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Davros

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48 Lord Celestant

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  1. How about chewing through over 100 wounds with decent buffs? Zarbag - Hand of Gork Fungoid Cave-Shaman - itchy nucience 7 x Zarbag's Gitz 5 x Loonsmasha Fanatics 60 x Stabbas - Pokin Spears & Moon Shields 20 x Stabbas - Stabbas & Moon Shields 5 x Sporesplatta Fanatics All of this is exactly 1000points
  2. The only thing to remember with your lists is the orruk warboss can't have an artifact. But i really like both the Kopp Ruk and Snagga Ruk. If going for Drakfoot definitly look at some endless spells because of the number of casters you have as well as the ability to have the spells go off even if you roll snake eyes.
  3. If you do get a start collecting i would advise looking at the thundertusk, as the ability to take out small heros is something gutbusters have trouble with. If you do want the stonehorn build as a huskard, as it's ability to mess with the flow of combat is huge, just make sure you run the mournfang as one unit if doing so.
  4. The biggest problem with bonesplitters imo is the fact that they have so little access to rend. That coupled with the fact that their infantry is less effective than gitmob grots. Just a look at the base stats of mor boys and savage orruks and compare them to grots. Savage orruks are just as durrable but with half the attacks, and those attacks aren't too different. Morboys have the same number of attacks, but are much harder to get all the attacks in range and are still more expensive. And gitmob have easy access to rend as well. Bonesplitterz have a few more tricks up their sleave but i fail to see why they have no access to rend outside of big stabbas.
  5. For what they bring to the table i think they are good value. Great back feild unit or cheep screen for a bigger model. I think the best use for them is the second unit you want to hand of mork. First turn you do 60 grots with fanatics, second turn use the gitz to plug a small gap after they have done t1-2 screening for you. Being a smaller unit they are easier to fit into the gaps that apear after the first turn or 2. Think of them as a mooncap sham and a min squig herd (same price) they provide so much more utility.
  6. What are peoples thoughts on the loonking in a mixed destruction list. I know you loose out on his CA, but meh he generates an average 1cp a turn casts 2 spells and can use the cauldron for +2 for cast and unbind not to mention access to all the nice shiny new spells. Need a bit more time to work on a list i would be happy with but it sounds like a good starting point.
  7. Can run a Gnarlroot Battalion of Sylvaneth and use sisters of the thorn as your order wizzard, you can then effectivly have 620 points of wanders. Sisters also work really well with a unit of 30 dryads. If you want to use more of the older models (warhark riders, why are they not wanderers) then you can use the compendium in an Order army freely.
  8. I always preffer Spears to get the greatest number of attacks. We can attack in 3 ranks with spears as apposed to 2 with swords. But you are correct you can get away with swords in the smaller unit size.
  9. What you have is the setup for a Olwyr Alfrostun Battalion, if you have 6 mournfang there is your 2000 point list. as to your question, they are all fine. The most optimal would probably be the oppisite of what you have but the margin isn't great. i love the huskard on stonehorn when used in combination with a big unit (4+) of mournfang as anything able to alter the order of combat is huge imo.
  10. I second list 3, maybe have one unit of bows on the kurnoth (my personal prefference)
  11. It gives +1 to hit so we hit on 3's something we generally can't do but really need. And has a once per game double combat for everything that charged. So if you can get all 5 of your units in one turn that is alot of hurt. People are adding cogs to make it likely to happen turn 1 and as it is likely your a 2drop army you can quite offtern pick who goes first.
  12. Yea i realised later the lord arcanum is actually quite bad. Yes the dragon would be better or a celestial huricanum and drop the balewind. Thought the Lord Arcanum would be a little bit more of a beatstick, but when i double checked he is really lackluster.
  13. A battle of the Grand Alliences would be cool, but i think it does make some things difficult. I don't think there would be a single GA Death list on the same power level as any of their factions. The other GA's it is a little harder to say that fact as Order Soup has gone pretty well and Destruction doesn't have much in the way of other alliegence traits. For Chaos any of the 3 battletome god armies is at an advantage over any other list so it makes it hard there as well. So at the end of the day i think it should be the best list in each GA, Faction or not. Leaving it open gives you the best of each GA as some have had more love than others.
  14. Allegiance: Order LEADERS Battlemage On Griffon (240) Sorceress (100) Bloodwrack Medusa (140) Loremaster (140) Isharann Tidecaster (100) Lord-Arcanum on Tauralon (340) UNITS 5 x Liberators (100) -Warhammer & Shield 5 x Doomfire Warlocks (160) 5 x Sisters of the Thorn (220) 5 x Liberators (100) -Warhammers 5 x Liberators (100) -Warhammer & Shield 5 x Liberators (100) -Warhammer & Shield ENDLESS SPELLS Balewind Vortex (40) Chronomantic Cogs (60) Malevolent Maelstrom (20) Geminids of Uhl-Gysh (40) Total 2000 points. You have a couple of heavy hitters ok battleline and a ton of debuffs. You shouldn't have to worry about enemy casters either. Just a few fun ideas.
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