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Wordy9th

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  1. People keep talking about spirit gale doing 2 mortals a turn but that’s only on a 9+ so it’s fairly unlikely? Or am I missing something
  2. Fiends can certainly do work, especially in invaders. I had 2(!) almost single handedly take a great unclean one with +1 attack and fight twice from the keeper for a majestic 8 stinger attacks.
  3. I struggle with units like painbringers and twin souls. I just want a “block” of something that doesn’t come with a downside or need massive synergy, and there doesn’t seem to be much out there. The closest thing to a damage dealer in this book seems to be slaangors, and they’re a pain to make work.
  4. Syll’esske has a great warscroll, though I need to try a practice game to see how workable his amazing buff is in practice. I do worry for his health at 9 wounds with no ward, but perhaps for his cost that is fine. As for the Keeper, the aforementioned utility is great, but it can output some serious damage with buffs and net you a very mobile killer who can also hard farm euphoric killers. I had one game with him and he really pulled his weight (note, it was against a karadron army that double turned me, tho he elected to take out easier targets than the mystic shielded finest houred5+ ward guy.
  5. Hi new thread, have some twinsouls and painbringers! It’s such a beautiful army to paint but boy I feel like it’ll never hit the table at the rate I’m going.
  6. The shield edit- though if I’m summoning a keeper then other weapon options are viable. You can’t risk just being shot off the board with no ward early game.
  7. The mirror was also very good! here’s the list for the above post. Army Faction: Hedonites of Slaanesh - Army Type: Invaders LEADER 1 x Keeper of Secrets (400) - General - Command Traits: Best of the Best - Artefacts: Icon of Infinite Excess 1 x The Masque (140) 1 x Lord of Hubris (135) 1 x Contorted Epitome (190) - Spells: Lash of Slaanesh BATTLELINE 11 x Blissbarb Archers (150) 11 x Blissbarb Archers (150) 20 x Daemonettes (250) ENDLESS SPELL 1 x Mesmerising Mirror (60) OTHER 5 x Blissbarb Seekers (200) 6 x Slaangor Fiendbloods (290) TOTAL POINTS: (1965/2000) Created with Warhammer Age of Sigmar: The App
  8. My hot takes, though this is mainly a keeper post. If people want some insight into how I found a way to make the keeper do absolutely insane damage, here is the list. This won in a knife edge game against karadron. My keeper managed to do around 35 damage to some endrinriggers and blew up a 3+ save ironclad. How you ask? Well, invaders is the subfaction if you want some ridiculous keeper damage. +1 attack from icon, +1 attack from the command trait, then choose the -1 save command trait during your hero phase and copy it to someone else (in my case the epitome - who also shuts off commands). The ironclad was hit with -1 save from the epitome, +1 wound from the epitome, -1 save from the keeper, and -1 save from the blissbarb seekers for claws that were 2s and 2s with -4 rend and 4 attacks. The sword was 6 with 3 damage from flaming weapon. If this sounds like a Johnny pipe dream of stacking buffs once in a blue moon it really isn’t. All these buffs are very easy to pull off and really makes the keeper the damage dealer you want it to be, as long as you keep another fast hero (hey epitome) close to give the keeper +1 attack and another -1 rend. There are many other hot takes from the game, including the masque who did no combat but sat on an objective forcing the karadron player to divert precious time and effort to killing it. I will say blissbarbs do seem very strong, and while I do not wish nerfs upon our long suffering beloved faction, lists which take a great deal may be a problem (though they do die to a stiff breeze and more than 22 do clog up the board and make positioning kind of awkward.) Epitome is also so, so good. I will say also that depravity dice was not fun for my opponents, the charm wore off after the first turn in the games I’ve had, turns out people really don’t like being given a constant barrage of devils choices throughout an entire 5 turn game! So far really enjoying the book, the melee choices do seem techy and strangely underwhelming, but time will tell.
  9. 1” is tough to pull off if it’s the opponents turn - if he’s cheap, say 90 points, I can see a use for him. As it stands a unit of the unmade or any cheap screen performs this role far more reliably.
  10. Are they really making it square bases again. Big put off having to rebase!
  11. Back on the slaanesh train after a hiatus and burnout due to belakor! Completed five twinsouls: Almost finishing up on five pain bringers: Need to do bases and NMM weapons on them now!
  12. Painting up belakor for my first osl based model, and learning a lot in the process! Hopefully done by the end of this month so I can paint up festus for a friends Christmas present!
  13. I've never summoned one, but it looks an interesting piece nowadays with endless spells being a big part of the meta. As for Endless Spells, obviously purple sun is out of control right now, but I also really like Dreadful Visage. Strike last is fantastic and opens up a lot of plays which I really have come to like.
  14. Just wondering why you’re paying 140 points for a lord of pain just to make your twinsouls take double damage?
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