Hi all, I played a couple of Skirmish games with my Wanderers yesterday. My warband was:
- Nomad Prince with Ambitious Fighter and Blessed Amulet
- 4 Wildwood Rangers
- 1 High Sister of the Watch
- 3 Sisters of the Watch
- 3 Glade Guard
Pic here: https://www.instagram.com/p/Btq9N4An7xh
First game was against Kharadron Overlords using The Ritual battleplan (randomly chosen). Not familiar with KO so not really sure what his guys were but they all had different guns! I won the roll and chose to be the assassin. Turns out that was a good choice because both of us only had one multi-wound character (our generals) so the ritualist wouldn’t be able to use their general to attack. Also neither of us had wizards/priests making the ritual harder to complete.
His general was set in the corner of the first floor of some ruins surrounded by 3 of his troops. The other duardin were scattered around the rest of his deployment zone. I had 3 glade guard in the corner by one of the locus of power, 2 sisters near the other, 2 more sisters in another corner with line of sight to the guys around his general, then 2 rangers on one edge and 2 rangers and the Prince on the opposite side. The idea was to have all the archers surrounding them and shooting the normal duardin while my Prince and Rangers head for their general.
KO got first turn and he moved his guys on the ground out towards the locuses of power. His shooting killed 2 rangers and 1 glade guard. On my turn the Prince headed towards his general. The rangers headed towards the closest duardin who was on the way to their general. The glade guard stayed close to their locus. 2 sisters stayed close to their locus but had to move to get better line of sight. The other 2 sisters stayed put. I can’t remember if I actually killed anyone in this turn, if I did it was only 1 or 2 duardin (my wound rolls were awful in this game).
I got the double turn which let me get my Prince into his general. I only got 2 hits and then rolled snakes eyes to wound... the other duardin were being slowly killed by my shooting.
On his turn, the duardin were off trying to take control of the locuses and he only had 2 remaining to protect his general. They struggled to do much damage to the Prince while the Prince manage to knock the general down to about half wounds.
He got the double turn this time but it went similarly to the previous turn. This time the Prince managed to kill the general achieving a major victory for the Wanderers!!
Second game was Hold the Centre (randomly chosen) against Khorne. He had an Aspiring Deathbringer (I think), a Khorgaroth and a bunch of bloodreavers.
Khorne got first turn and ran everything to the centre taking two of the objectives. Having forgotten about arcane bodkins in the last game, I used them against the Khorgaroth but missed with all of them. The Sisters focussed on the Bloodreavers killing a few. The Prince and 2 rangers headed for the centre while the other 2 rangers took the unclaimed objective. The Prince and 2 rangers charged the Khorgaroth. The other 2 rangers charged the bloodreavers but one failed. The Prince took the Khorgaroth down to 2 wounds, while the rangers failed to do anything. The ranger attacking the bloodreavers got surrounded but somehow survived (poor attack rolls plus one save).
Khorne won the rolloff and attacked my Prince with the Khorgaroth leaving him on 2 wounds. The bloodreavers kill the ranger, while the other 2 rangers failed to do anything again. The Prince killed the Khorgaroth. On my turn the shooting and combat finished off the bloodreavers leaving him with only his general, who failed his battleshock test and ran away. I had more victory points at this point so it was another major victory to the Wanderers!!
It was a lot of fun and nice to be able to play a couple of games. I think my warband had a pretty good balance of shooting and melee. Most of the melee damage was done by the Prince so he was key to both games. Also the command trait and artefact were both good for the Prince.