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The Freeguild of Kislavia
mcfishstick commented on mcfishstick's blog entry in A Foray Into The Great Realms
I don't tend to play much, so fashion over function suits me well! -
The Wastelands of Ghur: Cities of Sigmar Edition
mcfishstick replied to mcfishstick's topic in Painting and Modelling
From the realm of Chamon, where shimmering rivers of molten steel flow through natural volcanic forges, come the Crimson Anvils! Their skin's hue is warped by the metals they work. Over the years their hands and forearms blacken as the fierce heat of forge-work takes its toll on a member of the Crimson Anvils. Dominar Khaddun raises his warhammer as the ruined remains of an enemy warband's equipment are piled at his feet. His burnt-black hands contrast against his sickly metallic-blue flesh . The Chaos Duardin, Drakur Dvalhir, waves his twin mallets. Behind him stomps the muscle-bound, armour-plated Ogor, Gul'ok Khar. The agile Drillmaster, Borscha Greel, sweeps his great flail around her to protect the icon-bearing Prefector. Beside her a lowly Legionaire, Drann Stalis. Hope you like these metallic monsters! Hopefully I can get some pictures of my favourite warband soon. Hint: They are creeeeeeeepy bunch who wear masks on Geheimensnacht as their faces are far too scary!- 41 replies
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Crimson Anvils Prefector, Dominar and Golem
mcfishstick posted a gallery image in Slaves To Darkness
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The Wastelands of Ghur: Cities of Sigmar Edition
mcfishstick replied to mcfishstick's topic in Painting and Modelling
Hear that sound of vast, slobbering gobs? It is the Loony Moonies! A rowdy warband of squigspecialists who prowl the Varanspire as they search for glass bottles! A fabled Unisquig and the hapless trapper, Snikka Pincha! Snikka Pincha never seems to be where his net is needed! Unisquig can hold his own, using his great horn to skewer any who are too slow to escape! On the left stands Flug Toerag, an armoured squig herder who has tends to finish battles trampled and battered, hiding beneath a scrappy twisted bush! He did survive one battle unscathed, by dragging a treasure into a tiny building and hiding inside from the enemy warband. Toothy the smily squig has an exceptionally friendly temperament, for a squig, whereas and Shroomy has an exceptionally grumpy temperament, for a squig. The Warband's big boss, Sir Big Git. A colossal coward who rides one of the most ferocious squigs around. He tries to lure his mount away from the fiercest combat using scented mushrooms tied to his lancetip. Bugbreath, however, is naturally drawn towards savage combat with the largest and most dangerous foes, much to his master's dismay. Big Git tends to cling on for dear life while his bestial mount tackles the deadliest enemy in the vicinity! Thankfully he has learned to cover every inch of himself with armour! The fairly brave (for a grot) Squire, Lil' Git and his faithful steed, Eye Eye. Together they have faced a fair number of foes who would leave his fellow grots quaking like a Jellyshroom Hope you like these guys! Next time I'll upload some pictures of one of my painted Chaos warbands!- 41 replies
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The Freeguild of Kislavia
mcfishstick commented on mcfishstick's blog entry in A Foray Into The Great Realms
They are a bit smaller, but since they are human and whole army uses the same scale it works fine. Just think of them as slightly shorter than the norm! Some of my ghouls are equipped with shields/helmets from the same Fireforge miniatures and it looks good too. -
A blog entry which collects all the background and photos of my Freeguild Army. It will collect the posts from my painting log thread into a nice blog post! Towards the east of Ghur lies a region of deserts. They are greatly affected by the unstable magic of other realms, an effect I termed Realm-Bleed during my travels. The northerly desert is an icy, stone-strewn tundra where little thrives. The magic of Shyish bleeds into the northernmost edge of this tundra, ensuring that which does survive the sparse wilderness is truly hardy and fearsome to face in combat. The southern desert is a sandy region where waves of dunes ripple across the horizon. This desert is hot, and the further south one travels, the greater the effects of Aqshy Realm-Bleed. The two deserts are split