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Lord_Skrolk

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  1. Fellow grots... I'm super excited for the Spiderfang Grots in this edition. Just started an army last week, first time playing Destruction and I'm falling in love with the potential of our spider bros. The two most important things in the current meta are mortal wounds and magic and we have plenty of both. The Arachnoks with Shamans are just ridiculous in 2.0. With all of the cool new spells, these guys will just drop mortal wounds all over the field. Just played a match vs Nighthaunt today where one of my Arachnaroks dropped 20 mortal wounds in one turn (10 from the Pendulum spell, 3 from the Quicksilver Swords spell, 7 from their fangs attacks). Because of the limited range of some of these spells, being able to deliver them from a 14 wound/4+ save model in the thick of combat (plus with a huge base for several extra centimeters of range!) creates possibilities that a lot of other factions just don't have. And just as importantly, having several sources of dispelling that can move confidently everywhere is a huge boost. And the Hammerblade artefact from the Destruction allegiance will be amazing with the Arachnok's huge base size. A mortal wound for each enemy model within 3" on a 5+ roll means just stick the spider into an enemy horde and slice them down. And in the new core rule book Hammerblade got updated to not affect friendly units, so you don't have to worry about friendly fire. Being able to have 2 or 3 models in every army with a larger base than the freakin' Glottkin that can take this artefact is dirty. tl;dr Mortal Wounds and magic are the most important things in the new meta and Spiderfang Grots sneakily excel in both
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