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Anthony225

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Everything posted by Anthony225

  1. My question is can't Great Concussion do the exact same thing except better? can't you pick a hex and move everyone 1 hex away in the same direction? But you would also have way more options with Great Concussion. Unless I'm missing something.
  2. Also isnt great concussion strictly better than earthquake? GC can do the exact same thing as earthquake right, with a lot more options on top?
  3. What does your deck consist of? I feel the recent sets have added very usable cards for dwarves. Inspiration strikes is obvious, hidden paths can be great to help get your fighters into enemy territory, spectral wings is a great speed buff, Great concussion and mischievous spirits can both help land you on objectives. With shifting shards and mischievous spirits you can also help get your fighters into fighting range as well as on objectives at the same time. My turn also seems good to move and attack out of activation. The only problem I find is keeping close to a 20 card deck...
  4. I really like Quick Thinker to escape, Twist the Knife for an extra damage, A Destiny to Meet for an extra glory, Deathly Fortitude can be great as Skaven are so fast anyway, The Formless Key could be good also for an extra glory without going all in objectives, and War Cry could be interesting on a Skaven who just popped up in enemy territoy behind the enemy.
  5. I was wondering how Reavers have faired after the new sets have been out. I have a list in my head that I think may be good and/or fun. It's mostly an aggressive deck and greatly relies on models dying, friendly and enemy. I thought of the idea when i saw Pure Carnage. Pure Carnage is 3 glory and if you can manage to have your own warband dead by 3rd phase you'd only have to have 2 enemy fighters out of action. Other new cards which seem like they'd be good for Reavers are: Twist the Knife, Shadeglass Dagger, Inspiration Strikes, Invisible Walls could be good defense, Quick Thinker, Deathly Fortitude for defense, Incredible Strength can replace Whirlwind of Death as it can go on any fighter In my mind I think it'd be funny to have the Reavers all die and have your opponent continue the game because you have objectives you can still score such as It Begins, Khorne Cares Not, and Pure Carnage.
  6. Great concussion will be great with warbands who don't want to engage. Pick a center hex and push your fighters away from them and them away from you so a possible 2 hex difference. Would be great for skaven
  7. I understand what you are saying. yes if you spend all your effort with multiple push/movement ploys to work hard to place as many models on objectives as possible and then your opponent undoes everything with 1 card (earthquake) it would truly stink. I'm saying if you know that is all possible, couldn't you just save 1-2 push/movement cards and refrain from trying to place as many fighters as possible on objectives? if you work on placing all your fighters on objectives your basically feeding your opponents earthquake at least 1/4 of the time. I would personally hold back push cards and only try to inspire 1-2 fighters in the hopes that at the end of the phase I would have 1-2 inspired fighters (dwarves) or claimed objectives.
  8. Still don't get the earthquake hate. If I'm an objective based warband/deck I'm bringing earthquake also. So if they knock my guys off objectives, I knock them back on. Also, you can plan to have 1-2 guys on objectives if you have a single push ploy. It's probably not a good plan to put all of your fighters on objectives because if they do earthquake you're screwed. They may think twice if you e only put 1-2 fighters on objectives.
  9. It was mentioned somewhere in the spoilers that there is an upgrade card having to do with his maw. i'm assuming its a weapon of some sort that's maybe a reaction attack when Magore is hit or missed.
  10. Im new to the game and haven't played a game yet, however I've read the rules and seen videos on YouTube. I honestly don't get the hate for earthquake against objective based decks/warbands. From what I've seen non-objective based decks will take earthquake along with 1-2 other push cards while in my mind an objective based deck, such as dwarves, should take a lot more movement cards, including earthquake. So logically speaking the objective based player should assume everyone they play against will have earthquake and play accordingly. Dwarves for example hit like trucks so all they really need are push and movement cards. You place multiple dwarves on objectives, they earthquake, you play 1-2 push/move cards and you get 1-2 guys inspired and now they have no earthquake. The question I have is about the new ploy that deals a damage to everyone. I know it's a great cards and as it is now great for Orruks. But Orruks don't get super great when they inspire right? the only Gurzak gains is rerolling an attack dice. I'm not at all saying its not great or that the combo is lackluster, it's really good, especially first turn. I'm merely asking if it really is "broken" or if it just seems broken on paper. If all the Orruks take 1 damage all of a sudden there are many more things that can one shot them such as Saek.
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