by a strip where, against all odds, life thrives. This tropical oasis features a vast lake and rivers that feed farmlands before reaching the Eastern Sea. To the north and south of the bountiful lands are the Twin Jewels of the Deserts - Kislavia and Ajier. Kislavia is the city that lies to the north of the oasis. Its people are rugged and used to fighting the cold. They are experienced hunters and have tamed a number of the fearsome beasts that inhabit the northern tundra. While the majority of the population live in the city of Kislavia, there are a number of nomadic tribes that roam the wasteland for food, as well as dangers in the form of monsters and enemies. The tribes can be distinguished by the colours of the tassels their carry. Some tribes specialise in archery, others in trade, while a rare few focus on taming the wild creatures of the tundra. In times of war the tribes will band together to protect Kislavia. These occasions see a formidable force of spearmen, archers, handgunners and beast-riders marching in unison. These dangerous times even see marble-clad remnants of Sigmar's Stormcast and the reclusive Rieklings, or Ice Goblins, join the tribes of Korgoria to protect their lands. Tribesmen Freeguild General The Kalisha tribe is one of the main tribes that make up the Kislavia population. They live a nomadic lifestyle in the region surrounding the capital. They specialise in archery and hunting. Often they will hold archery competitions, both on foot and on horseback. The targets of these challenges range from small, speedy hares to larger beasts like thundertusks. The tribesmen can usually be identified by the pale tassels they wear on their helmets or their immaculately kept bows and quivers. The huntsmaster I met hunted alongside a large hawk who could spot a moving hare from a mile away. He was a stern drillmaster, and often surveyed his men to ensure they were operating perfectly. His right hand was missing its little finger, and, though its disappearence was never explained, I do believe his bad-tempered hawk was responsible. Kalisha Archers Kalisha Archers Closeup The Tradiki tribe are a gregarious tribe famed for its diplomatic ties and trading links. Rivalry does occur douring peacetime between the Tradiki and the Kaslisha, due to the former's desire for technological progress and development, and the latter's wish for traditional arms and rituals. Despite this, there have been numerous occasions where the tribes unite to fend off a greater threat. The Tradiki are identifiable by their ponchos and woollen gloves. They contribute sharpshooters specialising in the use of handguns to Kislavia's armies. Their technology is acquired through trade with Kislavia's Sky-Dawi Enclave. Tradiki Handgunners Handgunner Champion Handgunners Surveying Ammo-Runner In times of great danger the tribes of Kislavia will band together to defend their territory. In these cases specialists from each tribe form units, such as the Kalisha forming groups of archers and the Tradiki forming units of handgunners. Less experienced members of each tribe will join mixed groups of spearmen. These diverse units can even feature some of the braver Ice Goblins from the more civilised tribes that trade with the Tradiki. Spearmen from various tribes Champion Front ranks raise shields! Ice Goblin Allies, an unlikely source of allies that joins the Kislavian forces in times of great danger. The Ursaria tribe is the smallest of Kislavia's Great Tribes. However, it is one of, if not the most, influential tribes in the region. Its members are renowned for their taming of the greatest predators of Ghur's tundra. The tribe will bring its heavily armoured lancers and their ferocious Ursus mounts to battle in Kislavia's defense. A regiment of Ursus lancers is a truly terrifying sight, with both rider and mount working in unison due to their mutual respect. Ursus Lancers Ur-Sak Boris is the leader of the Ursaria tribe. He is easily spotted with his bright red robes and his pristine gold armour. Many legends have been created by the great warrior, his gleaming white blade - Fang - and his enormous mount Kariina. Kariina is a great urserine, a species related to the ursus. Urserines never stop growing, therefore their size is a great indictor of a specimen's age and exerience in battle. Kariina is huge, and those who are not wary of her will soon be crushed beneath her tremendous hooves or savage teeth. . Ur-Sak Boris on the great Karina.
