have a pretty crappy game while feeling bad for even asking. The issue with AoS is that it needs another way to play: Tounament Play = You get to use all those fancy and completely uneeded new Rules | Matched Play = Pickup Games, no Season Rules | Narrative Games = Campaigns, historical battles and all the like Currently everyone is getting shoehorned into tournament play whether they like it or not. (Most people don't play narrative games when it comes to pickup games). "I'm hoping the book drops soon, I have a event at the end of January and I'll love to try the new rules for it. " I am hoping it will be the last of its kind. GW should really focus on narrative play instead of all that tournament nonsense.
  22. Pretty sure the sniper rule will add bonus dmg or a bonus to hit vs heroes as well, because it’s GW‘s way of writing rules, meaning it’s as far as it can get from being sophisticated.
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