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novakai

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Posts posted by novakai

  1. 1 hour ago, Ejecutor said:

    I totally give you your point here, but the key imo is to differentiate between the launching box and the starter sets. Starter sets are for sure for newbies, hence why I get why they have SCE + something, but what about the launching box like Leviathan or Dominion? I don't think they are thought got newbies. They are not available for more than 5 - 10 days in many of the stores, so I can get why some poeple would like to see them out of that kind of boxes, but it is pretty unlikey that we see a different content between the two boxes which, imo, would be the key.

    The dominion and leviathan boxes are probably the best of both worlds for newbies and veterans, they have everything you need for a newbie and their friends to start AoS and all rules to start the new edition for veterans. The boxes are however like you said are tied to the starter set as models from the box are often available for the starter set.

    they have release vs boxes in the past with loads of brand new models on both side but they have mainly been in 40K, and those boxes have obvious downside as your buying a box with half of the model you may not want and would need to split with someone.

  2. 3 hours ago, madmac said:

    I mean, you can theorize all you want, Underworlds has a long track record going in the exact opposite direction of what you are saying. Many big race updates and new units have been heralded by Underworlds releases years in advance that clearly show them experimenting with the new designs. Look at the long awaited Seraphon warband for underworlds and compare it to the Seraphon release we finally got this year. Notice how CoS was completely and utterly ignored by Underworlds until the new design direction for the range had been locked down. Look at Snarlfangs, Revenant Archers and a dozen other examples. Not only that, but if you go back and listen to the old GW podcasts Underworlds is explicitly a way to monetize the experimental sculpts that the model design teams were already making anyway.

     

    Yeah but some have yet to bear anything

    i thing Snarlfang is an example of yes they can exist but it only lead to an auxiliary unit in gloomspite Gitz, if concept don’t prove to be popular it just may lead to hedrakka mob being a random Orruk warband and Bonesplitterz  just existing without much purpose in their army.

    Bonesplitterz and spiderfang are both in a weirder place than those examples as they have been not treated as a full army for sometime now and more like the city stuff that may be also squated in the future.

    or course they could just replace Bonesplitterz with beastsnagga Ironjawz and start to shadow that army into something similar to Orks in 40K

  3. 4 hours ago, Jagged Red Lines said:

    I mean, there were rumours that beasts of chaos were getting squatted too at one point - but then they got a new book.

    Maybe they still will once the old world comes out, especially as beasts are an old world starter faction. GW seem to be doing whatever they can to avoid people using miniatures in both games.

    I mean the two armies are not equivalent here, Bonesplitterz have been relegated to a side army like wanderers or Phoenix temple, BoC has at least been a full army on release and kept being their own thing

    and also old world has been stated to be its own thing separated from AoS, what happens in that game has nothing to do with AoS in the end.

    not saying it mean squating but they alway been in this unhealthy place what’s the point of them in the game?

    • Like 1
  4. I don’t think underworld warbands carry much weight, thoose push to fit models seem like product they can simple discontinued/ range rotate out of existence if they wanted too.

    it really the trend on how they have treated Bonesplitterz and other old model ranges vs newer models sometimes, almost like they purposely make them weak or hard to collect. If your not going to do anything for them what is the purpose of keeping them around to lavish and if your made in a state that no one plays or collect them what point would you have ever refreshing them? (they are also very marmite and niche design, thematically it’s no some big seller product)

    of course,  I would like all three armies to be separated into their own battletome and each get their respective releases every edition, but TGA is in the mindset of not upping the battletome numbers too much or less new armies more expansion as of now

    • Confused 1
  5. It more like Ironjawz are Brutal by kunnnin (Gork )

    Kruleboyz are Kunnin but Brutal  (Mork)

    Bonesplitterz are pure beastal WAAGH energy since Gorkamorka is the incarnate of the Beast (something unique to AoS version of Gorkamorka being more of an actual deity)

    • Like 2
  6. 5 minutes ago, Flippy said:

    Fine, this sounds reasonable - but why would I need any Krule units for my IJ PtG?

