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relic456

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Everything posted by relic456

  1. Yeah sorry @Ravinsild, the wording is exactly the same as the Stormcast's Stormhost rule and you can't have two Stormhosts. The key for both is you can give your army (not units) "a" Slaughterhost keyword. That's one Slaughterhost per army.
  2. Am I taking crazy pills ? An ability with a range of 26" creates a circle with a diameter of 52".
  3. Phizzco is talking about diameter here, so the new diameter would be 52", with a 26" radius (range)
  4. Celestant-Prime I think, has that Lion chestplate.
  5. @Spears Congrats on the wins! Noticed you didn't have a Guardian of Souls, did you miss it?
  6. Yeesh I think I need more coffee! Thanks for the corrections.
  7. Yeah realized that the second I posted, my mistake! Necormancer for the double pile in would be tasty though!
  8. The Vampire Lord command ability Blood Feast targets a friendly DEATH unit. Don't think FEC are losing the Death keyword lolI I'm an idiot sorry, Vampire Lord can't be taken as an ally in a FEC army. Necromancer is fair game though!
  9. Bladegheists and Myrmourns would both be great picks! Could also get even more reapers haha.
  10. I love the cogs actually! Could maybe drop a GoS in either list to squeeze one in.
  11. Could try something like this: Allegiance: NighthauntReikenor the Grimhailer (180)Spirit Torment (120)Guardian of Souls with Nightmare Lantern (140)Knight of Shrouds on Ethereal Steed (140)Lady Olynder, Mortarch of Grief (240)Guardian of Souls with Mortality Glass (140) 20 x Grimghast Reapers (280)20 x Chainrasp Horde (160)20 x Chainrasp Horde (160)6 x Spirit Hosts (240) Chainguard (120)Total: 1920 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 113 Seems like a pretty grindy list, with lots of hero support. Not sure what flavor of Stormcast your opponent is running (Gavriel? Heavy Sacrosanct? Shoot-cast etc.). Could fill in another 30 points of endless spells if you wanted but I'd recommend staying at 1950 or below for the extra command point. Mounted Knight of Shrouds and the Vampire Lord are pretty interchangeable, so pick whichever you like more. If you don't like the horde-yness of that list you could also do something like: Allegiance: Nighthaunt Dreadblade Harrow (100)Guardian of Souls with Nightmare Lantern (140)Guardian of Souls with Mortality Glass (140)Lady Olynder, Mortarch of Grief (240)Spirit Torment (120) 5 x Hexwraiths (160)5 x Hexwraiths (160)20 x Grimghast Reapers (280)6 x Spirit Hosts (240)Black Coach (280) Deathriders (130)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 97 Much more elite focused, but could be fun having Olynder bringing back full health Spirit Hosts and Hexwraiths. But I like the first list much more.
  12. Yup, they've already been leaked. Probably can't post here but it's on r/ageofsigmar.
  13. Yup, pretty sure that's where I first saw it. But it's also in their faction focus!
  14. This comment instantly made me think of this one: The Soulrender atop a mound of Skaven corpses with their souls being pulled in to this lantern is so sick!
  15. I wouldn't expect any changes to their warscroll but most people I talk to are convinced they'll see a points bump in the next GH this summer. But who knows!
  16. Hey sorry I know this was a few pages back but just wanted to clarify that you can move 0" as per the FAQ (page 4 of Core Rules and Base Sizes). So if you summon the Pendulum properly, it'll do 2d6 mortal wounds without your opponent being able to do much about it. Edit: Clarified 2d6 mortal wounds statement.
  17. @Ashes Nope, they ignore all Save roll modifiers, positive or negative.
  18. Sadly no, you remove the unit and then set it up again exactly as is. I'll see about finding a rules reference for ya. Edit: I couldn't find anything specific but the reasoning is that you aren't setting up a new unit, you're setting up an existing unit, which does not change the amount of models still alive in that unit. From another angle, if returning slain models to the unit was part of the ability, it would state so.
  19. Any thoughts on Guardian of Souls being made legal in LoN armies? I'm surprised they didn't change the entry in the LoN Designer's Commentary that says Guardian of Souls can't take a spell from the Lores of the Dead.
  20. Unfortunately this list is a non starter, for several reasons. Firstly, and most importantly, the Goretide battalion can't be taken in Matched Play as it did not receive a Pitched Battle profile in the General's Handbook 2018. Secondly, I believe the Slaughterborn battalion requires 2 units of Skullreapers. and you only have one. Edit: Thanks @Xasz, that's what I get for rushing through the book!
  21. Good question! I assumed that a 30 man unit of reapers would have 29 equipped with their scythes and 1 equipped with the bell. It functions so differently that I separated it out in my first post. Edit: Also can't believe I didn't mention that the reapers have 2" reach! Makes it super easy to get lots of guys in to combat.
  22. Reapers put out a bonkers amount of wounds since they have a decent statline and against units of 5+ models, they can reroll failed hits. I think it's a few pages back now, but a user did an analysis on the efficiency of various models and Grimghasts were very good. Combine that with ethereal, fly, and some hero support (+1 wound from Guardian of Souls, +1 to hit from Knight of Shrouds, or +1 Attacks from the mounted version/Vampire Lord) and bam! you've got an amazing unit. To illustrate, a 30 man unit of reapers that's in range of a Guardian of Souls and attacking a unit with 5+ models they're putting out 59 attacks that hits on 4's (rerolling fails), wounding on 2's, with Rend -1, plus a 2 damage , -1 Rend attack from the bell that hits on 3's, wounds on 2's, and might do some mortal wounds. That just under 40 wounds before saves.
  23. I think @Scurvydog summed it up pretty well! The Briar Queen isn't bad (especially compared to the warscrolls of some other Shadespire units), it's just that our other heroes are better. Hard to justify her over another Guardian of Souls, the +1 wound is just so strong.
  24. Yup it counts as their move but since they dont cross over any units, you wouldn't deal MW.
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