Here is a list I came up with for an upcoming 3 round tournament. I initially had a Tempest Eye army but I was wiped out by round 2 during a practice game so back to the drawing board and came up with this Hallowheart list. I was originally had a luminark as well but removed it and added Yndrasta instead since there is so much monster proliferation. We will have three rounds with battle plans Vice, Feral Foray, and Survival of the Fittest.
My plan would roughly be cast all my endless spells turn one, move Guard backed by Demi’s forward and spend rounds 1 and 2 trying to keep enemy back (shackles) and do as much damage as possible with magical offense. Round three rely on greatswords, arcanum, and yndrasta. We are going off the old Stormcast Battletome (not the Sept 18 release)
Thoughts ? Should I keep the luminark instead? Or add battlemage on griffon (the 5+ make sit so undesirable). Add the amulet destiny to the Lord Arcanum? Thanks!
City: Hallowheart
- Mortal Realm: Ghur
- Grand Strategy: Prized Sorcery
- Triumphs: Inspired
LEADERS
Lord-Arcanum on Tauralon (300)**
- Hallowheart 2nd Spell: Warding Brand
- Lore of Whitefire: Sear Wounds
Yndrasta the Celestial Spear (300)*
Battlemage (115)*
- General
- Command Trait: Warden of the Flame
- Artefact: Whitefire Tome - All Spells
- Mortal Realm: Ghur
Celestial Hurricanum with Celestial Battlemage (280)*
- Artefact: Amulet of Destiny
- Hallowheart 2nd Spell: Ignite Weapons
- Universal Spell Lore: Levitate
UNITS
10 x Freeguild Handgunners (105)*
- City Role: Honoured Retinue (Must be 5-20 models)
10 x Freeguild Handgunners (105)***
20 x Freeguild Guard (170)***
- Swords and Shields
3 x Demigryph Knights (175)**
- Lance and Sword
5 x Freeguild Outriders (110)**
10 x Freeguild Greatswords (150)***
ENDLESS SPELLS & INVOCATIONS
Emerald Lifeswarm (60)
Chronomantic Cogs (45)
Soulsnare Shackles (65)
CORE BATTALIONS
*Warlord
**Command Entourage - Strategists
***Hunters of the Heartlands
ADDITIONAL ENHANCEMENTS
Artefact