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Iggy Starhost

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Everything posted by Iggy Starhost

  1. And the command ability also stacks! Mostly Im waiting till I can charge everything reliably. Then knight errants are even better then KOTR. Atleast for damage output that turn. Because they can get a 2+ to hit aswell, but also rerolling ones. And dont forget horse also can benefit alot from +2 to hit.
  2. True. Althought the King might be the onlyone with a high chance of oneshotting most main heroes/Mosters. I mostly pump out 4 d6 mortal wounds with +3 to hit. And all the other attacks. Even with +2 to hit, the other attack usually take care of everything.
  3. I run Strategic genius on him for an extra cp. What would mean an extra +1 to hit with the Sword of Judgement so I can oneshot early in the game
  4. Good to hear you finnaly take the Sword or judgement! It makes the king a real Slayer. With it, i’d say he is worth the 400points. Just like some other beatstick heroes. My last tournament I oneshotted Volturnos, Olynder, and some other smaller heroes. The lady was proud! One quick tip, wich you probably figured out: always attack with the grails first. Doenst mather if the king takes a hit first, since his sword isnt bracketed. Are you bringing the Sword of Judgement to Adepticon?
  5. Hi Guys! Keep this thread alive. I’m going to a local tournament next month of 1250 varanguard. Up till now i’ve played seraphon, but just wanted to give my old bretts one more chance. I’ve spend the last months painting the Knights and rebashing the whole army. The old king, MAA and Enchantress I just left it the way I painted it as a child. For nostalgic reasons. I’ve won most of my practice games so far. With the King being an absolute hero/monster killer with Sword of judgement as item. When played right is an easy 3-4 d6 mortal wounds. Below are some pics. Hope I wont forget to take some pictures at the tournament. Will keep you posted if you want to. For the Lady!
  6. Those damb pesky DoK heroes which arent Monsters, but have like 14 wounds. Looking at it, the king in hippogryph also isn’t a monster. Which is nice! But for 400 points, tou could squeze in a lord, some knights and a damsel if you leave the maa out.
  7. Thanks! I was looking at the lord aswell for a more competatice edge. But can you really play bretonnia without the almighty Leoun! Maybe make the lord a Gilles le Breton to fit the awesomeness of a king. Only small downside would be rerolls vs heroes. Which I would like vs Idoneth or DoK
  8. Hi Guys, Just love to see some bretonnia fans here! It was my first and biggest love. I collected them as a 10yo where they where in the box with the Lizardman. After 15 years I recently got back in AOS and was heartbroken they killed out knights. Even more so since I’ve never even used them. So I have been playing some Seraphon in a competative scene. Love those lizard too. But I do feel an itch for The Knights on my next tournament. Especially wanting to use Louen Leoncour! So i’ve come up with the next list. Allegiance: OrderMortal Realm: UlguLeadersKing on Hippogryph (400)- General- Trait: Strategic Genius- Artefact: Sword of Judgement Enchantress (160)Battleline8 x Knights Of The Realm (220)16 x Men At Arms (120)Units10 x Grail Knights (360)Total: 1260 / 1250Extra Command Points: 0Allies: 0 / 200Wounds: 67 (Or change KotR to Errants if my opponent wants me to stay below 1250) With the new artifacts, we can make some killer combo’s. The plan is to use the King as a hero/behemoth killer. With his command ability giving him +1 to hit and with the Enchantress also giving him a blessing for a +1 to hit (rerollable casting). Now being +2 to hit, rerollable vs heroes or monsters, doing d6 mortal wounds on a 4+ instead of a 6+. That average about more than 3 d6 mortal wounds and 2 regular hits. With also the damage from the hippogryf. I would say he could oneshot most heroes or monsters. Besides him, I would use the 10 grailknights as wreckingball. Backedup by the Enchantress to have a 2+ rerollable. Just putting 10 knight in so they can take some ranged damage before they charge in. Use the 8 Knights of the Realm as objective grabbers. And the MAA to screen or hold the home objective. With being “only” 5 drops I should be able most times to give my opponent the first turn, so they are in charge ranged. In our local meta there arent much battalions in 1250 point tournaments. A bit undecisive on the command trait. Master of defence is a nice wardsave. But I also do want my king to make the charge. Could make him dauntless, but rather have the command point so I could save it for his command ability. Comming to think of it, I think his command ability is stackable and could be used multiple times to even get a 3+ d6 mortal wounds, rerollable. Wow. I know this list has shortcommings. Must have the charge. And screens can ruin my day. But I think this is the best I can do with the Brets. And just try to table my opponent but also not weak on the objective games. Also any other artifact with 6+ effects on the hit roll are nice for the King if you dont want him to be a hero/monster hunter, but just a melee beast. What do you guys thinks?
  9. I think they are great, especially their rend and movement combined with 2inch reach. I just dont think they fit their purpose in a unit of 30 as a horde. I'd use a horde for an attrition fight and use Grimghast in units of 10 max 20 to clear small units/heroes. Kill and move again.
  10. i'm used to playing Serpahon, and have 0 experience with death so I might be wrong. But playing the objectives seems hard with your list. What I was planning with the list I wrote, let the KoSoES run around with the hexwraiths, giving them +1 attack (do the horses get +1 aswell?) and having a nice artifact to increase damage or movement. To fly to objectives, harras the backfield or go hero hunting. Use the horde of chainrasps as anvil, with the GoS and Spirit torment buffing and healing them, while getting LoS. Making the unit quite impressive in damage output. And use the 10 Grimghast as an hammerunit, since they're quite fast and hit hard. When I am playing against death, I'm just tieing up the big blob of skellies with small chaff units, denying them objectives. Nighthaunt seems to lack a bit less in board control tho
  11. You think Grimghast are that good? I love them for their stats, but think you'll maximum get 10 in 2" range. Where getting 20 chainrasps in range would look more easy. I like Hewraiths for their speed, and low model count. So they can move quick and out manouver, and wont get stuck easily. 30 Grimghast just seems like a really huge blob.
  12. Hi Guys, Im going to get the Soul Wars box and was thinking about builing an 1250 points Nighthaunt list (locals are around 1250 points), which I could bumb up to 2000 with playing Nagash. He is just such a badass, that he needs to be played. I've come up with this: 1220 points MoGrief 240 KoS on Steed 140 Gaurdian of Souls 140 Spirit Torment 120 40 Chainrasps 280 10 G.Reapers 140 5 Hexwraiths 160 And for 2k I'll just add Nagash, and switchout KoSoES for some endless spells. Will it be sufficient units? Or switch the Spirittorment for 3 Spirit Hosts? And doubting what the best size for the Chainrasps would be. 20 feels slim, where they can get one-shotted. 40 feels huge, but resilient.
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