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146 Celestant-Prime

About Lord_Skrolk

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  1. I've seen a fair bit of love for Flesh Hounds lately--why do people like them? (Besides the beautiful new plastic models!) Is it just cheap screening wounds?
  2. Lovely, cheers to you and Grimrock! Here is what I'm working on: Leader: Bloodsecrator (+1 attack seems to be for all Khorne so can pump up the Bloodletters or Bloodthirsters) Slaughterpriest Bloodthirster of Insensate Rage (General with Thermal Rider Cloak for maximizing threat range) Bloodthirster of Insensate Rage Wrath of Khorne Bloodthirster Battleline: Flesh Hounds ×5 Flesh Hounds ×5 Bloodletter ×30 Other: Bloodcrushers ×6 (to get the d3 MW on the charge) Wrath-Axe prayer Tyrants of Blood (new name!) battalion Reapers of Vengeance (Under no illusions about picking Sigmar back up and being even decent, watching battle reports and looking through my battletome to get experience in the meantime but can't wait to get my Bloodthirsters back out there!)
  3. Hey, hope everyone is staying safe, using this quarantine to get back into Sigmar (left right before Khorne got the updated battletome, ironically). Picked up the battletome and want to get back in. I LOVE the Khorne Daemon models, but don't want to take many mortals if I don't have to. Looking over recent conversations in this thread, it seems most competitive lists are built around blocks of mortals getting buffed to have tons of extra attacks. Can a list focused around any of the Daemons (either big like multiple Bloodthirsters, or smaller ones like Bloodletters and Bloodcrushers) be great? I saw that the Bloodletter billion mortal wounds strategy got nerfed from where it used to be. What kind of synergies and general ideas should I be focusing on for a Daemons based list?
  4. I think it's pretty absurd that you can kill artillery crew members instead of the crew and the machine having a collective pool of wounds... a very poor design decisiom especially when Warplightning Cannons are way stronger and have to be killed as one model Oh well, anyone running a heavy Ironweld Arsenal army is going to be cool in my eyes regardless of how they do!
  5. No one knows their own faction's tricks, what makes it work on the battlefield, and how to counter it than the people that play it. For example, as a competitive Slaanesh player, I would say things I hate to see are: * Lots of 1 wound screening models * Shooting like the Stormcast Ballistas that can put out of a horrifying amount of shots at close range. Volume of attacks matters much more than quality of attacks because we have mediocre saves and no ability to stack defensive bonuses like Order lists can do (outside of maybe 1 Pretenders KoS in the list that can be built rather tanky) * Deployment far enough back off the line that I can't reliably get turn 1 charges What are some specific pieces of advice you would give to someone playing against your own faction? Can be as broad or detailed as you want Cheers!
  6. Anyone tried using a Rogue Idol with their Spiderfang force? At 400 points he's pricey but seems like a great fit. He gives +1 to casting rolls and +1 to bravery to all Grot units so he can buff all of our units. And is a nice beatstick to either tank damage or punish the opponent for focusing down our Arachnaroks instead I also think it's excellent in the Rule of Cool category, can't wait to put some webs all over those boulders
  7. From your description of behavior, you did things exactly right--don't sweat it! It's also a tiny sample size--if someone is the friendliest player in the world, but runs into one person in a bad mood, they're not going to win best sport. I think Sportsmanship scores in tournaments are absurd, even though I view being a good sport as very important. Largely because of the reasons you mentioned, people feel good after winning and bad after losing and attribute this feeling to their opponent's behavior. And people can use it vindictively to get back at opponents that beat them, especially when they are supposed to submit their sportsmanship scores shortly after the game ends It's also too subjective. For example, if someone is constantly asking to go back and re-do spells or abilities from a previous phase they forgot, I'll consider them a bad sport for coming unprepared and ruining the flow of the game. And they'll call me a bad sport if at any point I say "that's enough, I want to be nice but it messes up the flow of the game to keep going back so no more". Because we have different criteria to judge being a good or bad sport.
  8. Interesting comment! I noticed you lumped Spiderfang Grots in with the Greenskinz--what's your reasoning for that? I've only ever seen Spiderfang lumped into Moonclan. (I say with fear, having 1500 points of Spiderfang...)
  9. I know some of the big 40K tournaments provide their own dice at the final tables, this would have to be done at every table for big money tournaments
  10. Why do you say this? Variance is an important part of the game and if anyone can't accept that then they shouldn't play. I had to learn this myself as a poker player, haha There are so many rules balanced around random things that trying to remove randomness yourself will most likely just leave everyone confused and with a ruleset that makes an already leaky ruleset even less balanced. For example, I know Thanquol can do 2D6 mortal wounds every shooting phase. That is very different tactically than someone that can do 7 or 8 MW every shooting phase, even though just giving him 7.5 MW of shooting damage every turn represents how much damage he should do on average That being said, overall this tournament is an interesting idea and I'll be eagerly awaiting updates on its progress!
  11. You joke, but I actually did pick up 40K because I wanted a shooting focused game to balance out AoS (and wanted another army to spread Nurgle's blessings with...) @Hannibal do the Free Peoples appeal to you? Some really cool shooting synergies and can make very powerful gunlines
  12. Love the models and the fluff! You've got an interesting force going and I wish them luck as they bring devastation to the realms
  13. Those Sylvaneth are brilliant! Looking forward to seeing more of your work around here, and welcome to TGA
  14. I feel a lot of the pet peeves listed here are partially the fault of the people upset for not saying anything. I find in general wargamers (I mean this with no offense, there is nothing wrong with different types of personalities) are more likely to lack the social skills or confidence needed to confront someone firmly so they let themselves get run over. If you suspect someone is bending the rules, or touching people's minis, or proxying too many models, or whatever--what's the difficulty in saying firmly "You shouldn't do [that activity they are doing] because it makes the gaming experience worse for me?" Once played a match against someone who annoyed me by using ridiculous proxies. I told him it made the game unejoyable for me, and even though I liked him he wouldn't play again if he proxied more than one model. I communicated my need clearly, and he didn't do it again. And if he had, I wouldn't have played with him again and let him know why. So I'd say one of my biggest gaming pet peeves are people that build resentment instead of making their boundaries clear and enforcing them. If someone spends one game touching your minis, or re-measuring everything you do, etc then that's on them. If it happens again, that's on you. Especially because a lot of the people committing these violations might lack an understanding of social interactions (like the Ork players yelling WAAAGH all game). Pull him aside after the game and let him know it got on some people's nerves. They don't want to be annoying any more than you want them to
  15. I agree with Marc that the winners deserve the focus and I will say nothing further in this thread. Congrats to everyone who participated and everyone have a good day.
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