Heya, moving from pure Bonesplitterz to Big Waaagh lately, and wondering about how the army plays and the Ironjawz portions should be used.
I own one of each Bonesplitterz Leader, 20 arrowboyz, 20 savage orruks, 10 moreboyz, 10 boarboys (spears and shield), a rogue idol, and now some Brutes. Probably looking to add a Start Collecting Ironjawz to that, and don’t have shelf space for a mawkrusha so going to avoid that.
Previously I’d been running a Kunning Rukk to spam double-shoot each turn while I screened them with savage orruks, flung a flying 2xMove buffed up (2+ Save with rerolling 1s) Rogue Idol into the enemy lines first turn, and sent boar boys to grab a distant objective with some big stabbas aiming to lay down some hurt where needed.
So I was thinking of dropping the rogue idol for the Start Collecting box, and dropping the Wurrgog Prophet also, since I wasn’t gonna do the first turn buffs on the idol anymore - just focus on the Bonesplitters side buffing the Rukk’s shooting.
What’s the gameplan for Waaagh points? I am pretty reliably hitting 20 on turn 2, but worry a little about losing models before that (when they haven’t had a chance to get stuck in with the +1 to hit and wound, to make their value back). Is it ill-advised to hang back a bit first turn with the melee stuff?