This all sounds very exciting and I look forward to using it as a setting source book, irrelevent of if the rules are my cup of tea.
On that, where would you place AoSRPG on the scale for level of crunchiness (rules and technical complexity)?
WFRP and the fantasy flight 40k games were all very crunchy, as much as I enjoy the tactical gameplay of a game like pathfinder, wargaming scratches that itch so I prefer to run more narrative focused less crunchy systems.