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3 Liberator

About Mcrat

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  1. Hey mate congrats! I take it this was at the Objective Secured SHO GC? I'd love to add your deck to the tournaments page on underworldsdb if you don't mind? To help keep this on topic too, I took a Ylthari deck to a local tournament 2 weeks ago and was the only player to end the day 4-0. I invested pretty heavily into Ylthari herself which can be risky, but still managed to pull a draw in the game where she was assassinated early. I found 16 Glory was enough here, but each of my games were pretty close. Tome of Offerings probably would have been a good idea in hindsight. https://www.underworldsdb.com/shared.php?deck=0,N265,N266,N268,N271,N274,257,243,N389,N388,N365,N503,374,N557,N302,348,N476,306,N269,N309,N451,N371,N305,N473,336,330,N467,N485,384,424,N290,N499,331,320,N493
  2. Thanks for doing this. I always point people to this thread when I see them asking about making a deck for each warband from a single collection. You're saving a lot of people from a lot of work and getting them into the game quicker!
  3. I think that's why it goes straight onto the Restricted list. So the cost of it is taking up a very competitive slot in your deck.
  4. 1. I score it as soon as I put the charge token down (generally after the move part of the action), as it just seems to flow better at this point. After the attack there can be other reactions etc taking place so it just feels cleaner to do it here. It doesn't say anything to the effect of 'completes a charge action' so I believe this is correct but could be mistaken. 2. Yes they get to drive you back as part of their attack action, and then AFTER their attack action you react with this card 3. Yes because those cards say 'make a move/attack action' or 'are considered to have made a move action' on them. I'm not sure about ploys that 'put a fighter on guard' - I could see arguments either way, but lean towards no because it doesn't say make a guard action (but again, could be wrong).
  5. I play Underworlds and saw that some of the contents in the scenery box for it would also double as a nice set of objective markers for Nighthaunt. This is what I'm planning on using next time I actually play a game.
  6. Godsworn Hunt objectives will be card numbers 175-183 in the set. The three oaths we've seen are numbered 181-183. Unless there is another Oath of A/B/C we've seen them all. So while there could be another oath or 2 in the set, not all of their objectives will be oaths.
  7. Here's something that's been prepared earlier to help with just this question - https://wigglehammer.wordpress.com/2018/11/21/post-ban-where-to-start/
  8. The deck that came first at Da Boyz GC earlier this month is still completely valid - https://www.underworldsdb.com/shared.php?deck=0,278,N37,N40,N47,N55,N506,N374,410,N499,N340,243,284,296,297,N30,N34,N35,N376,320,N446,N42,N388,310,L38,N45,N403,384,427,426,429,416,N57 Considering they managed to win with Great Concussion still in play, I think that deck would be even stronger now.
  9. Mcrat

    Echoes of Glory

    From https://www.warhammer-community.com/tag/zarbags-gitz/ It contains the new universal cards found in the two expanions, and to save you having to buy the models and warband specific cards again (which you own if you bought the Shadespire core) they're pulling out the new universal cards you will want and selling them seperately.
  10. Hey all I'm new to AoS. Been trying to plan out a path to 2000 points so I can slowly build my way there. I've purchased Soul Wars and the Battletome but that's all I've got so far. Is this list an ok one to aim for? LeadersKnight of Shrouds on Ethereal Steed (140)- General- Trait: Ruler of the Spirit Hosts - Artefact: Midnight Tome (Soul Cage)Spirit Torment (120)Guardian of Souls with Nightmare Lantern (140)- Lore of the Underworlds: Shademist- Infernal Lantern (Artefact): Beacon of NagashizzarBattleline40 x Chainrasp Horde (280)6 x Spirit Hosts (240)20 x Grimghast Reapers (280)Units10 x Bladegheist Revenants (180)10 x Bladegheist Revenants (180)BehemothsBlack Coach (280)BattalionsShroudguard (110)Total: 1950 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 126 My thinking is the splitting the units up into these groups to maximise their abilities: Shroudguard and Spirit Torment - kill stuff and heal Black Coach and Spirit Hosts - kill stuff and heal Chainrasp, Reapers, GoS - use as needed to kill or hold and heal from range Having not played AoS before, I don't know what mix of units to take to ensure I've got my bases covered for in game. But I'm hoping this has enough stuff to allow me to adapt as needed without having gone all in on one specific unit.
  11. https://www.frontlinegaming.org/shadespire-2018-itc-rankings/
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