    That and the Warclanz PTG is more gear to seperate clans and not Big WAAGH they even allow you to use Big WAAGH rules along with the seperate Orruk allegiances making using BW even less incentivizing to use unless you really want to mix stuff

  7. I rather they just split out the Warclanz book and just get rid of Big WAAGH ( mainly because GW is really bad at soup that they even being going away with mixing stuff up as a play design) even if this may cause the end of Bonesplitterz 

    the problem with continuing souping is that the Warclanz units all occupy a lot of the same role and many infantry units would just be redundant. It just be cherry pick the best options.

    also at least between Ironjawz and Kruleboyz, there no uniformity between the two ranges they basically should have be two seperate army to have begin with. If they where split it also be better from a model release stand point because at least your one obligatory foot hero per edition is actually is part of the army you like.

    • Like 7
  8. 13 minutes ago, Ganigumo said:

    The problem with index rules is that even less time is spent developing and balancing it.
    The last batch of tomes we had felt really rushed in the balance department, as did the warclan tome in the development department.
    Indexes mean they have to write 25 armies worth of rules in the time it usually takes them to write a few battletomes, and its unlikely they'd double or triple the size of the team just to get them right.
    40k is the flagship and the indexes were full of errors and poorly balanced, although possibly more balanced than the mess that came before it. There's basically no chance aos would be more balanced after an index treatment.
    You basically give the bonesplitterz treatment to every army in the game, where you strip most of the rules because you need something you can roughly balance without testing much. Yes it will shuffle the balance of the armies around, and different armies might end up on top, but I doubt it will change that much. The top down design the AoS studio uses tends to lead to certain armies being created "greater" than others, as those concepts lead to more powerful allegiance abilities, and its often harder to point something abstract like an allegiance ability, than it is to point a statline. Its a big reason why certain armies fall through the floor too, often their allegiance abilities are often nearly worthless.


    Now that we can't shoot heroes when they're near units, and so many heroes trigger units to fight anyways it wouldn't be a big stretch to just have them join units either.

    Well I really not giving any army the Bonesplitterz treatment, ultimately it’s really what GW wants or schedule to do and all these things you listed are probably thing I except to happen either way. I have not really felt that the two system differ that much from a macro system perspective.

    It not like a regular edition change doesn’t also cause the same problem because they probably do change a lot of the mechanics that also cause problems within the existing battletome lor create weird janky situation like OBR last edition

  9. I mean if they where to implement some of the changes that people like from 40K 10th edition like heroes being part of units or something AoS player been wanting like reducing MW in the game as a whole, I can see them resetting every army into index form so warscrolls and allegiance abilities are all fresh at the beginning with these new mechanics and restraints in mind but of course this is just my hypothesis.

    • Like 2
  10. 1 hour ago, dmorley21 said:

    Except these factions are specifically called out as their book tactics are not balanced compared to other books. 

    Skaven and Stormcast have extremely bad battle tactics 

    skaven are all clan and unit specific meaning you have tailor your list to even have a chance and can only achieve in very specific scenarios 

    Stormcast are also very situational and unit specific as well, one requires CoS units in your army the other requires a 10 bravery unit to loose a model to battleshock

    nurgles has a few achievable ones but they are either easy to fail or also require certain units to complete

    • Thanks 1
  11. 1 hour ago, Ganigumo said:

    I really hope this isn't the case.
    Things aren't nearly bad enough balancewise to justify it, and honestly things are more balanced now than they have been for most of aos.
    At the start of 3rd we had like 4 armies with 60% and a handful of armies that had fallen way below like gitz and BoC.
    Plus the actual core rules are good, and players tend to agree, with the only sore points being coherency, core battalions, and secondary objectives. All of which are pretty fixable with minor changes.

