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RafaBO

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  1. Thanks! I missed the distinction between beggining of activation and beggining of action phase
  2. Hi people! I have seen someone asked a similar question but it is still not clear to me. Is it allowed to play, in your opponent's power phase, Shattered terrain (fighters that move, or are pushed in the next activation suffer 1 DMG) and equip Trickster charm (you can play a single ploy card at the beginning of each action phase), followed by Earthquake in your activation phase to deal 1 DMG to everyone? One TGA user mentioned that Trickster charm acts as a mini power phase before the activation, but nor the cards neither the rulebook mentions anything like that. Thanks!
  3. I have recently played against the Thorns of the Briar Queen. I won 3 out of 4 games. The one I lost (the first one), I got surprised by the movement of the chainrasps, that were able to surround my inspired Tefk , Fjul and Vol and make dwarf-pulp of them. In the following games I was more careful, trying to keep my distance and looking for gaps in their defense to one-shot the guy that allows all chainrasps to move or the Queen. All games are a tight affair, and I really missed attacks that affect all adjacent enemies. Besides the horrible 2 swords upgrade of Vol, do the Fyreslayers have access to other area attacks? I recently played with SC in a 3 players game. I got Severin surrounded by Fyreslayers and Orruks and with his two swords, 2 damage area attack he was able to almost single-handedly annihilate both warbands. I want the same for my little greedy ******
  4. Hello! I am in doubt of the Farstrider's card Zealous defender: "This fighter is considered to have an additional supporting fighter when they are holding an objective." I guess you can use it both attacking and defending, isn't it? Thanks!
  5. Yes, I am aware this is the Farstriders' thread (sorry for hijacking it!). I got his point wrong. I though he was using Ready for action to move into enemy territory in the power phase (and thus the reference to the Chosen axes), but upon a second reading, he is moving out from the Farstriders' inspiring condition before the end of the action phase.
  6. Not sure I understand your reply @Tutenkharnage and may directly impact how I play with the Fyreslayers. Just to make sure, if I play an earthquake in the power step of the last activation to put them into objectives, they become inspired because they finished the action phase on objectives, isn't it?
  7. I am playing a mixed objectives/aggro deck, with around 1/3 of the ploys and upgrades focused on moving to objectives, swapping them, shadcaller, etc. and the same amount of ploys and upgrades for aggresive playstyle. I try to inspire Grimnir and Tefk in the first turn, and usually leave Mad Maegrim forgotten in the rear to score the keys or another hold objective card that I may get. I found the darts very useful, because bad positioning from your side (or a wise move form your opponent) can leave an uninspired duardin (Vol and Mad) out of the fight way too easily. It may feel overkill, but I think activated runes with flickering image (and maybe also the darts) will make Mad a force to be reckoned with when facing skavens and SG. I have two friends playing these two bands, if I ever pull it out I will let you know
  8. I have been trying to use flickering image in my last games, but never pulled the combo. I am trying to use it on Mad Maegrim with the shadeglass darts (usually him or Vol are back scoring hold objectives). The idea is for him to shoot, trigger Flickering image, and attack in the next activation or simply support Fjul or Tefk, How are you using it, @riddlesworth?
  9. So finally the city board pack is a single double-sided board? I will still get it, but it feels a bit of a letdown
  10. Good point, I missed that tipped over cauldron. The picture just shows two boards (both sides of the same board maybe?), but I hope they include at least 2 reversible boards. Otherwise calling it a "board pack" may be too generous In the preview they talk about " introducing lethal terrain to the game", so you may be right and it may be just red = lethal. https://www.warhammer-community.com/2018/06/28/white-dwarf-preview-updates-for-warhammer-board-games/
  11. In the right board you can see some hexagons with a white border. I would guess these are the bottomless pits, while the hexagons with the red borders may deal damage to any fighter entering/finishing an activation there? So much looking forward to using these boards and leader cards!
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