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mcfishstick

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Everything posted by mcfishstick

  1. Ice Goblin Spearman made from a Games Workshop Gnoblar kitbashed with Fireforge Steppe Warrior.
  2. Champion thrusting with his sword through the shieldwall!
  3. Freeguild General made from a Warlord Games Polish Winged Hussar on a converted Stonehorn.
  4. Freeguild Army of around 500pts. 10 Archers, 10 Handgunners, 20 Spearmen and 1 General. Mainly made from Fireforge Steppe Warriors and Warlord Games Soviet Winter Infantry.
  5. I'm trying to finish my planned Freeguild Units before the Summer Holidays end, so here's another batch of minis! Firat some fluff... The Realm of Ghur. Tradiki tribe. From the writings of Herr Jaeger. The Tradiki tribe are a gregarious tribe famed for its diplomatic ties and trading links. Rivalry does occur douring peacetime between the Tradiki and the Kaslisha, due to the former's desire for technological progress and development, and the latter's wish for traditional arms and rituals. Despite this, there have been numerous occasions where the tribes unite to fend off a greater threat. The Tradiki are identifiable by their ponchos and woollen gloves. They contribute sharpshooters specialising in the use of handguns to Kislavia's armies. Their technology is acquired through trade with Kislavia's Sky-Dawi Enclave. The handgunners were made using Warlord Games Winter Soviet Infantry. I painted the guns brass rather than steel and it has created a suitably fantasy apearance for the historical Russian weapons! The standard-bearing owl comes from a wood eld kit. Some heads are from the Fireforge Steppe Warriors kit. I enjoyed kitbashing and basing these, and feel they really fit in with the rest of the army due to the similar colour scheme I used for them. The Tradiki Tribe's Handgunners preparing an ambush. Two Handgunners taking aim from the cover of a rocky outcrop. One-armed Jinki, a tribesmen tortured and left for dead during a Khornate Warband's attack. He lost his arm and his face was heavily scarred. He keeps it covered now, however insists on helping in combat by carrying ammo and training himself to use a rifle one-handed! The sharpshooter discussing the enemy's approach with a gunner. Additionally I've got some work-in-progress shots of the bear riders! Mounts are based on a Stonehorn and Morngul Cavalry. Here is the general riding a mighty Urserine! I'm working of giving it a hairier face and some sort of rhinocerous-like horn on its forehead. Ther Urserine's smaller cousin. A work-in-progress shot of the demigryph-sized bear cavalry. The riders are Warlord Games Polish Winged Hussars, keeping to the theme that the elite Kislevite Cavalry were originally based on. I'm excited to get these done! Hope you enjoyed this update! Hope you enjoyed
  6. Counts as Demigryph Cavalry made from Warlord Games Polish Winged Hussars and Morngul Cavalry
  7. Freeguild Handgunner Sharpshooter made from Warlord Games Soviet Winter Infantry.
  8. Freeguild Handgunners made from Warlord Games Soviet Winter Infantry.
  9. Handgunners made from Fireforge Steppe Warriors and Warlord Games Soviet Winter Infantry
  10. WIP Freeguild General on Counts As Griffin.
  11. Freefuild Handgunners made from Warlord Games Soviet Winter Infantry.
  12. Thanks for all the comments everyone! The Realm of Ghur. Marblecast. From the writings of Herr Jaeger. Once Sigmar's reach extended to the eastern reaches of Ghur. Legions of pristine Stormcast marched through the region, bringing order and taming the wild region. Their brilliant white ranks were joined by the local tribes in the taming of the twin deserts, leading to the formation of the twin cities of Kislavia and Ajier. The rise of Nagash severed the region from Sigmar's touch. Now when the Marblecast fall they are no longer reclaimed by Sigmar. They are instead repaired and rejuvenated by the remaining Lord-Relictors, though each resurrection sees their wildness grow as the Lord-Relictors increasingly rely on the strength of Ghur's magic to power their resurrection spells. The Marblecast bare armour cracked and chipped by ceaseless battle, their gold adornments tarnished and their once-majestic masks now grim and foreboding visages. Today's update sees an allied squad of Marble Stormcast emerge from the tundra wasteland! The shieldwall forms! The Liberator Prime with her green-hued armour. Hope you like them! Next there'll likely be some more spearmen and 10 handgunners which just need to be based!
  13. Really sorry I seem to have left out a stage of that painting recipe! When adding thin lines with smoke and dark russian blue I also added watered down patches and blotches of vallejo smoke and woodgrain which helps vary the marble's tone. I've also experimented with glazing the finished model to give it a green marble tone. I should have a picture of that up soon.
