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Lord_Skrolk

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Everything posted by Lord_Skrolk

  1. Loving this series, spent a lot of time theoryhammering latelt and you're opening my eyes to new units Those Wolf Rats look sneaky good, and you could probably do some nice Dire Wolves conversions to save money and avoid resin. Seems like Plague Priests are a core of a lot of comp Skaven lists for those Wound buffs
  2. Great writeup! Stormvermin are in a weird spot where big blocks of 40 are disgustingly brutal, but then you've got 25% of your entire army's points tied up in a single unit of infantry that die way too quickly I think if you run Stormvermin, you have to bring Thanquol for that 5+ feel no pain save. But then you've got basically half of your total points in two units... that just feels like too much They're brutal in theory and as you said, great movement shenanigans for such elite infantry. Just hard to figure out in practice!
  3. Warp Lightning Cannons are awesome, especially for frying those golden tuna cans that are really popular these days If you're trying to decide between moving to Nurgle allegiance vs mixed Skaven, here are a collection of relevant points. I'm not going to recommend one or the other, just present a bunch of info you may or may not know so you can make an informed decision: Nurgle is very competitive these days, but almost all competitive Nurgle lists are based around Blightkings battalions and don't include much, if any, Pestilens Thanquol is brutal (basically the only "broken" thing the Skaven have available is a Verminlord Deceiver+Thanquol combo to deep strike him into killing several enemy heroes on the first turn), and if you stay with Pestilens allegiance a fine ally although he takes up all your ally slot. Pestilens allegiance abilities arent any better than generic Chaos abilities, so if you want a lot of non-Pestilens Skaven stuff just run allegiance Chaos. Only benefit of Pestilens allegiance really is battleline Plague Monks/Censer Bearers. Note that you'll need 3 units of Clanrats to fill battleline.
  4. Thanks so much for writing this up! Skaven seem way underrepresented in tourney scenes so any write up like this can go a long way towards motivating Skaven players to get out there and feel like they can play some fun matches I've been intrigued by the damage potential of Plague Censer Bearers but they always seem to get focus fired down immediately when I play--will have to experiment with the Plaguesmog Congregation and seeing if it's worth the point cost to keep the Furnace and PCB's alive as they cross the board
  5. I really love the idea of Jezzails and rat snipers, so I spent the past day or two on my subway ride to work reviewing every Chaos warscroll looking for any buffs. synergies, or tactics to make Jezzails work. Did some math to compare them to other artillery pieces per point effectiveness, some allegiance abilities that may have helped, really put some thought into them And I have to report that for anyone that had a shred of hope left for them, Jezzails are useless and there is no reasonable way to buff then to decent effectiveness. Their mechanic of doing 2 MW on a 6+ to hit from 30" feels like it could be really good in the right list, but basically everything Chaos only buffs hit rolls in melee (although a cheap Hero general with the Lord of War trait and a unit of 9 Jezzails *could* be kinda interesting, its just such a huge resource investment into something that will never recoup its cost) Just sad because they are such a cool idea for a unit with a fun model and some amazing conversion possibilities (picking up some 40K Skitarii snipers to convert some plastic Jezzails today), oh well thanks for nothing GW
  6. I like your narrative idea of the protection in the Soul Wars era! Interested in seeing where you take these fellas
  7. Sorry to be the bearer of bad news, but that's not true. GW clarified that Pestilens battalions are only for Pestilens allegiance.
  8. Yes. The Arch-Warlock is such a badbass unit and the best non-monster Hero the Skaven have
  9. I like the list. Only obvious thing to me is make the 2 units of 30 Monks into a group of 40 and a group of 20, saves 40 points you can use for an endless spell for your Corruptor to cast
  10. Nice list! As a Pestilens player, I've been toying with the idea of running both a Verminlord Corruptor and the Verminking as a very powerful core for your army Only tweak I would recommend is the Plagueclaw catapults rarely earn their points and are useless against the numerous Nurgle armies in tourneys these days. Those points would be better used allying in a Grey Seer and another endless spell/extra command point for the Corruptor to stack on a unit of Monks
  11. IMO with this update, the best way to run a Clan Skyre army is as Grand Alliance: Chaos allegiance and bring 3 units of Clanrats to fill out the battleline
  12. Great news for Verminus/Skaven from the new FAQ! The new max size for Stormvermin is 40, not 30 Remember how in the GHB the pricing made no sense (a max unit of 30 cost more than 3 units of 10)? That's been clarified, max unit size should be 40 Enjoy your very cost efficient max units of Stormvermin!
