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bobal

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  1. worthless warriors : every fighter that is taken out of action during the turn brings no glory. I wish earthquake was random direction for the push, to at least mess up the orruk's player plan, instead of just shifting everybody one hex in the same direction... Joke apart, we just have to change our playstyle and be more fighsty. doubt it will be successfull, but we won't be bothered by those cards ^^
  2. earthquake is usually played on the last activation, when you just have to wait for your opponent to pass, then you earthquake him away from the 3 objectives he took all turn to grab. It's a generic card, and it's too easy to mess up an objective based deck, as it does not prevent you to go along with your bashing around plan, and just ruins 1 complet turn for the opponent. hate that card, but I play skaven and the guard, go figure ^^
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