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Almace038

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  1. Absolutely! It is part of why I’m excited for Treelords in particular for the tome. Especially with Durthu’s points drop.
  2. When you generate extra hits, you don’t actually roll the hit, so unfortunately it won’t trigger the Massive Impaling Talons’ mortal wounds because the second hit wasn’t a “roll”.
  3. All wizards now know Verdant Blessing in addition to the Deepwood lore spell.
  4. Spite Revenants are much better now, still fragile of course, but being the same cost for 20 as Dryads and a better offensive profile per model is nothing to sneeze at.
  5. Indeed she would, but the initial question was screening her against shooting, which we can’t really do with the woods. So we have to use more conventional chaff screening.
  6. She can land in the woods just fine, however the woods only block line of sight if neither the attacking nor defending model have flying.
  7. The Arch-Revenant flies, so she can’t hide in the woods.
  8. Excellent! I was hoping that was the case and not just limited warscrolls in the box.
  9. The warscroll we can see for the Kurnoth Hunters is just the Bow profile, but the sprues are the complete ones. Has there been precedent of this is previous vs boxes?
  10. I would be happy with an adjustment to our army that made the need to alpha bunker less important overall, but the super battalions being turned into a Stormhost-like ability seems likely, and I expect we will lose that power to usually pick the starting turn order. We know that GW doesn’t like turn manipulation from their gutting of the Fyreslayer battalion and the accessible one drop army option is currently pretty much only a Sylvaneth and KO thing. So I’ve come to accept that it will likely not last too much longer but I hope that in return we get something to compensate.
  11. It would definitely be a huge nerf, no argument there, but I’d rather see changes to other elements of the army to make up for that nerf, because from a game ‘feel’ perspective it is a little strange that the woods can protect things that aren’t actually in the woods. But I do think that the trend of “wholly within” will eventually reach the woods one way or another, so I would like to snip it in the bud, at least in this conjecture stage.
  12. Thematically, I’m okay with that. Dryads tended to end up in the woods anyways to try and get the cover bonus and Treelords don’t benefit from cover.
  13. My hope is a Kurnoth Hunter/Orion hero with a combat focus. As for allegiance things, I suspect the Stormhosts will be the way forward for allegiance abilities so I would like to see the various Groves take on more distinct identities, like Winterleaf’s Dryad buffs do currently. The largest single change I want to see is an update on the Wyldwoods, possibly a complete rework to bring the “feel” of the woods in line with the more recent scenery, particularly the Nurgle Gnarlmaws and the BoC Herdstones, though I don’t know what specifically would need to be done, but the old Citadel Woods models are the worst part of the army when it comes to talking to new players, telling a prospective Sylvaneth player that they will need to buy a bunch of old terrain models just to play their army sucks. It also makes the model range extremely reliant on their allegiance abilities, making things like Skirmish or the Living City rules obnoxiously difficult to get into.
  14. As far as Vulkites go, all of their weapon options are decent, the Picks and Slingshields are quite nice against high armor/big things, and the paired axes are quite nice for more aggressive damage output in melee with other battleline.
  15. Although with the pendulum, they can just move it 1/2 inch or so to prevent it from doing much.
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