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The Wastelands of Ghur: Cities of Sigmar Edition
mcfishstick replied to mcfishstick's topic in Painting and Modelling
I recently have fallen into the pit of Warcry. Fallen very deeply into the pit of Warcry. I'm going to try and post each of my newly painted warbands, and the terrain I've also completed. Behold the Seekers of the Sun! Led by the robed Saint Vushnor, a hapless human who has mastered the art of creating fire with a pair of twigs, these sun-worshipping Blisterskin roam the Varanspire wastes seeking a realmgate into the realm of fire. Saint Vushnor is an unfortunate Freeguild engineer whose comarades were overwhelmed in battle. He was thrown into simultaneous damnation and sainthood by accidentally firing his rifle at a friendly ammo cache. His army was obliterated, but the surviving ghouls dropped to their blistered knees to honour this master of flame. They shower him with gifts that Vushnor does not have to courage to reject. He does not have the courage to tell them the truth, nor does he have the skill to escape the vast horde attracted to his saintly image. I have painted up a couple of the other warbands and some scenery and will post pictures of them over the coming week. Hope you enjoy!- 41 replies
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The Wastelands of Ghur: Cities of Sigmar Edition
mcfishstick replied to mcfishstick's topic in Painting and Modelling
An update! Two units of Crypt Flayers completed. I really enjoy when units are created with a narrative in mind. I loved creating unit fillers for the old square-based miniatures in movement tray that told a story. It is harder to do the same with these circle base miniatures since you cannot have a larger base stand in for a couple of smaller bases. I have tried to tell a story with these ghouls though. I really don't like the original poses of the miniatures (running with wings? ooook), and found it quite challenging to come out with natural looking poses. I also really enjoy building on an army's culture and background. Things like the infernals wearing armour/trinkets made from bones of their long-dead friends/foes help add character to the miniatures. This unit is themed around preparing an attack or ambush. they are posed as if watching. The left-most, Sir Longclaw, points out the route the enemy is taking. The unit's leader, Sir Scarbrow agrees as he stands in a relaxed position. The right-most flayer, Sir Snaggletooth, can't really see what is happening but peers on nonetheless. This unit is themed around leaping to action. I like how the left-most ghoul, Sir Spineback, came out with his outstretched wings. The infernal, Sir LanceAnOrc wears the skulls of many defeated foes as pauldrons. The right-most flayer, Sir Smoothspine, is the newest recruit to the privileged rank of flayer, which is shown by the lack of spines along his back. He needs to work hard to prove himself and earn a non-mocking nickname! Hope you enjoy these, and I look forward to completing my ghoul civilians within the next couple of weeks!- 41 replies
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The Wastelands of Ghur: Cities of Sigmar Edition
mcfishstick replied to mcfishstick's topic in Painting and Modelling
It's been a long time since I updated. I did a couple of mages/wizards and then got distracted by Necromunda. However, Carrion Empire has brought me back to the Realm of Ghur! The Realm of Ghur. Eastern Reaches. From the writings of Herr Jaeger. In the icy wasteland north of Kislavia rises a new faction. The Blisterskin. These ghoulish creatures swept in through the Gate of Aqshy and bring their religion of fire and warmth to the frigid wastes. They travel in a nomadic manner. Led by the Prophet, a winged beast with ebon flesh and the Saint, who many say is more human than he appears. The caravan of ghouls are protected by the blessed knights, great winged ghouls that scout the surroundings and keep a lookout from above. The most gallant of these warriors will adorn themselves with the bones of both ferocious foe and fallen friends. The majority of the caravan consists of lesser ghouls. These tend to fall into two categories; the militant and the civilian. The militant types will be festooned with various make-shift weapons and follow the largest of their kind. The civilian type will carry out the same sort of functions civilians of other races carry out. Some of these civilian ghouls will even carry and sell relics, meat or drink, advertising their services in a morbid and grotesque fashion. These ghouls are based on the Blisterskin faction. The pictures have not come out well. The light was far too bright! A closeup of the speckled pattern on one ghoul's back. A ghoul warrior, wearing a fallen Kislavia Freeguilder's helmet and wielding a magnificent club (bone). A ghoul contemplating mortality, or perhaps talking to the skull of his old friend. Who knows? The Crypt Ghoul boss, wearing the skull of a defeated foe and carrying a book of scripture. I don't think he can read though, but none of his followers know that! My favourite conversion! A glimpse into civilian ghoul life! He is inspired somewhat by the Resident Evil 4 merchant. 'What'cha buyin friend? Got relics of all kinds here!' The pack of warrior ghouls! Crypt Flayers! I love the models, but hate their original poses. I spent hours working out some interesting poses for these two. I love the pointy finger on the left Flayer, and I didn't scuplt it! It actually comes on the actual model! Another angle of the same two. I have some more of these fellows in the works. Hopefully I can get them done soon!- 41 replies
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