    The last handful of battletomes were overcooked a bit, but they're getting reined in based on stats, and at this point Gitz might even be underperforming again.
    They just need to make a bigger effort to make balance changes, instead of just looking at the stats 2 weeks before the battlescroll and taking random shots at armies. Like I know they addressed one of the zombie warscroll issues, but who in their right mind thinks those things are remotely appropriately pointed, even with the change.
    They also tend to just throw crumbs to low performing armies in the 45-48% range, when they should be a little aggressive, especially since even if they go higher than intended they probably won't break the 55% mark.

    It probably one of those thing they do regardless of how people feel the current state of the game is, it more base on that they seem to reset the game every 3 editions given their history. Not saying we always follow what 40K does but we also don’t really diverge from them as much either.

     

    regardless 4th will happen with a new rewritten core rules and they keep churning out new battletomes for every army much like 40K 10th edition. Just like when 2nd and 3rd happen for AoS.

  12. 20 minutes ago, RyantheFett said:

    At this point I think several factions are just beyond simple fixes and GW is doing everything it can to 4.0.

    Would not be surprised if the win rates are a lot lower for some factions. Their 40k stats were pretty questionable.

    It quite possible (given GW history) that 4.0 is a total reset of the game and battletomess and they are just letting the meta slide until then 

    • Like 1
    • Haha 2
  13. 4 minutes ago, Vasshpit said:

    😲 You mean a new expensive model coming out may have overly powerful abilities and is undercosted!!!??

    🤔 Hmmm. This may help sales. Someone should contact Geedubs and let them know as obviously that's not what was intended. 

    Hey now sometimes we get Slaangors and their extremely bad warsroll from second edition

    • Like 1
    • Haha 1
  14. I be more iff about the 5+ ward to be honest

    comparing to the lady of vines 5+ ward it has

    better range

    Is a pray not a spell so your opponent doesn’t get the option to stop it

    maybe slightly more reliable to get off (3+ on one dice over 7+ on two dice of course there are ways for sylvaneth to reroll the casting roll) 

    only downside is you have to be in your teritory to use it.

    but then again this is only one of her three ability and she much cheaper then most named character in this weight class

  15. 27 minutes ago, Matrindur said:

    I just looked through the old rumour engines and it has been quite a while since one was solved.

    The last solved rumour engine where two for the Inquisitorial warband solved on the 1st of May.

    Before that every we had a rumour engine solved every month since November 2021. And that was only a single month pause so three months now is quite a long time

    Over the whole lifespan of the rumour engine there where only 5 months without solving one which where:
    11.2021
    08.2021
    06.2021
    09.2018
    06.2017

    So three months in a row is quite strange.

    Wonder if that was planned or if something went wrong?

    They did say they where moving warehouse though I am not sure how much it affected them

    i have notice that some of the oldest rumor engines tend to be exclusive miniatures like the ghoul king or the Warhammer plus models and they often take forever to be revealed 

  16. 7 minutes ago, Doko said:

    cities of sigmar was supposed to be a huge release,and said by gw his biggest project ever for aos etc etc and then had only 12 kits(and one of these is warcry).

    while other regular army updates as goblins had 11 or 13(if we count spells and the moon) kits and even we could tell many more if we add the other releases as wolfs or the first mage etc,or vampires had also 12 new kits(here is hard because we could add the shadespire or cursed city and would be even more)

    and slanesh if we count his two releases its almost the double of kits than all these

     

    and worse even,every one of these cities kit is monobuild doing the number of scrolls small.

    i really i am very dissapointed with how small have been this city release,i was sure that we would get many more units as:elite foot unit as the swordmans,the gryfon cavalry,the shooting cavalry,the warpriest hero and even maybe a unit of warpriests,one or two more warmachines and some big centerpiece as the big steamtank etc

    It’s possible that it be like a Lumeneth or  slaanesh and they’re a second wave in the next edition when City 4.0 tomes comes out. Since there been cases where they design a large part of the range but save half of it for later date. Of course it not something you can always bank on.

    like in 40K most people are expecting Votann to get a second release to flesh out their small new range but how true that is remains to be seen.

     

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