  13. You have to use Chaos Allegiance, but neither Pestilens nor Skyre allegiance is really useful (they're fun but bot very powerful) so worth the tradeoff for some units
  14. Big blocks seem better for Skaven in general because you get more mileage out of inspiring presence that way Only exception for Pestilens imo is if you allied in a lot of shooting, like some Warp Lightning Cannons or a handful of Clan Skyre weapons teams, smaller units give you more flexibility for screening and opening up shooting angles
  15. I was trying to figure out some new strategies last night, and came across an idea that might be absolutely brutal. Warpfire Throwers are deadly, but it's hard to get them safely in range against good opponents. What if you could add 2D6" to their range? Cue the Great Bray Shaman... whose spell "Devolve" moves an enemy unit 2D6" towards your nearest unit. Say you have 2 units of Warpfire Throwers safely far away, like 20" . If you hit that unit with Devolve, now your unit of Warpfire Throwers will be usually able to hit that unit that turn. Hey Nagash hiding behind their backlines, how does a faceful of 2D6 mortal wounds sound? I run a mostly Skyre army under Chaos Allegiance, and I think twl Great Bray Shamans will become a mandatory addition to my list from now on.
  16. Which artefacts/command traits do people usually take? Either from Pestilens allegiance or one of the realms in Malign Portents I'm really intrigued by the Rune Blade from the Realm of Chamon on the Verminlord Corruptor's Plaguereapers. Getting -3 rend on a 10 attack/3+/3+ rerolling wounds weapon turns him into a wrecking ball against heroes or low model count/high armour armies like Stormcast Also like the Ragged Cloak from Shyish (makes someone invulnerable to shooting for 1 turn) on the Corruptor to prevent him getting focus fired down on the 1st or 2nd turn like happens too often
  17. Furnace movement can be a bit tricky. The key thing to keep in mind is the Furnace gets its movement boost from being next to Monks at the start of the movement phase, not when it moves What I would recommend is deploy like this (X representing Monks from one unit, Y representing Monks from a second unit, F representing a Plague Furnace) F X X FFF Y Y X X FFF Y Y X X F Y Y Then when you charge, charge the Monks in first, form a line in front of your furnace, and then move in the furnace so its just within half an inch and only one or two enemy models can touch it *enemies of the great horned rat* X X X X F Y Y Y Y X X X FFF Y Y Y FFF F
  18. As a Pestilens player, I've found three simple steps for maximizing the effect of Plagueclaw Catapults in matches: 1) Put your Plagueclaw Catapults in a box 2) Leave that box at home when you leave for a match 3) Just spend those points on more Plague Monks instead Haven't tried running Nurgle allegiance yet, but I assume the general principle holds true. They outperform their point cost in 10% of matches, break in even in another 10%, are disappointing in 30%, and are completely useless the remaining 50% of the time
  19. Yep, the Verminlord Corruptor can use Foul Regen to move the wheel. And can also bring the ability to move the wheel forward or back as a Nurgle Daemon. Lot of flexibility to get it where we want with this model, those Monks can get zipping around the board in a hurry!
  20. Haven't seen much discussion of blended Nurgle/Pestilens lists in this thread yet. Because the Verminlord Corruptor has the NURGLE and DAEMON keywords, I'm really intrigued by the thought of using him as the general in a mixed Nurgle/Pestilens force with Maggotkin allegiance. Might not be top tier competitive, but there are some nice synergies. I have a lot of experience with Pestilens (username possibly gives that away), but am newer to Nurgle so curious to hear what people with more Nurgle experience think. Plague Monks have by far the most base damage output per point of anything in a Nurgle army, let's find ways to use them more! Potential list: General: Verminlord Corruptor (220) Plague Priest: 80 Plague Priest: 80 Poxbringer: 120 Lord of Blights: 140 30 Plaguebearers: 320 10 Plaguebearers: 120 (just to serve as a screen for the Monks) 5 Blightkings: 160 40 Plague Monks: 240 40 Plague Monks: 240 Plague Furnace: 180 Total Points: 1900, so +2 command points Total Wounds: 187 (Or if we want to be really risky we could bring a Purple Sun and have the Verminlord drop it into the enemy line while he is protected by a sea of Plaguebearers...) Lord of Blights using his command ability to debuff enemy to hit on a Monks unit because Pestilens biggest weakness is Monks getting cut down before arriving at the enemy. Plaguebearers and Blightkings to hold enemies in place and hold objectives. And the Monks carrying the furnace in between as an absolute nuke to smash into the enemy wherever we need. We get a nice mix of tankiness and killing power here, curious what people think.
  21. Thanks for the write-up! I was inspired to look at his warscroll after your post, and saw the wording on the 13th Spell says it summons Verminus units, not clan rats specifically. Does this mean it can summon Stormvermin? That would be insane...
  22. Normally I would say the Arachnarok counts as a mount, but on the Warscroll there exists the option for the Arachnarok by itself which doesnt exist on other mount+rider combos, so I'm inclined to think things like Hammerblade or the Brew can apply. Definitely need some clarification from gee dubs here.
  23. This is a great way to go! Only question I have is what the Gore Gruntas add to the list. You already have mobility with all of the Spiders, they don't synergise with any other units, and if you want some beef to hold areas/deal damage there are better ways to get it for the point cost I would probably take those out and replace them with something like Moonclan Grots or some more Ironjawz infantry
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