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Balloon Dwarf

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Everything posted by Balloon Dwarf

  1. @Ravinsild my GF army runs a Warden King, a cogsmith, a lord ordinator and a converted hurricanum to have a dwarf on the top. Then I have 2 helstorm and 2 helblaster in the battalion, with run and shoot with the WK command trait. Then 10 irondrakes, 10 ironbreakers and 2x10 hammerers. Death star that runs and shoots around the board, remove things in the first turn (don't get greedy with the volley guns) then can sit on objectives too if you can get there. I win some, I lose some, but I enjoy playing it.
  2. Just getting into Khorne and was looking at the warscrolls and the like.. Is there a reason that nobody seems to take skullreapers? They seem like a pretty punchy unit and part of a lot of battalions... Sorry if this has been answered already but with 247 pages its a lot to get through.
  3. I'm fully expecting a Big Waaaagh vs Cities of Sigmar in the Excelsis storyline. Maybe with a unique character that has Ironjawz and Bonesplittaz keyword? I'd love a something vs Ogors box. Or even a more general box, with maybe an order vs destruction to encourage some wider armies?
  4. It's the standard base, so a 120 x 92 oval. I left the horses originally because I ran out of time, then every time I went to attach them they just looked stupid. Thank you for the compliments! It's my first fully painted army, so this is a real push to paint the next one.
  5. I took my Greywater army to the campaign weekend at Warhammer World and went 2 - 3. A lot of that was me not knowing the best way to actually run my army for the first few games though. I run a Duardin force, with a lord ordinator and a celestial hurricanum (with a kit bashed duardin on it). Warden King with the run and shoot trait, lots of command points for volley fire and battle shock, then the emerald Lifeswarm to return any hammerers that drop. Lots of pluses to hit, with some rerolls and the detachment. It's great if there's something you want shot a lot and dont want to deal with
  6. I take 2 volleyguns and 2 rocket batteries in the battalion. Bubbled up with a cogsmith, ordinatir and hurricanum. Plus my warden king gives a 12 inch bubble of run and shoot, all of a sudden I have a highly manouverable, high threat range that can shred any particular target. It's worked pretty well once I actually started using them this way instead of keeping them fixed. I think they're awesome. That's my personal take on it though!
  7. I think we'll see cities from other realms get releases in white dwarf. Maybe a vs box between Warclans and Cities at some point representing Excelsis against Gordrakk's Great Waagh?
  8. The fact that it gives me D6 back instead of D3 seems pretty good. And as they're all 1 wound models that's some more back each time. I can see your point. I like the ironbreakers because if I come up against those low rend armies, the ironbreakers are basically not moving. I considered switching the hammerers into 1 unit of 20 but I thought that with WK command ability picking a unit to target means that actually taking two keepers of the gate allows me more attacks if I just go into that one unit, or I have more mobility. I considered the CP instead but with the Macroscope, the adjutant, the
  9. Alright, so I'm fleshing out my list at the moment, and this is what I've come up with. In the games I've had so far, I've had real trouble with the hammerers and the ironbreakers getting chewed up in combat (they're against troggoths, but still.) So, the thought is that I can keep the artillery bubble. Cogsmith, Warden King, Lord-Ordinator, Battallion and hurricanum all together. This gives me the ability to run my artillery 9 inches and still shoot thanks to Ghoul Mere Ranger, with all the rerolls and pluses to hit. I can keep the hammerers and ironbreakers out in front to take on anyt
  10. Where did you hear this? I just think I've missed it, but some clarification would be nice?
  11. The 2nd battalion means that I get all 5 heroes with artifacts, the runeson keeping building those command points with the glow helm to help with getting those charges. It gives me that bonus command point so I start with an extra one. Regarding board control, I figured the two magmadroth could help with that, running up onto objectives. I'll try it out. So far, having 3 ranks of vulkites to throw at things have helped in the battles I've had, but I wanted to get that second droth in. Thanks for taking the time though, I'll see how it goes.
  12. Okay, so this is a different list idea. The thought is, use Runeson with his warrior kinband on one flank for objectives. Then I've got the Lords of the Lodge to move around and cap the others. With the Runeson on Magmadroth, he can get up onto an objective, then the vulkites can come up to support. Get the hearthguard onto an objective, keep them supported with the battlesmith and the runemaster with prayer of ash to keep them on that objective with a 3+ save and a 4+ FNP. Then the other 5 Hearthguard can just go wherever they're needed. Allegiance: Fyreslayers- Lodge: GreyfyrdLeadersA
  13. I took the ash cloud rune on my runemaster against nurgle and in 3 turns he managed to get one spell off. I'm not saying it was mandatory, but it did help. My list also wasn't geared towards the prayers or invocations though, so I wasn't too fussed about the artifact for the runemaster.
  14. Surprisingly well actually. I took them as a deepstrine with my runesmiter, and they're just really tough to shift. I did only take them as two units because I've got ten axe build and 5 poleaxe. I think from 20 plaguebearers neither they or my runesmiter actually took a wound.