  14. The Realm of Ghur. Kalisha tribe. From the writings of Herr Jaeger. The Kalisha tribe is one of the main tribes that make up the Kislavia population. They live a nomadic lifestyle in the region surrounding the capital. They specialise in archery and hunting. Often they will hold archery competitions, both on foot and on horseback. The targets of these challenges range from small, speedy hares to larger beasts like thundertusks. The tribesmen can usually be identified by the pale tassels they wear on their helmets or their immaculately kept bows and quivers. The huntsmaster I met hunted alongside a large hawk who could spot a moving hare from a mile away. He was a stern drillmaster, and often surveyed his men to ensure they were operating perfectly. His right hand was missing its little finger, and, though its disappearence was never explained, I do believe his bad-tempered hawk was responsible. Update! The rest of my archers are done! I made a a scenic movement tray for them. Back when units were ranked I enjoyed making scenic trays as extensions of their bases, and that interest as survived into the Age of Sigmar. I don't really play the game so am not sure if movement trays would affect it much, however for my own sanity I need trays to bulk move my miniatures! The whole group overseen by the huntsmaster and his hawk in the background. The huntsmaster strokes his chin thoughtfully. Closeup of an archer picking his next target. He can feel the huntsmaster's eye on him! Closeup of an archer ready to fire. I don't know what possesses me to string the bows and add arrows, but it does look nice when painted! Hope you like this update! Next time more spears!
  15. The painting recipe for the marble is as follows (All paints are Vallejo unless otherwise stated): Undercoat of 'White.' Layer of 'Pale Grey Blue.' Whole model wash made from equal parts 'Prussian Dark Blue' 'Heavy Violet' and 'Glaze Medium'. This ties together all colours and gives shadows and hues to the marble. Water down 'Smoke' and add thin lines that follow the same direction. Lines can vary in size and amount of water used to create different patterns and hues. Mix 'Smoke' and 'Dark Prussian Blue' and water it down to add even thinner lines at the center of previous lines, and add veins stretching away from them. All lines should be flowing in a similar direction. At this point the model will also look more like a tiger pattern than marble. I also added patches of watered down 'Smoke' and 'Woodgrain' to vary the tones of the marble. Heavy drybrush and stippling of 'Pale Grey Blue' over all the marble. This will obscure most of the lines and and leave faint traces that make the patterns look like marble. You can also use multiple layers of watered down Pale grey blue to create a similar effect, depending on how controlled you want to be. Hope this helps!
  16. I'm glad you like them. If you like alternate miniatures you should enjoy the handgunners I'm planning. Ice Goblins are actually going to feature sooner than exected as part of my large Guard Spearmen unit. A larger project involving an army of them could happen further in the future, though there are some other things planned for after the Freeguild.
  17. Hi everyone! I'm new here. I've painted for a huge part of my life, and one of my favourite things is following people's project logs and getting inspired by what others have done. Here's my attempt at a project log for a freeguild army. Hopefully I can keep adding to it, as well as inspiring others! First some fluff. The Realm of Ghur. Eastern Reaches. From the writings of Herr Jaeger. Towards the east of Ghur lies a region of deserts. They are greatly affected by the unstable magic of other realms, an effect I termed Realm-Bleed during my travels. The northerly desert is an icy, stone-strewn tundra where little thrives. The magic of Shyish bleeds into the northernmost edge of this tundra, ensuring that which does survive the sparse wilderness is truly hardy and fearsome to face in combat. The southern desert is a sandy region where waves of dunes ripple across the horizon. This desert is hot, and the further south one travels, the greater the effects of Aqshy Realm-Bleed. The two deserts are split by a strip where, against all odds, life thrives. This tropical oasis features a vast lake and rivers that feed farmlands before reaching the Eastern Sea. To the north and south of the bountiful lands are the Twin Jewels of the Deserts - Kislavia and Ajier. Kislavia is the city that lies to the north of the oasis. Its people are rugged and used to fighting the cold. They are experienced hunters and have tamed a number of the fearsome beasts that inhabit the northern tundra. While the majority of the population live in the city of Kislavia, there are a number of nomadic tribes that roam the wasteland for food, as well as dangers in the form of monsters and enemies. The tribes can be distinguished by the colours of the tassels their carry. Some tribes specialise in archery, others in trade, while a rare few focus on taming the wild creatures of the tundra. In times of war the tribes will band together to protect Kislavia. These occasions see a formidable force of spearmen, archers, handgunners and beast-riders marching in unison. These dangerous times even see marble-clad remnants of Sigmar's Stormcast and the reclusive Rieklings, or Ice Goblins, join the tribes of Korgoria to protect their lands. This army came from a desire to come back to Warhammer Fantasy. I wanted to create a freeguild army that decended from the empire. I searched my miniatures for suitable candidates and came across a number of miniatures I had bought to one day create a Kislevite Army. The miniatures are plastic Steppe Warriors from Fireforge. They are detailed and include a range of weapon options which covers the spearmen and archer needs for my army, The first miniatures I finished were five test archers, five test spearmen and a converted model to represent a general. What's that you say? Enough with the text? Ok then. No more rambling and onto the pictures! The Freeguild Guard fend off enemies with their shields. The Freeguild General preparing to draw his blade! The Freeguild Archers let off a volley! The Archer Champion surveys his men. 'Not bad,' he thinks. "They are overrunning us!" screams his second. Test scheme for marble-clad stormcast. Quite happy with it, and it was not terribly time-consuming! Win-win! Next up I'm finishing off the remaining archers and their pet hawk! Things to look forward to in the future include bear-ish riders and the elusive Rieklings! Hope you like them!
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