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  1. What do you guys think about these 2 lists for Dolorous? Allegiance: NighthauntLady Olynder, Mortarch of Grief (220)- General- Lore of the Underworlds: Spirit DrainSpirit Torment (120)Guardian of Souls with Nightmare Lantern (140)- Lore of the Underworlds: Shademist- Infernal Lantern (Artefact): Beacon of NagashizzarKnight of Shrouds on Ethereal Steed (120)- Artefact: Midnight Tome - Soul Cage 20 x Grimghast Reapers (320)5 x Hexwraiths (140)5 x Hexwraiths (140)10 x Chainrasp Horde (80)10 x Chainrasp Horde (80)10 x Bladegheist Revenants (180)Black Coach (260)Chainguard (120)Geminids of Uhl-Gysh (60)Suffocating Gravetide (20)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 105 Olynder with the wraiths on one side GoS + Reapers on another ST + Gheists in underworld for a later strike Coach being annoying Hordes for screen/late drop KoS on either side Spells Was also thinking of this one but unsure Allegiance: Nighthaunt Guardian of Souls with Nightmare Lantern (140) Lady Olynder, Mortarch of Grief (220) Spirit Torment (120) Knight of Shrouds on Ethereal Steed (120) 5 x Hexwraiths (140) 5 x Hexwraiths (140) 6 x Spirit Hosts (240) 10 x Grimghast Reapers (160) 10 x Bladegheist Revenants (180) 2 x Chainghasts (70) Black Coach (260) Dolorous (120) Extra Command Point (50) Prismatic Palisade (30) Total: 1990 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 97 Oly + Hexs GoS + Reapers KoS cp make the reapers +1 atk torment with the spirit hosts for re rolls (6mw) revs + chainghast for surgical strikes This one grabs me another CP, and tries to synergize returning models (coach + olynder). Lose spells and bodies
  2. How does the order work for the dolorous guard ability of passing off wounds? General saves, General deathless minions, 2+ pass off to Hexwraith, Hexwraith deathless minions?
  3. Got a game against some gristlegore flesh eaters, those 3 dragons or whatever. How should one deal with flesh eaters?
  4. What lists do you tend to use? Can you show an example?
  5. Would you include a coach in there?
  6. But supreme manipulator states "after this general uses a command ability". Skilled manipulator is any masterclan. Only thanquol would have the re-roll, the rest would have the 5+ roll, no?
  7. How do the two reds differ in look? Where do you apply each?
  8. Ok so since I only have stormfiends I guess warpseer will be the general Good advice. Don't have more clanrats (got tired after doing those 100 well painted). Maybe 80 could be for a ratling or warpflamer instead? Keep the spells or go for a team?
  9. Who do you think should be the general? And I assume the best one to skitterleap and WLV would be the archwarlock with +1 (gnawholes) and reroll? Would you switch anything I have out? I have everything except stormvermin, jezzails. and plague monks
  10. What do you guys think between these two?: Allegiance: SkaventideLeadersArch-Warlock (160)Grey Seer on Screaming Bell (220)Warlock Bombardier (100)Battleline40 x Clanrats (200)- Rusty Spear20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty SpearUnits6 x Stormfiends (520)1 x Ratling Gun (60)War MachinesWarp Lightning Cannon (180)Warp Lightning Cannon (180)Endless Spells / TerrainWarp Lightning Vortex (100)Soulsnare Shackles (40)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 159 or Allegiance: SkaventideLeadersArch-Warlock (160)Grey Seer on Screaming Bell (220)Verminlord Warpseer (300)Battleline40 x Clanrats (200)- Rusty Spear20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty SpearUnits6 x Stormfiends (520)War MachinesWarp Lightning Cannon (180)Endless Spells / TerrainWarp Lightning Vortex (100)Soulsnare Shackles (40)Vermintide (40)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 155
  11. @Gwendar How did you quarter the elves move to 2"? The warpgales halve the run and charge, not move
  12. In the 3rd image, how exactly do you move the bell? If you move the rats first, the bell has no rats to push. And you can't push the bell first as it was bocked infront (or can you go over your own rats?) Thinking of getting one, but I am very lost in how I should protect it, and make it move. Do I have to leave the front unprotected to have a path to move?
  13. Hey guys! Tomorrow I got 2 games vs Nurgle/Tzeentch/LoN (will be random). I am taking this list Allegiance: Skaventide Verminlord Warpseer (260) - General - Trait: Master of Magic - Artefact: Suspicious Stone Grey Seer (120) - Lore of Ruin: Skitterleap Warlock Bombardier (100) - Lore of Warpvolt Galvanism: Warp Lightning Shield Thanquol on Boneripper (400) - Lore of Ruin: Warpgale 40 x Clanrats (200) - Rusty Spear 20 x Clanrats (120) - Rusty Spear 20 x Clanrats (120) - Rusty Spear 1 x Warpfire Thrower (70) 1 x Warpfire Thrower (70) Warp Lightning Cannon (180) Doomwheel (160) Aethervoid Pendulum (40) Vermintide (40) Warp Lightning Vortex (100) Soulsnare Shackles (20) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 137 I am unsure of how to kit out thanquol. 50/50 or full melee. What about pendulum vs geminids? What do you guys think?
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