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fjaoief

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Everything posted by fjaoief

  1. but rerolling 1s command ability is already granted by std allegiance abilities. also sorcerer lord's magic may be unbinded or cast failure. So if your army is tzeentch marked, rerolling 1s to save rolls ability is no use. and chances of failed/unbinded? 5+ save 5 wounds makes him poor in surviving, facing a shooty army then the sorcerer perhaps die in 2 turns. if he got charged then he hardly survive that combat phase. going through all these but only rerolling 1s? and yes stormcast heroes add value through allegiance abilities, and doesn't it means they even perform better than paper when they are actually on board? they have prayer but sorcerer lord not. sorcerer lord will never have a 3+ teleport prayer but others have couple of prayers to choose from, in addition to their warscrolls. Lets just pay 40 more points to acquire a sorcerer lord on manticore. 40 points for a manticore is a good bargain. also add 1 to rolls is usually better than rerolling 1s. tactically make a 4+ save units 3+ save is better than 1 rerolls. just buffing 2 units every turn is not worthy for a 160 points unit. spirit torment or bloodsecrator obviously can buff more than 2 units with less points.
  2. you are right I shouldnt compare him with demon prince, they are not playing the same role. Also 2CP per turn sounds meaty, but also remind that it is 2 cp for general command abilities which are meh, not so suck but kind of disappointing. I don't agree with chaos sorcerer's ability = give you 2 free command points per round. Also rules wise std allegiance ability already grants you huge numbers of rerolling 1s. But no one will count it as giving std players X command points. CP is CP because it is alternative to choose from plenty of command ability. A solid rerolling 1s buff to a unit is NOT equal to CP. Other heroes who do similar jobs provides more themed and faction-specialized bonus, so that their armies can do better at certain aspects. Some of them even grants a Area of Effect that effect all units in a certain range, and most of them cost 100~140 points, while Sorcerer lord chooses 1 unit and costs 160 points. chaos sorcerer lord a good utilization tool but not so worthy of 160 points. there is no synergy in him. If a std player want a wizard then just ally from tzeentch or a priest from khorne, nurgle is also great. Also people focus fire on Sorcerser lord not because they are strong unit, In fact it is opposite. Sorcerer Lord have so poor save property as a 160 points hero and usually in a std army sorcerer lord is the only wizard, and killing him would make opponents magic automatically unbinded. For a KO army it is just "no pain but gain" bargain. So let us compare him with someone else plays the same role, forgive me I couldn't find any other 160-points buffing heroes because they are all cheaper than sorcerer lord: 1. bloodsecrator bloodsecrator is even cheaper which is 140. the buff effect is even better, +1 attack to khorne units, compared with rerolling 1s to 1 unit and need to cast the spell first and it has a chance of dispelled, and fights far more better than sorcerer lord. If 3 units in range, including himself, does it means he gives you 4 CPs? 2. lord relictor this guy can do more jobs with 100 points. and also fights better. 3. lord castellant add 1 to save rolls. 100 points. fights better. 4. knight-vexillor reroll charge rolls. 100 points. fights better. 5. spirit torment 140 points. rerolling 1s to hit to every unit in a bubble, and reviving models in a unit. Still if 5 units are in range, does it count as giving 5 CPs? totally outperform chaos sorcerer and no risk of cast failure & unbinding. Also an expert of fighting. and ethereal and flying? 6. butcher 140 points. his warscroll is longest of 140 points heroes. Stronger than any of above including chaos sorcerer. 7. warshrine the same points. 6++ save to all units in a bubble. praying effects totally outperform sorcerer lord. fight like a behemoth. warshrine is so good that some other chaos army will take it. So my point is that chaos sorcerer lord seems like giving 2 CP each turn, but actually does not. generally all other heroes have similar jobs also have good impacts as chaos sorcerer lord and even cheaper and stronger. Also std allegiance ability itself overlaps with him. With GHB 2019 changed only marauder horsemen and chaos chariot point, and a little change in chaos aura range, there are going to be less space for chaos sorcerer lord.
  3. problem is he is still high priced as 160 points, just compare him with other 160 points units. A rerolling 1s totem equal to points of a demon prince makes no sense. and ridiculously, dismount version and mounted version both cost 160 points- so mounted version totally out perform on foot one, but GW only sell on foot version and almost every player conversion it.
  4. U I mean, 4 units of chaos chariot, each is a single model, gorebeast also, and 5 units of chaos knights, 5 model each, marauder horsemen the same. Since i seperate my units as small as possible chaos power is not quite efficient magic I seek. I will let them all take tzeentch mark since the range of tzeentch mark buff increased to 9 inch and chaos lord on mount can reroll ALL failed save rolls.
  5. So with the new point drop I decide to make a mad max std army. Chaos lord on mount 4 chaos chariot 4 gorebeast chariot 2 marauder horsemen 5 chaos knights Ruinbringer warband For now its 2020 pt but next week its going to be 2000. Once the battalion ability activated, my army will make 16 d3 mortal damage across the board, which is on average 32 mortal damage.
  6. a Lord of Chaos on Daemonic Mount and a chaos sorcerer lord and a lord of chaos I suppose. all slaanesh. use chaos lord on daemonic mount and chaos lord's command abilities in one phase to a unit of 3 gorebeast chariots, enjoy your time.
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