  15. Okay, so had a game today against nurgle. Knife to the heart scenario. Bit of a slugfest, but the Broadaxe Heartnguard were worth their weight in gold. Took out Horti, and the GUO and were moving up towards his objective. Grimwrath was awesome, especially with bracers of ember iron and the battlesmith plus to save. 2 up save, 5 up feel no pain, he took a single wound all game. Had to call it a draw in the end as we ran out of time Fyre.PDF Nogle.PDF
  16. @angrycontra I'll keep that in mind, but the only other option at the moment would be to bring in the Doomseeker. That's all the models I've got. It would also mean one less artifact and one less command point.
  17. Right, I've got my first ever game with the Fyreslayers on Sunday against Nurgle and this list fields pretty all the models I have available apart from a Doomseeker. I like the idea with the Greyfyrd lodge, and figure I can boost my lower model count with the artifacts. What do you guys think of the choices so far? Any help would be appreciated, though I think a lot of it may come down to trying it and seeing what works. Allegiance: Fyreslayers- Lodge: GreyfyrdLeadersAuric Runefather on Magmadroth (280)- General- Trait: Battle-scarred Veteran - Artefact: Helm of Obsidia - Magmadroth Trai
  18. I played on a 40k terrain table the other day with my Clan Skryre army and we just decided that it was the Skaven Tech Cave. It was great fun, the maggotkin had discovered its location, etc etc. Also, with regards to the skull altar, in the battle tome it does talk about one rising from the ground after a particularly heinous sacrifice. I'll try and find the passage later and post a picture.
  19. It's something I'll consider in the future, but at the moment I'm steering clear of clanrats just because I struggle to paint as is and the thought of painting 60 models, however simple, makes me feel ill. Cheers for the advice though! Thank you.
  20. Okay I've got a game on Saturday at my local games store against a guy who brings a huge khorne bloodthunder stampede. He's bringing about 30 bloodcrushers, a bloodthirster and a skullmaster? Any tips on how to deal with this monstrosity that deals mortal wounds on the charge with the following list? The only options I have available is to add in up to 2 doomwheels somewhere, I've also got a warpfire thrower team and a warp grinder team. Allegiance: Skaventide LEADERS Arch-Warlock (160) - General - Command Trait : Deranged Inventor - Artefact : Vigordust Injector -
  21. I go for heroes because of my play style. I'll have my bombardier babysit the cannons, my arch warlock with the six man stormfiends and my engineer to get some gnawhole stuff. And with regards to using weapon teams. In my first game, my warpfire thrower ended up in combat, then died. In my second game, the ratling gun overcharged, rolled a double 1, missed all 4 shots, then died. So for my play style they're fun but not something I bank on, they're more there because I had the points to spare.
  22. My current Skryre list is Arch warlock Warlock Bombardier Warlock Engineer 3 x Stormfiends 3 x Stormfiends 6 x Stormfiends Warp Lightning Cannon Warp Lightning Cannon (A weapon team. Changes each game) Emerald Lifeswarm Warp Lightning Vortex It's great fun. It's hard to hold onto objectives, but the sheer destructive power is fun! It annihilated my friends Nurgle Daemons one game, and we drove to a standstill in another. So I think its viable, but be prepared to play with gnawhole shenanigans for movement.
  23. In my personal experience, I have a few options. I can either choose a small victory, like taking out a specific hero or unit in my opponents army. Or I can ride out the storm and either hope for something to turn the tide or come up with a narrative reason that I lost. It also inspires me to play the next game. I know it won't work for everyone though, so at the end of the day people have to find their own way of dealing with it. I'd always advise, however, if it really stops being fun, to just talk to your opponent and say "this has stopped being fun now, can we change things up?"
  24. Arch Warlock - Spell: More More Warp Power - Command Trait: Deranged Inventor - Artifact: Vigordust Injector Warlock Bombardier - Spell: More More Warp Power Warlock Engineer - Spell: More More Warp Power 3 x Stormfiends - Doomflayer Gauntlets, Ratling Cannons, Warpfire Throwers 3 x Stormfiends - Doomflayer Gauntlets, Grinderfist, Warpfire Thrower 6 x Stormfiends - 2x Shock Gauntlets, 2x Ratling Cannons, 2x Windlaunchers Warpfire Thrower Warp Lightning Cannon Warp Lightning Cannon Emerald Lifeswarm
  25. Okayy, so to update. In my game today, against Nurgle. Used open war, had face to face deployment, I set up on the back line and he set up aggressively on his front edge. Twist was lashing rain, which is -1 to hit. I thought that would cripple me. It didn't. His list: Great Unclean One (Blade and Bell) Horticulous Slimux Spoilpox Scrivener 3 x 20 Plaguebearers 2 x 3 Plague Drones Tallyband Of Nurgle It was... Horrifying. I'd almost tabled him by turn two. I got lucky and he got unlucky, but I'm starting to understand the reason why people say 'who need
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